Battle Lute¶
A ranged bard weapon. While you wield it, it is also your instrument for Peacemaking, Discordance and Provocation — no instrument in your backpack needed.
How it fights¶
| Accuracy | Musicianship |
| Range | 8 tiles, no ammo |
| Damage bonus | Provocation (like Tactics), Discordance (like Anatomy), Peacemaking (like Strength), plus quality. Each counts as 100 max in PvP. |
| Swing speed | Based on (Mana + Stamina + Intelligence + Dexterity) / 4 |
As an instrument¶
- Bard skills use the wielded lute automatically, before any backpack instrument.
- The lute never runs out of uses.
- Its quality, wood type and slayer lower barding difficulty just like a crafted instrument.
- Unequipping it in the middle of a bard skill cancels the skill.
Properties¶
Standard properties: Swing Speed Increase, Damage Increase, Hit Life Leech.
Bard properties¶
All bard properties are disabled in PvP. Chance-based properties are capped at 75%.
| Property | Effect |
|---|---|
| Mana Leech | Chance on hit to restore mana equal to that % of the damage dealt (max 50%). |
| Stamina Leech | Chance on hit to restore stamina equal to that % of the damage dealt (max 50%). |
| Classically Trained | Bard skills are easier: +2% success per point on Peacemaking, Provocation and Discordance. |
| Quickstep | Reduces the bard skill cooldown (max 50%). |
| Encore | Chance after a success to have no cooldown, and chance for a peace or discord to repeat once when it ends. |
| Crank it to 11 | Stronger Discordance, and raises the discord cap (max 35% total). |
| Influencer | Extra damage against creatures you have barded (max 50%). |
| Rising Star | Less damage taken from creatures you have barded (max 50%). |
| Amplifier | Area bard skills: +1 range and +1 target per 10 points, stronger area discord and taunt reduction. |
| Fandom | Chance that damage does not break your peace or provocation. |
| Seduce | Chance that a successful targeted peace or discord makes the monster attack the nearest other monster (not pets, summons or legendary creatures). |
| Carrying Tone | Increases the range of your bard skills by that %. |
| Extended Hold | Peace, discord and provocation last that % longer. |
| Perfect Pitch | Chance on each lute hit to restore 1 use to your backpack instrument. |
| Steadfast Grip | Chance that a failed performance does not use up a backpack instrument use. |
| Practiced Ear | Faster skill gain in Musicianship, Peacemaking, Provocation and Discordance. |
| Echo Chamber | Chance that a single-target discord also hits nearby creatures (same type first) at half strength and duration, with some energy damage. |
| Warlord's Beat | Creatures you have discorded heal less (max 50%). |
| Cursed Notes | Creatures you have provoked take damage every 2 seconds, based on your Provocation. |
| Bloodfeud | Creatures you have provoked deal extra damage to their provoke target (max 100%). |
| Siren's Call | Chance that a monster walks away from you when your peace on it ends. |
| Still Waters | Chance that area spell damage does not break your peace. |