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Weapon Codex

Each weapon skill has its own Codex, a talent tree of combat procs and passives: Swordsmanship, Macing, Fencing and Archery. Buy the codex books from Selwyn the Archivist (1,500 gold each).

Rules for every codex

  • PvM only. Procs only trigger against monsters. Codexes do nothing in PvP.
  • You need a weapon of that skill in hand. Swords, axes and polearms use the Swordsmanship codex.
  • No followers. Codexes switch off while you have pets or summons out.

Points

  • Killing monsters with that weapon type gives codex XP: Fame / 100 per kill (min 10). The XP Bonus talent adds +5% per tier.
  • XP for the n-th point: 800 × n + 2 × (n − 1)².
  • Each talent's tiers cost 1 point more than the tier before.

Limits

  • Ability slots: you can have 2 active procs on at once (+1 from the Ability Slot talent). Archery has one extra slot.
  • Codex point gate: once you've spent 25% of all possible points, every further upgrade also needs a Codex Point. You get those from a Book of Lost Knowledge.
  • Build cap: you can spend at most 75% of all possible points, so you can't learn everything.
  • Reset: 100 gold per point spent.

Talents every codex has

Talent Effect per tier
Damage Bonus +2% base damage
Accuracy Bonus +2% hit chance
Speed Bonus +2% attack speed
Aggression +2% attack speed, but +2% damage taken
Combat Rhythm +2% attack speed per consecutive hit (max 5 stacks)
Cooldown Reduction −5% proc cooldowns (Fencing −2.5%)
XP Bonus +5% codex XP
Ability Slot +1 active proc (one tier)

Swordsmanship

The bleed-and-combo codex.

Talent Type Effect (tier = 1–5)
Hemorrhage Proc tier × 3% chance to make the target bleed every 2 s. Extra procs stack the bleed
Whirlwind Proc (2H) tier × 5% chance to hit every adjacent monster for 60–90% weapon damage
Concussion Blow Proc (axes) tier × 5% chance to lower the target's Intelligence by tier × 25
Phantom Cross Proc tier × 5% chance to mark the target. When the mark ends (6–10 s), 20–30% of the damage you dealt erupts again. 30 s cooldown
Precision Proc Chance each swing to arm a maximum-damage roll on your next hit
Double Strike Proc tier × 5% chance to swing again immediately (full damage)
Hamstring Proc 12% chance to slow the target for 3.5 s (half on mini-bosses and up)
Execution Proc (2H) Target below 25% HP: +tier × 25% × missing HP % bonus damage. 20 s cooldown
Shield Bash Proc On parry (needs a shield): bash and freeze the attacker for 1.5–3.5 s
Lacerate Passive tier × 5% chance to add an extra bleed tick
Pierce Wound Passive tier × 8% chance on Lacerate to mark the target Pierced for 4 + tier s (extra bleed damage)
Bleed Rush Passive tier × 4% chance per bleed tick for a stacking +3% attack speed
Bloodthirst Passive tier × 4% chance per bleed tick to heal half the tick damage
Relentless Rhythm Passive +5% Double Strike chance per tier (max 3)
Second Wind Passive tier × 3% chance on hit to restore 10 HP
Weakness Finder Passive +tier × 2% damage against targets below 30% HP
Executioner's Edge Passive +2% critical damage per tier
Shatter Point Passive Bonus damage against monsters whose armor is broken
Woodcutter's Might Passive +tier % damage per 10 Lumberjacking (axes)
Iron Guard Passive +2% shield parry chance per tier, PvP only
Counterattack Passive tier × 3% chance after a parry for a 50% damage counter-strike
Eldritch Edge Passive tier × 3% chance to absorb a spell reflection charge
Moving Dodge Passive +tier % dodge while moving

Macing

The stun, armor-break and stationary codex.

