Unchained Pets¶
Unchained pets are the shard's leveling tamables. They grow through stages, learn relic abilities, unlock masteries and can be bred.
For basic taming and control rules, see Taming. For every pet's slots, class and abilities, see the Unchained Pet List.
Lineages¶
Every Unchained pet belongs to one or more lineages: Molten, Aero, Blood, Death, Mystic (Nova), Earth or Noxious. The lineage decides which relics the pet can learn, what food it eats and how it breeds.
| Lineage | Favorite food |
|---|---|
| Molten | Meat |
| Aero | Fruits and vegetables |
| Blood | Meat |
| Death | Meat |
| Mystic | Grains and hay |
| Earth | Eggs |
| Noxious | Fruits and vegetables |
Roles¶
Each species has a role that sets its starting stats and how it grows.
| Role | Starting Str / Dex / Int (× slots) | Gains per stage, per control slot |
|---|---|---|
| Tank | 115 / 35 / 35 | Str +12, Dex +6, Int +6 |
| Mage | 75 / 35 / 75 | Str +8, Dex +4, Int +12 |
| Bruiser | 95 / 35 / 55 | Str +12, Dex +4, Int +8 |
| Assassin | 95 / 50 / 40 | Str +8, Dex +8, Int +8 |
| Dragon | 100 / 35 / 50 | Str +10, Dex +4, Int +10 |
- Starting stats roll up to ±10 around those bases.
- A new pet starts with 100 HP per control slot, 10 armor per slot, and 5–7 damage per slot (mages 3–5 per slot).
- Every stage also adds +1 min damage, +1–2 max damage, +1 armor and +2.5% poison resist.
- Assassins get shorter ability cooldowns.
Stages¶
Pets gain XP from monsters they help kill. The max stage is 10. After that, XP goes into masteries.
| Stage | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| XP needed | 10,000 | 25,000 | 75,000 | 250,000 | 500,000 | 750,000 | 1,000,000 | 1,500,000 | 2,000,000 | 2,500,000 |
That's about 8.6 million XP from a new pet to stage 10.
Skill requirements¶
To evolve to the next stage, you need Animal Taming and Animal Lore at:
| Current stage | Skill needed |
|---|---|
| 0–5 | 50 + 10 × stage |
| 6–8 | 100 + 5 × (stage − 5) |
| 9+ | 120 |
The pet's taming requirement also rises as it grows: 50, 50, 60, 70, 80, 90, 100, 105, 110, 115 and 120 for stages 0 to 10.
What a stage gives¶
| Stage | Bonus |
|---|---|
| 1 | The pet becomes bonded |
| 2 | +1 ability slot |
| 4 | +1 ability slot (2+ control-slot pets only) |
| every stage | stat gains (see Roles) |
XP bonuses¶
XP per kill is capped at 3,500. Bonuses:
- +10% if the pet has never been bred.
- Hunger: up to +10% at full hunger.
- Tamer skill: +0.25% per point above 100 in Animal Taming, Animal Lore and Herding (max +15% at 120 in all three).
Vials of Pet XP add XP directly.
Relic abilities¶
Abilities come from Creature Ability Relics. Target your pet with a relic from your backpack to teach it.
- The relic's lineage must match one of the pet's lineages.
- A pet can hold 2 relics at most, and needs a free ability slot (see Stages).
- Dragon relics only work on dragons. A dragon can have only one wave and one breath/barrage ability, counting innate ones.
- Relics level 1 to 10. A relic gains 1 XP each time it fires on a monster. The next level needs 200 × the current level.
Relics by lineage¶
See Meta Relics for what each relic does, its chance to fire and its damage.
