Skip to content

Ankhs & PvM Runes

Two separate systems:

  • Mastery Ankhs (PvM runes) are socketed into character-wide slots and give PvM bonuses.
  • Ankh Necklaces are an earring-slot item with one fixed bonus.

Mastery Ankhs (PvM runes)

Slots

You don't socket ankhs into gear. They go into ankh slots on your character. You unlock slots with Rune XP, which you earn from killing monsters.

  • Up to 30 slots.
  • Each slot costs more XP than the last: about 54,000 XP for slot 1, 204,000 for slot 10, 622,000 for slot 20 and 1.3 million for slot 30.
  • Removing an ankh returns it to your backpack unchanged.

Tiers

Tier Where it comes from
Bronze monsters, chests, the rune vendor
Silver monsters, chests, bosses, the rune vendor
Gold chests, bosses, the rune vendor
Platinum bosses only

Drops are weighted toward lower tiers (Bronze 8 : Silver 5 : Gold 3 : Platinum 1).

Stacking limit

Ankhs of the same property add together, up to a per-character maximum (the "Max" column below). That total is then still limited by the item property caps on Weapons and Spellcasting.

Most bonuses only work in PvM.

Property list

Property Bronze Silver Gold Platinum Max
Combat
Weapon Damage 1 3 6 10 50
Weapon Speed 1 2 4 7 30
Hit Chance 1 2 4 7 30
Critical Chance 1 2 3 4 20
Critical Damage 1 2 3 4 20
Armor Penetration 1 2 3 4 20
Weapon Lifeleech 1 2 3 4 20
Backstab Damage 1 2 4 7 30
Shadow Strike Damage 1 2 4 7 35
Boss Damage Bonus 1 2 4 7 30
Mage Killer 1 2 4 7 30
Savagery 0.25 0.5 1 1.5 5
Mastery Damage 1 2 4 7 30
Mastery Chance 1 2 3 4 20
Undead / Arachnid / Daemonic / Draconic / Elemental / Giant / Vermin / Infidel 1 1.5 2 3 15 each
Magic
Spell Damage Increase 1 2 4 7 30
Cast Speed 1 2 4 7 30
Cast Recovery 1 1.5 2 3 15
Lower Mana Cost 1 2 3 5 25
Lower Reagent Cost 2 4 8 13 65
Surging Chance 1 2 4 7 30
Spell Leech 1 2 3 4 20
Focus (spell protection) 1 2 4 7 35
Warding Resonance (buff duration) 1 2 4 7 35
Summon Surge 1 1.5 2 3 10
Summon Heal 1 2 4 7 30
Summon Duration 1 2 4 7 35
Defense
Evasion 1 2 3 4 20
Reflective 1 2 3 4 20
Reactive Paralyze 1 1.5 2 3 15
Magic Reflection 1 2 3 4 20
Poison Resistance 1 3 6 10 50
Curse Resistance 1 3 6 10 50
Paralysis / Bleed / Disease Resistance 2 4 9 15 75 each
Health / Stamina / Mana Regen 1 2 3 4 20 each
Followers
Follower Melee Damage / Spell Damage / Ability Damage 1 2 4 7 30 each
Follower Melee / Spell Resistance 1 2 4 7 30 each
Follower Boss Damage 1 2 3 4 20
Follower Spell Reflection 1 2 3 4 20
Follower Veterinary Boost 1 2 4 7 30
Follower Health Regeneration 1 2 3 4 20
Follower Curse / Poison Resistance 2 4 6 10 50 each
Bard & utility
Barding Duration 1 2 4 7 35
Effective Barding 1 2 4 7 35
Virtue Mark Bonus / Efficiency 1 2 4 7 35 each
Trap Damage 1 2 4 7 35
Poison Damage 1 2 4 7 30
Hunter's Luck 1 2 4 7 30
Harvesting Luck 1 2 4 5 30
Crafting Luck 2 4 8 10 65
Scholarship (XP) 1 2 4 5 30
Concoction Bonus 1 2 4 7 35
Gluttony 1 2 4 7 35
Archeologist 0.25 0.5 1 1.5 5

All values are percentages.

Varek the Rune Merchant

Varek sells Bronze, Silver and Gold ankhs and Rune XP packs.

  • Your shop balance is set once, when you first register: 2 × your PvM score. You need a PvM score of 300 to register.
  • Prices and lifetime purchase limits:
Item Cost Limit
Bronze ankh 300 30
Silver ankh 1,500 25
Gold ankh 6,000 15
10,000 Rune XP 150
50,000 Rune XP 600
250,000 Rune XP 2,500
1,000,000 Rune XP 8,000

Platinum ankhs can't be bought.

Ankh Necklaces

Worn in the earring slot. Each necklace has one bonus:

Necklace Bonus
Gold +10% gold from creatures
Harvesting 5% chance of double harvest yields
Silver +10% damage to undead
Daemon Slayer +15% damage to daemons
Cleric +15% healing from spells and bandages
Friendship +10% weapon and spell damage when a party or guild member (not on your IP) is within 12 tiles
Alchemist 25% chance not to use up a potion
Savagery +5% chance to trigger Savagery
Reactive Armor 5% chance to deal a monster's hit back to it and take no damage
Poison Resistance Full resistance to creature poison
Gluttony +25% hunger satiation