Talent Type Effect per tier
Skull Crack Proc tier × 5% chance for +tier × 6% damage on frozen or stunned targets
Shockwave Proc tier × 20% of your damage spreads to another target
Daze Proc tier × 3% chance to silence for 2 + tier s
Pulverize Proc tier × 5% chance for +tier × 10% damage and a short hinder
Windup Proc Arms a heavy next swing: 2.5× / 3× / 3.5× base damage
Echo Burst Proc 50–90% damage in an outward cone. Triggers Splash on afflicted targets
Crushing Blow Proc tier × 8% chance for +30% damage and −5% armor (max −25%)
Shield Bash Proc tier × 5% on parry: bash and freeze
Berserker's Fury Passive Breaking paralysis gives +tier × 2.5% damage for 5 + tier s
Enrage Passive +tier × 8% chance for Berserker's Fury to trigger on paralysis
Aftershock Passive Gain a tier × 10 shield when you stun a target
Bone Breaker Passive tier × 3% chance: target takes +tier × 5% damage for 5 s
Immovable Object Passive +tier × 3% defense while stationary
Unstoppable Force Passive +tier × 3% damage while stationary
Iron Stance Passive Enter the stationary stance tier × 5% faster
Splash Passive Spreads effects to tier + 2 nearby enemies (max 5)
Echo Burst Range Passive +tier tiles to Echo Burst
Fracturing Force Passive +tier × 10% Crushing Blow damage
Armor Rend Passive Crushing Blow efficiency +tier × 5%
Static Buildup Passive Stuns electrified creatures for 1.4–3 s
Runewarden Passive +tier × 3% chance to reflect spells
Eldritch Edge Passive tier × 3% chance to trigger magic reflection

Fencing

The stealth, crit and dodge codex.

Talent Type Effect per tier
Riposte Proc tier × 3% chance to counter instantly when hit
Piercing Lunge Proc Lunge through 1 + tier enemies in a 2-tile line
Dispersal Strike Proc tier × 5% more chance and +tier × 10% strike damage
Assassinate Proc tier × 2.5% chance for a toxic burst
Deadeye Proc 10% chance to arm a guaranteed hit (minimum damage)
Last Stand Proc Below 25% HP: 20–40% chance to regain stamina and get a guaranteed 1.5× critical
Phantom Step Proc tier × 5% chance to stay hidden after a stealth hit
Mugging Proc 4–12% chance (more with Stealing) to steal gold
Quicksilver Proc +tier × 2.5% attack speed for 5 + tier s on hit
Refresh Proc tier × 3% chance on hit to halve all ability cooldowns
Flanker's Edge Passive +tier × 3% damage from behind
Shadowstep Passive +tier × 3% damage from stealth
Vital Strike Passive tier × 3% chance for a +15% critical wound
Evasive Footwork Passive +tier × 2% dodge while moving
Nimble Recovery Passive Regain tier × 2 stamina on dodge or parry
Precision Thrust Passive +tier × 2% hit chance against moving targets
Assassin's Touch Passive tier × 10% chance to keep a poison charge on hit

Archery

The ranged, stationary and burst codex.

Talent Type Effect per tier
Ricochet Proc tier × 2% chance to ricochet
Line Shot Proc tier × 5% chance for a line shot
Repeater Proc tier × 2% chance for a 3-shot burst
Incendiary Proc tier × 4% chance to ignite or detonate
Venom Burst Proc tier × 4% chance for a toxic burst
Arrow Storm Proc tier × 3% chance to call an arrow storm
Archery Volley Proc 7–19% chance for a volley
Warning Shot Proc tier × 6% chance to push the target back
Achilles Strike Proc tier × 2.5% chance to hinder
Finishing Blow Proc (crossbows) tier × 3% chance to execute a target below 10% HP for bonus damage
Armor Shatter Proc tier × 4% chance for −tier × 8 armor
Savagery Proc tier × 4% chance for a moving shot
Headshot Passive tier × 4% chance for +30% critical damage
Armor Pierce Passive Ignore tier × 10% of the target's armor
Velocity Power / Velocity Luck Passive Velocity Shots (range 4–13) deal +1% per tile of distance, more with these talents
Weakness Seeker Passive +tier × 2% damage against low-HP targets
Easy Prey Passive +tier × 2% damage from behind
Lone Wolf Passive +tier × 2% damage when nobody is around you
Marksman's Eye / Sniper's Focus / Calm Draw Passive +tier × 2% accuracy / damage / speed while stationary
Swift Stance Passive Become stationary tier × 5% faster
Evasive Footwork Passive +tier × 3% dodge while moving
Last Stand Passive More push chance when injured
Quiver Conservation Passive tier × 2% chance not to use an arrow
Bowcraft Expertise Passive +tier % damage per 10 Fletching

Stationary

Standing still for a moment puts you in a stationary state. Archery and Macing talents get stronger while you stay put.