Weapon Codex¶
Each weapon skill has its own Codex, a talent tree of combat procs and passives: Swordsmanship, Macing, Fencing and Archery. Buy the codex books from Selwyn the Archivist (1,500 gold each).
Rules for every codex¶
- PvM only. Procs only trigger against monsters. Codexes do nothing in PvP.
- You need a weapon of that skill in hand. Swords, axes and polearms use the Swordsmanship codex.
- No followers. Codexes switch off while you have pets or summons out.
Points¶
- Killing monsters with that weapon type gives codex XP: Fame / 100 per kill (min 10). The XP Bonus talent adds +5% per tier.
- XP for the n-th point: 800 × n + 2 × (n − 1)².
- Each talent's tiers cost 1 point more than the tier before.
Limits¶
- Ability slots: you can have 2 active procs on at once (+1 from the Ability Slot talent). Archery has one extra slot.
- Codex point gate: once you've spent 25% of all possible points, every further upgrade also needs a Codex Point. You get those from a Book of Lost Knowledge.
- Build cap: you can spend at most 75% of all possible points, so you can't learn everything.
- Reset: 100 gold per point spent.
Talents every codex has¶
| Talent | Effect per tier |
|---|---|
| Damage Bonus | +2% base damage |
| Accuracy Bonus | +2% hit chance |
| Speed Bonus | +2% attack speed |
| Aggression | +2% attack speed, but +2% damage taken |
| Combat Rhythm | +2% attack speed per consecutive hit (max 5 stacks) |
| Cooldown Reduction | −5% proc cooldowns (Fencing −2.5%) |
| XP Bonus | +5% codex XP |
| Ability Slot | +1 active proc (one tier) |
Swordsmanship¶
The bleed-and-combo codex.
| Talent | Type | Effect (tier = 1–5) |
|---|---|---|
| Hemorrhage | Proc | tier × 3% chance to make the target bleed every 2 s. Extra procs stack the bleed |
| Whirlwind | Proc (2H) | tier × 5% chance to hit every adjacent monster for 60–90% weapon damage |
| Concussion Blow | Proc (axes) | tier × 5% chance to lower the target's Intelligence by tier × 25 |
| Phantom Cross | Proc | tier × 5% chance to mark the target. When the mark ends (6–10 s), 20–30% of the damage you dealt erupts again. 30 s cooldown |
| Precision | Proc | Chance each swing to arm a maximum-damage roll on your next hit |
| Double Strike | Proc | tier × 5% chance to swing again immediately (full damage) |
| Hamstring | Proc | 12% chance to slow the target for 3.5 s (half on mini-bosses and up) |
| Execution | Proc (2H) | Target below 25% HP: +tier × 25% × missing HP % bonus damage. 20 s cooldown |
| Shield Bash | Proc | On parry (needs a shield): bash and freeze the attacker for 1.5–3.5 s |
| Lacerate | Passive | tier × 5% chance to add an extra bleed tick |
| Pierce Wound | Passive | tier × 8% chance on Lacerate to mark the target Pierced for 4 + tier s (extra bleed damage) |
| Bleed Rush | Passive | tier × 4% chance per bleed tick for a stacking +3% attack speed |
| Bloodthirst | Passive | tier × 4% chance per bleed tick to heal half the tick damage |
| Relentless Rhythm | Passive | +5% Double Strike chance per tier (max 3) |
| Second Wind | Passive | tier × 3% chance on hit to restore 10 HP |
| Weakness Finder | Passive | +tier × 2% damage against targets below 30% HP |
| Executioner's Edge | Passive | +2% critical damage per tier |
| Shatter Point | Passive | Bonus damage against monsters whose armor is broken |
| Woodcutter's Might | Passive | +tier % damage per 10 Lumberjacking (axes) |
| Iron Guard | Passive | +2% shield parry chance per tier, PvP only |
| Counterattack | Passive | tier × 3% chance after a parry for a 50% damage counter-strike |
| Eldritch Edge | Passive | tier × 3% chance to absorb a spell reflection charge |
| Moving Dodge | Passive | +tier % dodge while moving |
Macing¶
The stun, armor-break and stationary codex.
