Skip to content

Region Domination

Guilds fight over control points in major regions. Holding a region gives your guild a bonus.

Who can take part

You must be in a guild and flagged for Vice vs Virtue (VvV). Other players near the point don't count.

Vulnerability

  • A control point becomes vulnerable at a random time 8–16 hours after its last capture.
  • There's a server-wide warning 15 minutes before, plus a Discord announcement.
  • A capture window lasts 20 minutes.
  • Use the control point to see its status, owner and time left.

Capturing

Stand within 12 tiles of the point, alive and not hidden. Every 5 seconds you earn capture points. How many depends on how outnumbered your guild is:

Situation near the point Points per tick
You're alone 2
Only your guild is there 1
Your guild is even or outnumbered 2
Slight advantage (up to 1.5 : 1) 1
Moderate advantage (up to 2 : 1) 1, half the time
Heavy advantage (more than 2 : 1) rarely 1
  • Dying to an enemy loses you up to 5 points.
  • Instant capture: reach 250 points, or 50 points while truly alone.
  • Otherwise, when time runs out, the guild with the most combined points wins.

Rewards

  • Victory Chest next to the point. Only the winning guild can open it for the first 15 minutes, then anyone can. It disappears after 30 minutes. It holds:
    • 10,000 gold,
    • 1–2 sets of enhancement scroll + mage item + imbuing resource,
    • crafting resources, reagents and artifact materials,
    • a chance for special loot, a mastery item and a Compassion tincture.
  • An uncontested capture (only one guild took part) gives a weaker chest: half the gold and half the bonus chances.
  • PvP shop coins: everyone with at least 15% of the total points gets 1 coin, and the winner gets 5.

Region bonuses

While your guild holds a region, every VvV member of the guild gets that region's bonus (+15% by default; the type and amount are set by staff per region):

Bonus Effect
Spell Damage / Weapon Damage more damage
Creature Spell / Melee Damage your pets deal more damage
Summon Spell / Melee Damage your summons deal more damage
HP / Mana / Stamina Regeneration faster regeneration
Armament Fortification chance to stop gear property degradation
Magic Reflection more magic reflection
Job Bonus, Insurance Bonus, Boss Slayer utility bonuses