Region Domination¶
Guilds fight over control points in major regions. Holding a region gives your guild a bonus.
Who can take part¶
You must be in a guild and flagged for Vice vs Virtue (VvV). Other players near the point don't count.
Vulnerability¶
- A control point becomes vulnerable at a random time 8–16 hours after its last capture.
- There's a server-wide warning 15 minutes before, plus a Discord announcement.
- A capture window lasts 20 minutes.
- Use the control point to see its status, owner and time left.
Capturing¶
Stand within 12 tiles of the point, alive and not hidden. Every 5 seconds you earn capture points. How many depends on how outnumbered your guild is:
| Situation near the point | Points per tick |
|---|---|
| You're alone | 2 |
| Only your guild is there | 1 |
| Your guild is even or outnumbered | 2 |
| Slight advantage (up to 1.5 : 1) | 1 |
| Moderate advantage (up to 2 : 1) | 1, half the time |
| Heavy advantage (more than 2 : 1) | rarely 1 |
- Dying to an enemy loses you up to 5 points.
- Instant capture: reach 250 points, or 50 points while truly alone.
- Otherwise, when time runs out, the guild with the most combined points wins.
Rewards¶
- Victory Chest next to the point. Only the winning guild can open it for the first 15 minutes, then anyone can. It disappears after 30 minutes. It holds:
- 10,000 gold,
- 1–2 sets of enhancement scroll + mage item + imbuing resource,
- crafting resources, reagents and artifact materials,
- a chance for special loot, a mastery item and a Compassion tincture.
- An uncontested capture (only one guild took part) gives a weaker chest: half the gold and half the bonus chances.
- PvP shop coins: everyone with at least 15% of the total points gets 1 coin, and the winner gets 5.
Region bonuses¶
While your guild holds a region, every VvV member of the guild gets that region's bonus (+15% by default; the type and amount are set by staff per region):
| Bonus | Effect |
|---|---|
| Spell Damage / Weapon Damage | more damage |
| Creature Spell / Melee Damage | your pets deal more damage |
| Summon Spell / Melee Damage | your summons deal more damage |
| HP / Mana / Stamina Regeneration | faster regeneration |
| Armament Fortification | chance to stop gear property degradation |
| Magic Reflection | more magic reflection |
| Job Bonus, Insurance Bonus, Boss Slayer | utility bonuses |