| Talent | Type | Effect per tier |
|---|---|---|
| Skull Crack | Proc | tier × 5% chance for +tier × 6% damage on frozen or stunned targets |
| Shockwave | Proc | tier × 20% of your damage spreads to another target |
| Daze | Proc | tier × 3% chance to silence for 2 + tier s |
| Pulverize | Proc | tier × 5% chance for +tier × 10% damage and a short hinder |
| Windup | Proc | Arms a heavy next swing: 2.5× / 3× / 3.5× base damage |
| Echo Burst | Proc | 50–90% damage in an outward cone. Triggers Splash on afflicted targets |
| Crushing Blow | Proc | tier × 8% chance for +30% damage and −5% armor (max −25%) |
| Shield Bash | Proc | tier × 5% on parry: bash and freeze |
| Berserker's Fury | Passive | Breaking paralysis gives +tier × 2.5% damage for 5 + tier s |
| Enrage | Passive | +tier × 8% chance for Berserker's Fury to trigger on paralysis |
| Aftershock | Passive | Gain a tier × 10 shield when you stun a target |
| Bone Breaker | Passive | tier × 3% chance: target takes +tier × 5% damage for 5 s |
| Immovable Object | Passive | +tier × 3% defense while stationary |
| Unstoppable Force | Passive | +tier × 3% damage while stationary |
| Iron Stance | Passive | Enter the stationary stance tier × 5% faster |
| Splash | Passive | Spreads effects to tier + 2 nearby enemies (max 5) |
| Echo Burst Range | Passive | +tier tiles to Echo Burst |
| Fracturing Force | Passive | +tier × 10% Crushing Blow damage |
| Armor Rend | Passive | Crushing Blow efficiency +tier × 5% |
| Static Buildup | Passive | Stuns electrified creatures for 1.4–3 s |
| Runewarden | Passive | +tier × 3% chance to reflect spells |
| Eldritch Edge | Passive | tier × 3% chance to trigger magic reflection |
Fencing¶
The stealth, crit and dodge codex.
| Talent | Type | Effect per tier |
|---|---|---|
| Riposte | Proc | tier × 3% chance to counter instantly when hit |
| Piercing Lunge | Proc | Lunge through 1 + tier enemies in a 2-tile line |
| Dispersal Strike | Proc | tier × 5% more chance and +tier × 10% strike damage |
| Assassinate | Proc | tier × 2.5% chance for a toxic burst |
| Deadeye | Proc | 10% chance to arm a guaranteed hit (minimum damage) |
| Last Stand | Proc | Below 25% HP: 20–40% chance to regain stamina and get a guaranteed 1.5× critical |
| Phantom Step | Proc | tier × 5% chance to stay hidden after a stealth hit |
| Mugging | Proc | 4–12% chance (more with Stealing) to steal gold |
| Quicksilver | Proc | +tier × 2.5% attack speed for 5 + tier s on hit |
| Refresh | Proc | tier × 3% chance on hit to halve all ability cooldowns |
| Flanker's Edge | Passive | +tier × 3% damage from behind |
| Shadowstep | Passive | +tier × 3% damage from stealth |
| Vital Strike | Passive | tier × 3% chance for a +15% critical wound |
| Evasive Footwork | Passive | +tier × 2% dodge while moving |
| Nimble Recovery | Passive | Regain tier × 2 stamina on dodge or parry |
| Precision Thrust | Passive | +tier × 2% hit chance against moving targets |
| Assassin's Touch | Passive | tier × 10% chance to keep a poison charge on hit |
Archery¶
The ranged, stationary and burst codex.
| Talent | Type | Effect per tier |
|---|---|---|
| Ricochet | Proc | tier × 2% chance to ricochet |
| Line Shot | Proc | tier × 5% chance for a line shot |
| Repeater | Proc | tier × 2% chance for a 3-shot burst |
| Incendiary | Proc | tier × 4% chance to ignite or detonate |
| Venom Burst | Proc | tier × 4% chance for a toxic burst |
| Arrow Storm | Proc | tier × 3% chance to call an arrow storm |
| Archery Volley | Proc | 7–19% chance for a volley |
| Warning Shot | Proc | tier × 6% chance to push the target back |
| Achilles Strike | Proc | tier × 2.5% chance to hinder |
| Finishing Blow | Proc (crossbows) | tier × 3% chance to execute a target below 10% HP for bonus damage |
| Armor Shatter | Proc | tier × 4% chance for −tier × 8 armor |
| Savagery | Proc | tier × 4% chance for a moving shot |
| Headshot | Passive | tier × 4% chance for +30% critical damage |
| Armor Pierce | Passive | Ignore tier × 10% of the target's armor |
| Velocity Power / Velocity Luck | Passive | Velocity Shots (range 4–13) deal +1% per tile of distance, more with these talents |
| Weakness Seeker | Passive | +tier × 2% damage against low-HP targets |
| Easy Prey | Passive | +tier × 2% damage from behind |
| Lone Wolf | Passive | +tier × 2% damage when nobody is around you |
| Marksman's Eye / Sniper's Focus / Calm Draw | Passive | +tier × 2% accuracy / damage / speed while stationary |
| Swift Stance | Passive | Become stationary tier × 5% faster |
| Evasive Footwork | Passive | +tier × 3% dodge while moving |
| Last Stand | Passive | More push chance when injured |
| Quiver Conservation | Passive | tier × 2% chance not to use an arrow |
| Bowcraft Expertise | Passive | +tier % damage per 10 Fletching |
Stationary
Standing still for a moment puts you in a stationary state. Archery and Macing talents get stronger while you stay put.