Skip to content

Grimoire

The Grimoire of Mastery lets mages upgrade individual Magery spells with points earned from killing monsters. Upgraded spells gain extra effects in PvM.

Note

Numbers on this page are default values from the Grimoire Mastery controller and can be changed by staff. Some effects are weaker for characters who aren't mages (under 150 combined Magery, Meditation, Spirit Speak, Eval Int, Mysticism and Focus).

Points

  • Killing monsters gives Grimoire XP.
  • XP for the n-th point: 800 × n + 2 × (n − 1)².
  • Double-click the Grimoire to spend points. Each spell has 3 tiers:
Tier Cost
1 2 points
2 3 points
3 4 points

A fully upgraded spell costs 9 points. You can reset your points for gold.

Attack spells

Spell Tier 1 Tier 2 Tier 3
Magic Arrow 300% damage, 60 s cooldown 300% damage, 40 s cooldown 300% damage, 20 s cooldown
Harm 300% damage, +15% vs low-HP targets, 60 s cooldown +30%, 40 s cooldown +45%, 20 s cooldown
Fireball 10% chance to burn (10 damage over 5 s) 12 fire-rain meteors 4 fire fields
Lightning +20% damage +40% damage +60% damage
Mind Blast +15% mana damage, +15% vs melee monsters, mage monsters −10% damage for 2 s +20% / +30% / −15% for 2.5 s +25% / +45% / −25% for 3 s
Energy Bolt chains to up to 5 more monsters within 6 tiles, sharing its damage; +25% vs frozen or rooted targets¹ same, +50%¹ same, +75%¹
Explosion hits 3 targets in 2 tiles 5 targets in 4 tiles 8 targets in 6 tiles, 33% chance of fire fields
Chain Lightning range 3, +25% damage range 4, +50%, 1 storm vortex range 5, +75%, 2 storm vortexes
Flame Strike a line of fire from you to the target hits monsters on it + 25% chance per tile to leave fire fields + explosions along the line
Poison 25% chance to raise the poison level 25% chance to spread to 5 targets within 3 tiles +25% poison damage
Fire Field +25% damage to monsters + extra fire layers around the wall (3×3) 5×5 layers
Poison Field stronger poison stronger, + extra layers (3×3) strongest, 5×5 layers

Curses (on monsters)

Spell Tier 1 Tier 2 Tier 3
Curse target takes +15% spell damage for 4 s +25% for 6 s +35% for 8 s
Clumsy −15% attack and cast speed for 3 s −25% for 4 s −35% for 5 s
Feeblemind −20% spell damage for 5 s −35% for 7 s −50% for 10 s
Weaken −15% to −35% Strength for 8 s (more against stronger monsters) −25% to −55% for 12 s −35% to −75% for 16 s
Paralyze paralyzes 3 monsters within 3 tiles for 3 s 5 within 4 tiles 8 within 5 tiles

Buffs and utility

Spell Tier 1 Tier 2 Tier 3
Heal +10% healing +20% +30%
Greater Heal +10% healing +20% +25%
Protection shield absorbs 250 damage 350 500
Reactive Armor damage aura for 3 s 6 s 8 s
Magic Reflect 3% passive reflect 6% 9%
Agility melee evasion against you −5% for 10 s −10% for 15 s −15% for 20 s
Strength +5% melee critical chance for 10 s +10% for 15 s +15% for 20 s
Cunning +5% spell surge chance for 10 s +10% for 15 s +15% for 20 s
Teleport 15 damage to monsters within 1 tile of where you land 20 damage within 2 tiles 25 damage within 3 tiles

Non-mages get half the effect from Agility and Cunning, and less healing.

¹ Only for mages without followers. The extra field layers need an active mage mastery and don't work in duels.

Spell scrolls bonus

Separately from the Grimoire, mages build up per-spell scroll mastery for Fireball, Flame Strike, Explosion, Lightning, Mind Blast, Energy Bolt, Magic Arrow, Poison and Harm. Each point gives +1% PvM damage with that spell, up to 100 points (+0.5% if you have 75+ Animal Taming).