Druidic Mastery¶
The Nature mastery. Druids shapeshift into creatures based on the weapon they hold. Each form has its own buff, passive and special ability.
General mastery rules (leveling, orbs, Arcane Dust) are on the Masteries page.
Note
Numbers marked default come from the Mastery Balance controller and can be changed by staff.
How it works¶
- Activate Nature mastery and open the stance window.
- Pick a stance. You shapeshift into that creature. Which stances you see depends on what you hold:
- Melee weapon: melee stances.
- Bow or crossbow: archery stances.
- Wizard staff or spellbook: mage stances.
- While shapeshifted you move at mounted speed on foot.
- Choosing Human returns you to normal. Dying also ends the form.
Stance switching¶
- Cooldown between stance changes: 60 s − 0.25 s per Nature level.
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Every switch gives a temporary stance buff:
buff = 5% + up to 25% more with level (max 30%) duration = 30 s + 2 s per Nature levelCasting speed and spell damage buffs are half as strong and last half as long.
Special ability gauge¶
Damage you deal to monsters fills a gauge. When it's full, you can unleash your stance's special ability.
gauge = 1,000 − 50 per Nature level (min 250 damage)
Melee stances¶
| Stance | Switch buff | Passive | Special ability |
|---|---|---|---|
| Tiger | Accuracy | +5% damage and more with level | Brutal flurry: 3 rapid strikes (100%, 75%, 56% damage) |
| Ram | Melee damage (max 30%) | 10% damage resistance + level | Charge toward an enemy from range |
| Ophidian | Critical chance (crits deal +35%) | Poison resistance | Whirlwind hitting up to 5 enemies several times |
| Crab | Attack speed | +10 + level HP regen points (PvM) | Shell shield: 100 + 25 per level HP (max 250) |
| Terathan | Cures your poison | Chance to poison (Lesser to Deadly by Poisoning skill) | Poisons the enemy, or deals double damage if it's already poisoned |
| Peacock | Heals 15% of your HP (up to 30%) | Faster swings: 5% + 1% per level (max 25%) | Lightning tempest in an area |
Archery stances¶
Each switch into an archery stance gives you 5 special ammo for that stance.
| Stance | Switch buff | Passive | Ammo / special |
|---|---|---|---|
| Purger | Projectile damage | Chance to ignore armor (adds half the monster's armor as damage) | Toxic shot that bypasses armor |
| Worm | Attack speed | 10% damage resistance + level | Bleeding shots |
| Bug | Cures your poison | Poison resistance | Acid spray in a cone |
Mage stances¶
| Stance | Switch buff | Passive | Special ability |
|---|---|---|---|
| Ophidian Mage | Restores mana | 10% damage resistance + level | Lightning tempest in an area |
| Drakeling | Spell damage | Chance to set monsters burning (7.5% + level, max 30%) | Wave of fire |
| Gargoyle | Casting speed | Chance for spells to surge (+30% damage) | Barrage of Stygian fireballs on one target |
Tamer role¶
With a Shepherd's Crook (or empty hands), Nature is a pet-support mastery:
- Veterinary is stronger on your pets: +0.5% per level, max +15%.
- Pets can surge, regenerating a large amount of HP, mana and stamina.
- Pet resurrection heals more: +1% per Nature level.
Other Nature bonuses¶
- Summons get +1 per level, max +30.