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Necromancy Spells

The shard's necromancy is a custom PvM spell school with 14 spells, its own damage table and a mastery tree.

PvM only

Necromancy spells only work against monsters (buffs work on you, friendly players and your pets). In PvP, the Necromancy skill still adds up to +10% spell damage to your other spells (+1% per 10 points).

Note

Numbers marked default come from the Necromancy Spell Damage controller and can be changed by staff.

How necro damage scales

Necromancy uses its own skills in place of Magery and Evaluating Intelligence:

Necromancy factor  = 1 + (Necromancy − 100) × 0.35%
Spirit Speak factor = 1 + (Spirit Speak − 100) × 0.35%
Eval Int factor     = 1 + (Eval Int − 100) × 0.45%

damage = base × Necromancy factor × (Spirit Speak factor + Eval Int factor)

Because Spirit Speak and Eval Int are added together, a necromancer with 100 in all three deals double the base damage.

All the PvM spell bonuses from Spellcasting apply on top, including the +125% baseline. A pure caster with no followers gets +2.5% per point of the spell's required skill (max +225%).

Casting

  • Casting time is fixed per spell (the "Cast" column). Faster-cast items don't shorten it.
  • Mana cost is fixed per spell.
  • 100+ Necromancy never fizzles. Below that, you need the required skill, and 100% success comes at required skill + 40.
  • Scrolls use the required skill as both minimum and maximum.

Spell list (default)

Spell Skill Mana Cast Base damage Type
Animate Dead 30 25 — — Summon
Bone Armor 40 20 — — Self shield
Mind Rot 40 10 4 s 8–18 per tick Channel
Evil Omen 50 15 — — Buff
Siphon Blood 50 12 3 s 8–15 Area + heal
Pain Spike 60 15 3 s 15–30 Single target
Insect Swarm 60 15 6 s 8–18 per tick Damage over time
Iron Maiden 70 20 8 s — Buff
Exorcism 70 20 8 s — Heal
Poison Strike 70 20 4 s 20–40 Single target + poison
Bone Cleave 75 25 5 s 25–50 Cone
Corpse Explosion 80 25 5 s see spell Area
Wither 85 30 8 s 25–50 Area around you
Vampiric Embrace 90 35 10 s 20–40 Single target + heal

Damage spells

Pain Spike

A single hit that grows stronger as the target gets weaker.

damage × (1.5 − target's HP %)

×1.5 against a nearly dead monster, ×0.5 against one at full health.

Vampiric Embrace

  • Above 50% HP it's a plain damage spell.
  • Below 50% HP it heals you for 50% + Spirit Speak / 400 of the damage dealt (80% at 120). Max 35 HP per cast.

Poison Strike

Hits the target. Then:

  • If the target isn't poisoned, it's poisoned based on your Poisoning skill: Lesser below 40, Regular 40+, Greater 60+, Deadly 80+, Lethal 100+.
  • If it's already poisoned, the poison spreads to nearby monsters that aren't poisoned. Radius 2 + Spirit Speak / 40 (max 5). Up to 1 + Spirit Speak / 25 extra targets (max 5).

Bone Cleave

A 60° cone in the direction you target.

  • Range: 3 + Spirit Speak / 40 tiles (max 6).
  • Targets: 3 + Spirit Speak / 33 (max 6).
  • −10% damage per tile away from you (min 50%).

Wither

Hits monsters around you, closest first.

  • Range and max targets: 3 + Spirit Speak / 33 (6 at 100).
  • −15% damage per tile away from you (min 10%). Best used point-blank.

Siphon Blood

Damages monsters around a targeted spot and heals you.

  • Radius: 2 + Spirit Speak / 40 (max 5). Hits as many monsters as the radius.
  • Heal: total damage / (10 − radius) + Necromancy / 20.

Corpse Explosion

Target a corpse, or yourself to pick the closest one. It detonates and hits monsters around it.

  • Damage: 20 + Necromancy / 5 (44 at 120), less the further a monster is from the corpse.
  • Radius: 3 + Spirit Speak / 50.
  • A corpse can only be exploded once every 10 s.

Damage over time

Mind Rot

Channels damage every second for 10 ticks.

  • You must stand still, keep line of sight and stay within 12 tiles, or it breaks.
  • Mana per tick: 12 − Spirit Speak / 20 (min 3).
  • Each tick does 5% less than the last (min 50%).
  • Casting it again replaces your current Mind Rot.

Insect Swarm

Damage every second.

  • Ticks: 5 + Spirit Speak / 20 (max 10).
  • Each tick does 8% less than the one before.
  • Recasting on a swarmed target deals one full burst of damage and starts a fresh swarm.

Buffs and shields

Bone Armor

A damage shield on yourself.

shield = min(125, 25 + (Spirit Speak + Necromancy) / 2) × (1 + Inscription / 400)

At 120/120/120: 125 × 1.3 = 162 HP. Duration: 20 + Spirit Speak / 3 seconds (60 s at 120).

Evil Omen

Buffs you and all your pets within 18 tiles.

  • Bonus damage: 10% + Necromancy / 5 % (34% at 120).
  • Each hit has a 25% chance to hurt the attacker for 50% of the bonus damage.
  • Duration: (30 + Spirit Speak / 2) × (1 + Inscription / 400) seconds.

Iron Maiden

Cast on yourself, a friendly player or a pet. When a monster hits them, part of the damage is reflected back at the monster.

  • Reflect: 30% + Necromancy / 4 %.
  • Duration: (20 + (Spirit Speak − target's Magic Resist) / 5) × (1 + Inscription / 400) seconds.

Corpse spells

Exorcism

Consume a corpse (or target yourself for the closest one within 8 tiles) to heal.

  • Heal: 8% of the creature's max HP × (1 + Spirit Speak / 300). Min 5, max 40.
  • ×1.5 when you're below 50% HP (still max 40).
  • Your pets within 15 tiles are healed for twice that (max 80).
  • Carved corpses can't be used.

Animate Dead

Raise a monster corpse (or the closest one, if you target yourself) as a temporary minion.

  • Duration: 4 × Necromancy + 2 × Spirit Speak seconds.
  • It takes 2 control slots, or more if you have free slots (up to 3 while mounted with no followers).
  • Carved corpses, player corpses and pet corpses can't be animated.

Necromancy mastery

Killing monsters gives Necromancy XP. XP earns mastery points to spend on upgrades.

XP for the n-th point = 800 × n + 2 × (n − 1)²
Upgrade Per tier Max tier Cost of tier 1
Pain Spike Power +10% damage 5 2
Mind Rot Channeling +1 tick, −1 mana per tick 3 1
Corpse Explosion Radius +1 tile 3 2
Poison Strike Spread +1 spread target, 20% chance for a stronger poison 5 1
Siphon Blood Power +5% healing 5 1
Insect Swarm Duration +1 tick 3 1
Wither Power +10% damage 3 3
Bone Cleave Targets +1 target 5 2
Vampiric Embrace Power +5% lifesteal 3 3
Iron Maiden Reflection +5% reflect 3 2
Evil Omen Power +5% damage, −2.5% self-damage chance 3 3
Exorcism Healing +5% healing 3 2

Each tier costs 1 point more than the one before. Resetting your points costs 100 gold per point spent.