Tracking¶
Tracking runs continuously once you pick what to hunt. Every 10 seconds you get a direction and an arrow toward a target.
What you can track¶
| Type | Targets |
|---|---|
| Murderers | players with 5+ murder counts |
| Criminals | criminal players |
| Innocents | blue players |
| Enemies | Vice vs Virtue players outside your guild and alliance |
| Monsters | any monster |
| Healers | healer NPCs |
Range¶
range = Tracking skill in tiles (min 5, max 100, halved in dungeons)
Hidden targets show up only if you turn on the ignore hidden option and have 80+ Detect Hidden. Their range is 10 tiles (5 in dungeons) + 40 × Detect Hidden / 100.
Options¶
- Track combat: follow your current opponent.
- Closest: always pick the nearest target.
- Different: switch to a new target each time.
- Ignore houses/towns, ignore dead, quiet mode.
Combat bonuses¶
Tracking is a strong PvM damage skill:
| Weapon damage | Spell damage | |
|---|---|---|
| Tracking skill (always on) | up to +20% at 120 | up to +20% at 120 |
| Against the monster you're tracking | up to +35% more at 120 | +20% more |
- A tracked monster stays marked for 15 seconds after your tracker points at it.
- Stealth attacks on a tracked monster deal double stealth bonus damage.