Invasions¶
An invasion is a server-wide event: an army of themed monsters attacks a region in 10 waves, ending with a boss. Everyone who helps earns rewards.
How an invasion starts¶
The server builds up seasonal invasion points. When they reach 100, the season's invasion begins in its target region (theme and region set by staff).
| Source | Seasonal points |
|---|---|
| Completing a daily quest | 0.5 (easy) / 1 (medium) / 2 (hard) |
| Completing a weekly task | 1 |
| Completing a global quest | 2 |
| Killing a Legendary Loot Goblin | 1 |
| Seasonal event items (Halloween, Easter, event vendor) | 1 |
| Monster kills during some seasonal events (Crimson Courtship) | 0.02–1 by monster strength |
Points don't build up while an invasion is running. The invasion controller shows the current progress.
When it starts, there's a server broadcast and a Discord message, and a gate opens in Britain. Murderers can't use the gate.
Waves¶
- The invasion spawns its army over 9 waves, getting harder as it goes:
| Waves | Easy | Medium | Hard monsters |
|---|---|---|---|
| First third | 70% | 30% | — |
| Middle third | 25% | 50% | 25% |
| Last third | 20% | 30% | 50% |
- The next wave comes once only a handful of monsters are left (checked every 30 seconds).
- Wave 10 is the boss. The invasion is won once the boss falls with 10 or fewer monsters left. Use [Invasion to see the leaderboard.
- In guarded towns, invasion monsters are immune to guards.
Invasion score¶
You score for every invasion monster that dies while you have looting rights on it and are within 30 tiles. Your pets' damage counts.
| Monster | Score |
|---|---|
| Mini-boss or stronger | 50 (×3 after the boss has appeared) |
| Abomination | 30 |
| Legendary | 25 |
| Elite | 20 |
| Hard | 15 |
| Medium | 10 |
| Easy | 5 |
| Weaker | 1–2 |
Everyone who scores shares the credit, so a group effort pays everyone.
Rewards¶
When the invasion is defeated, every participant gets (dividers set by staff):
- Event points, Monthly Challenge points and Achievement Points, all based on your score.
- A special-hued item in your bank if your score is at least 25% of the median participant's score.
The top 3 are announced to the server.
Invasion loot¶
Each theme has a limited stock of special items for the whole invasion. When an invasion monster dies, the top damager may receive one:
- Rare, medium and common items each have their own chance (set by staff).
- Chances are low in early waves (10% of the normal chance at wave 1) and reach full strength by the last wave.
- Once an item's stock runs out, it can't drop again that invasion.
Themes¶
| Theme | Boss | Notable loot |
|---|---|---|
| Crimson (Valentine's) | the Sanguine King | Crimson Cincture, Rosewall Shield, Crimson Eldritch Orb, Crimson Quiver, clothing bless deed, crimson roses, Urns of Resurrection |
| Undead Legion | the Gravelord | Necronomicon, Gravelord Crown, ethereal Skeletal Steed, skeletal giant statue, bone decorations, Urns of Resurrection |
| Vorpal (Easter) | the Vorpal Overlord | fruit tree deeds, Moonglow plant, bed of nails, Easter eggs, runic component shards (valorite, agapite, verite, golden), roses of Trinsic |
| Shadow Court | a legendary vampire | — |
| Dragon Kind | a legendary ancient wyrm | — |
| Glacial Advance | Hoarfrost | — |
| Shame Warren | the Hive Queen | — |
| Fey Wild | a nature guardian | — |
| Sandstorm | a legendary sphinx | — |
| Giant Horde | a Blood Titan | — |
| Orc Waaagh | a legendary orcish ravager | — |
| Eventide Assault | a Stygian shaman abomination | — |
Invasion zones¶
Inside an invasion zone you don't lose items when you die. Recall, Gate Travel, Sacred Journey and Mark don't work there.