| Lineage | Relics |
|---|---|
| Molten | Angry Fire, Engulf, Explosion, Fire Orb, Firecannon, Hell Burst, Inferno, Melting Spells, Meteors, Molten Fire, Raging Breath, Swarm |
| Aero | Chill, Crystalize, Frozen Touch, Lightning Force, Quicksilver, Sharp Thoughts, Splash, Tempest, Velocity, Water Spout |
| Blood | Blood Disease, Blood Frenzy, Blood Healing, Blood Rage, Bloody Talons, Expunge, Life Drain, Regeneration, Sacrifice, Savagery, Spell Leech |
| Death | Agonization, Baneful Strike, Blinding Strike, Death Touch, Disease, Doom, Fade, Witch Brew, Wither |
| Earth | Charge, Cleave, Colossal Blow, Concentration, Confusing Blow, Crushing Blow, Double Strike, Earth Shield, Genesis, Grasping Claw, Massacre, Repel, Taunt, Vigor |
| Mystic | Blast, Calming Touch, Clarity, Conductive Blast, Eldritch Shield, Empowerment, Mana Drain, Mystic Blast, Runic Curse, Teleport |
| Noxious | Intoxicate, Manticore Venom, Paralytic Venom, Poison Cloud, Poison Spit, Poison Strike, Root, Spell Venom, Targeted Weakness, Venomous Blood |
| Dragon only | Blood Barrage, Blood Wave, Earth Blast, Earth Wave, Eldritch Barrage, Glacial Wave, Magma Breath, Molten Barrage, Molten Wave, Shadow Breath, Shockwave, Snow Breath, Swamp Breath |
Cooldowns¶
A relic's base cooldown is 50 seconds, 0.5 s shorter per relic level. Your pet then cuts it further with:
- 1 s per 100 Dex,
- 1 s per control slot (another 1 s per slot for Assassins and for Velocity),
- 0.5 s per stage.
That reduction is capped at 9 seconds. A pet with more abilities than control slots loses almost all of it.
Last, the Ability Cooldown mastery takes another 5/10/15% off what's left.
Masteries¶
Once your pet reaches stage 10, its XP earns mastery points, up to 100 in total.
XP for mastery point n = (floor((n − 1) / 7.5) + 1) × 25,000
Each mastery has 3 tiers. Tier 1 costs 1 point, tier 2 costs 2 more and tier 3 costs 3 more, so a maxed mastery takes 6 points.
Damage cap
Damage masteries (marked ⚔) share a cap of 10 tiers in total.
| Mastery | Tier 3 effect |
|---|---|
| Evasion | 6% chance to evade attacks |
| Savagery ⚔ | +15% melee damage |
| HP Regen | 3 HP per second in combat |
| Mana Regen | 3 mana per second in combat |
| Stamina Regen | 6 stamina per second in combat |
| Precision | +15% hit chance |
| Eldritch Power ⚔ | +30% spell damage |
| Predator ⚔ | +15% damage to isolated creatures |
| Mage Killer ⚔ | +15% damage to casters |
| Absorption | 7.5% of damage taken returned as HP |
| Poison / Bleed / Disease Immunity | +20% immunity |
| Paralysis / Curse Immunity | Immune (−33% / −66% duration at tiers 1–2) |
| Counter Attack | 15% chance to counter-strike |
| Influencer ⚔ | Barded foes take +10% damage |
| Humanoid Killer ⚔ | +15% damage to humanoids |
| Ability Power | +15% relic ability damage |
| Ability Cooldown | −15% relic cooldowns |
| Healing Received | +20% healing received |
| Tank Fortitude | +10% resists in Tank stance |
| Ranged Fury ⚔ | +30% ranged attack damage |
| Increased Min / Max Damage ⚔ | +6 min / max damage per swing |
| Herding Efficiency ⚔ | +7.5% herding efficiency |
| Hits Bonus | +10% max HP |
| Spell Surging ⚔ | 7% chance for +35% spell damage |
| Critical Strike ⚔ | 7% chance for +35% melee damage |
| Bleed / Disease / Poison Damage ⚔ | +10% damage to bleeding / diseased / poisoned targets |
| Additional Poison Tick | 20% chance for +1 poison tick |
| Bard Stuck | 5% chance to hypnotize foes |
| Reflect Chance | 7.5% chance to reflect spells |
| Hunting Party ⚔ | +15% damage when next to you |
| Immolate ⚔ | +15% damage to burning targets |
| Menagerie ⚔ | +10% damage from pet diversity |
| Shadow Strike ⚔ | +35% stealth strike damage |
| First Strike ⚔ | +30% damage to full-health targets |
| Pack Synergy ⚔ | +12% pack instinct efficiency |
| Arcane Resonance | You gain +10% spell damage |
| Spell Power ⚔ | +15% Magery spell damage |
| Mana Reclaim | Recover 6% mana per cast |
Hunger and bonding¶
Hunger¶
- Hunger runs from 0 to 100. It drops by 2 every 10 minutes.
- Feed your pet Unchained pet food of its favorite type. Each food restores 25 hunger.
- A well-fed pet deals up to +10% damage and earns up to +10% XP.
Bonding¶
Pets build bonding XP from kills (at most one gain every 15 seconds).
- Every 1.5 million bonding XP gives +1% damage, up to +10% at 15 million.