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Battle Lute

A ranged bard weapon. While you wield it, it is also your instrument for Peacemaking, Discordance and Provocation — no instrument in your backpack needed.

How it fights

Accuracy Musicianship
Range 8 tiles, no ammo
Damage bonus Provocation (like Tactics), Discordance (like Anatomy), Peacemaking (like Strength), plus quality. Each counts as 100 max in PvP.
Swing speed Based on (Mana + Stamina + Intelligence + Dexterity) / 4

As an instrument

  • Bard skills use the wielded lute automatically, before any backpack instrument.
  • The lute never runs out of uses.
  • Its quality, wood type and slayer lower barding difficulty just like a crafted instrument.
  • Unequipping it in the middle of a bard skill cancels the skill.

Properties

Standard properties: Swing Speed Increase, Damage Increase, Hit Life Leech.

Bard properties

All bard properties are disabled in PvP. Chance-based properties are capped at 75%.

Property Effect
Mana Leech Chance on hit to restore mana equal to that % of the damage dealt (max 50%).
Stamina Leech Chance on hit to restore stamina equal to that % of the damage dealt (max 50%).
Classically Trained Bard skills are easier: +2% success per point on Peacemaking, Provocation and Discordance.
Quickstep Reduces the bard skill cooldown (max 50%).
Encore Chance after a success to have no cooldown, and chance for a peace or discord to repeat once when it ends.
Crank it to 11 Stronger Discordance, and raises the discord cap (max 35% total).
Influencer Extra damage against creatures you have barded (max 50%).
Rising Star Less damage taken from creatures you have barded (max 50%).
Amplifier Area bard skills: +1 range and +1 target per 10 points, stronger area discord and taunt reduction.
Fandom Chance that damage does not break your peace or provocation.
Seduce Chance that a successful targeted peace or discord makes the monster attack the nearest other monster (not pets, summons or legendary creatures).
Carrying Tone Increases the range of your bard skills by that %.
Extended Hold Peace, discord and provocation last that % longer.
Perfect Pitch Chance on each lute hit to restore 1 use to your backpack instrument.
Steadfast Grip Chance that a failed performance does not use up a backpack instrument use.
Practiced Ear Faster skill gain in Musicianship, Peacemaking, Provocation and Discordance.
Echo Chamber Chance that a single-target discord also hits nearby creatures (same type first) at half strength and duration, with some energy damage.
Warlord's Beat Creatures you have discorded heal less (max 50%).
Cursed Notes Creatures you have provoked take damage every 2 seconds, based on your Provocation.
Bloodfeud Creatures you have provoked deal extra damage to their provoke target (max 100%).
Siren's Call Chance that a monster walks away from you when your peace on it ends.
Still Waters Chance that area spell damage does not break your peace.