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Tracking

Tracking runs continuously once you pick what to hunt. Every 10 seconds you get a direction and an arrow toward a target.

What you can track

Type Targets
Murderers players with 5+ murder counts
Criminals criminal players
Innocents blue players
Enemies Vice vs Virtue players outside your guild and alliance
Monsters any monster
Healers healer NPCs

Range

range = Tracking skill in tiles   (min 5, max 100, halved in dungeons)

Hidden targets show up only if you turn on the ignore hidden option and have 80+ Detect Hidden. Their range is 10 tiles (5 in dungeons) + 40 × Detect Hidden / 100.

Options

  • Track combat: follow your current opponent.
  • Closest: always pick the nearest target.
  • Different: switch to a new target each time.
  • Ignore houses/towns, ignore dead, quiet mode.

Combat bonuses

Tracking is a strong PvM damage skill:

Weapon damage Spell damage
Tracking skill (always on) up to +20% at 120 up to +20% at 120
Against the monster you're tracking up to +35% more at 120 +20% more
  • A tracked monster stays marked for 15 seconds after your tracker points at it.
  • Stealth attacks on a tracked monster deal double stealth bonus damage.