Grimoire¶
The Grimoire of Mastery lets mages upgrade individual Magery spells with points earned from killing monsters. Upgraded spells gain extra effects in PvM.
Note
Numbers on this page are default values from the Grimoire Mastery controller and can be changed by staff. Some effects are weaker for characters who aren't mages (under 150 combined Magery, Meditation, Spirit Speak, Eval Int, Mysticism and Focus).
Points¶
- Killing monsters gives Grimoire XP.
- XP for the n-th point: 800 × n + 2 × (n − 1)².
- Double-click the Grimoire to spend points. Each spell has 3 tiers:
| Tier | Cost |
|---|---|
| 1 | 2 points |
| 2 | 3 points |
| 3 | 4 points |
A fully upgraded spell costs 9 points. You can reset your points for gold.
Attack spells¶
| Spell | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Magic Arrow | 300% damage, 60 s cooldown | 300% damage, 40 s cooldown | 300% damage, 20 s cooldown |
| Harm | 300% damage, +15% vs low-HP targets, 60 s cooldown | +30%, 40 s cooldown | +45%, 20 s cooldown |
| Fireball | 10% chance to burn (10 damage over 5 s) | 12 fire-rain meteors | 4 fire fields |
| Lightning | +20% damage | +40% damage | +60% damage |
| Mind Blast | +15% mana damage, +15% vs melee monsters, mage monsters −10% damage for 2 s | +20% / +30% / −15% for 2.5 s | +25% / +45% / −25% for 3 s |
| Energy Bolt | chains to up to 5 more monsters within 6 tiles, sharing its damage; +25% vs frozen or rooted targets¹ | same, +50%¹ | same, +75%¹ |
| Explosion | hits 3 targets in 2 tiles | 5 targets in 4 tiles | 8 targets in 6 tiles, 33% chance of fire fields |
| Chain Lightning | range 3, +25% damage | range 4, +50%, 1 storm vortex | range 5, +75%, 2 storm vortexes |
| Flame Strike | a line of fire from you to the target hits monsters on it | + 25% chance per tile to leave fire fields | + explosions along the line |
| Poison | 25% chance to raise the poison level | 25% chance to spread to 5 targets within 3 tiles | +25% poison damage |
| Fire Field | +25% damage to monsters | + extra fire layers around the wall (3×3) | 5×5 layers |
| Poison Field | stronger poison | stronger, + extra layers (3×3) | strongest, 5×5 layers |
Curses (on monsters)¶
| Spell | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Curse | target takes +15% spell damage for 4 s | +25% for 6 s | +35% for 8 s |
| Clumsy | −15% attack and cast speed for 3 s | −25% for 4 s | −35% for 5 s |
| Feeblemind | −20% spell damage for 5 s | −35% for 7 s | −50% for 10 s |
| Weaken | −15% to −35% Strength for 8 s (more against stronger monsters) | −25% to −55% for 12 s | −35% to −75% for 16 s |
| Paralyze | paralyzes 3 monsters within 3 tiles for 3 s | 5 within 4 tiles | 8 within 5 tiles |
Buffs and utility¶
| Spell | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Heal | +10% healing | +20% | +30% |
| Greater Heal | +10% healing | +20% | +25% |
| Protection | shield absorbs 250 damage | 350 | 500 |
| Reactive Armor | damage aura for 3 s | 6 s | 8 s |
| Magic Reflect | 3% passive reflect | 6% | 9% |
| Agility | melee evasion against you −5% for 10 s | −10% for 15 s | −15% for 20 s |
| Strength | +5% melee critical chance for 10 s | +10% for 15 s | +15% for 20 s |
| Cunning | +5% spell surge chance for 10 s | +10% for 15 s | +15% for 20 s |
| Teleport | 15 damage to monsters within 1 tile of where you land | 20 damage within 2 tiles | 25 damage within 3 tiles |
Non-mages get half the effect from Agility and Cunning, and less healing.
¹ Only for mages without followers. The extra field layers need an active mage mastery and don't work in duels.
Spell scrolls bonus¶
Separately from the Grimoire, mages build up per-spell scroll mastery for Fireball, Flame Strike, Explosion, Lightning, Mind Blast, Energy Bolt, Magic Arrow, Poison and Harm. Each point gives +1% PvM damage with that spell, up to 100 points (+0.5% if you have 75+ Animal Taming).