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Unchained Pets

Unchained pets are the shard's leveling tamables. They grow through stages, learn relic abilities, unlock masteries and can be bred.

For basic taming and control rules, see Taming. For every pet's slots, class and abilities, see the Unchained Pet List.

Lineages

Every Unchained pet belongs to one or more lineages: Molten, Aero, Blood, Death, Mystic (Nova), Earth or Noxious. The lineage decides which relics the pet can learn, what food it eats and how it breeds.

Lineage Favorite food
Molten Meat
Aero Fruits and vegetables
Blood Meat
Death Meat
Mystic Grains and hay
Earth Eggs
Noxious Fruits and vegetables

Roles

Each species has a role that sets its starting stats and how it grows.

Role Starting Str / Dex / Int (× slots) Gains per stage, per control slot
Tank 115 / 35 / 35 Str +12, Dex +6, Int +6
Mage 75 / 35 / 75 Str +8, Dex +4, Int +12
Bruiser 95 / 35 / 55 Str +12, Dex +4, Int +8
Assassin 95 / 50 / 40 Str +8, Dex +8, Int +8
Dragon 100 / 35 / 50 Str +10, Dex +4, Int +10
  • Starting stats roll up to ±10 around those bases.
  • A new pet starts with 100 HP per control slot, 10 armor per slot, and 5–7 damage per slot (mages 3–5 per slot).
  • Every stage also adds +1 min damage, +1–2 max damage, +1 armor and +2.5% poison resist.
  • Assassins get shorter ability cooldowns.

Stages

Pets gain XP from monsters they help kill. The max stage is 10. After that, XP goes into masteries.

Stage 1 2 3 4 5 6 7 8 9 10
XP needed 10,000 25,000 75,000 250,000 500,000 750,000 1,000,000 1,500,000 2,000,000 2,500,000

That's about 8.6 million XP from a new pet to stage 10.

Skill requirements

To evolve to the next stage, you need Animal Taming and Animal Lore at:

Current stage Skill needed
0–5 50 + 10 × stage
6–8 100 + 5 × (stage − 5)
9+ 120

The pet's taming requirement also rises as it grows: 50, 50, 60, 70, 80, 90, 100, 105, 110, 115 and 120 for stages 0 to 10.

What a stage gives

Stage Bonus
1 The pet becomes bonded
2 +1 ability slot
4 +1 ability slot (2+ control-slot pets only)
every stage stat gains (see Roles)

XP bonuses

XP per kill is capped at 3,500. Bonuses:

  • +10% if the pet has never been bred.
  • Hunger: up to +10% at full hunger.
  • Tamer skill: +0.25% per point above 100 in Animal Taming, Animal Lore and Herding (max +15% at 120 in all three).

Vials of Pet XP add XP directly.

Relic abilities

Abilities come from Creature Ability Relics. Target your pet with a relic from your backpack to teach it.

  • The relic's lineage must match one of the pet's lineages.
  • A pet can hold 2 relics at most, and needs a free ability slot (see Stages).
  • Dragon relics only work on dragons. A dragon can have only one wave and one breath/barrage ability, counting innate ones.
  • Relics level 1 to 10. A relic gains 1 XP each time it fires on a monster. The next level needs 200 × the current level.

Relics by lineage

See Meta Relics for what each relic does, its chance to fire and its damage.

Lineage Relics
Molten Angry Fire, Engulf, Explosion, Fire Orb, Firecannon, Hell Burst, Inferno, Melting Spells, Meteors, Molten Fire, Raging Breath, Swarm
Aero Chill, Crystalize, Frozen Touch, Lightning Force, Quicksilver, Sharp Thoughts, Splash, Tempest, Velocity, Water Spout
Blood Blood Disease, Blood Frenzy, Blood Healing, Blood Rage, Bloody Talons, Expunge, Life Drain, Regeneration, Sacrifice, Savagery, Spell Leech
Death Agonization, Baneful Strike, Blinding Strike, Death Touch, Disease, Doom, Fade, Witch Brew, Wither
Earth Charge, Cleave, Colossal Blow, Concentration, Confusing Blow, Crushing Blow, Double Strike, Earth Shield, Genesis, Grasping Claw, Massacre, Repel, Taunt, Vigor
Mystic Blast, Calming Touch, Clarity, Conductive Blast, Eldritch Shield, Empowerment, Mana Drain, Mystic Blast, Runic Curse, Teleport
Noxious Intoxicate, Manticore Venom, Paralytic Venom, Poison Cloud, Poison Spit, Poison Strike, Root, Spell Venom, Targeted Weakness, Venomous Blood
Dragon only Blood Barrage, Blood Wave, Earth Blast, Earth Wave, Eldritch Barrage, Glacial Wave, Magma Breath, Molten Barrage, Molten Wave, Shadow Breath, Shockwave, Snow Breath, Swamp Breath

Cooldowns

A relic's base cooldown is 50 seconds, 0.5 s shorter per relic level. Your pet then cuts it further with:

  • 1 s per 100 Dex,
  • 1 s per control slot (another 1 s per slot for Assassins and for Velocity),
  • 0.5 s per stage.

That reduction is capped at 9 seconds. A pet with more abilities than control slots loses almost all of it.

Last, the Ability Cooldown mastery takes another 5/10/15% off what's left.

Masteries

Once your pet reaches stage 10, its XP earns mastery points, up to 100 in total.

XP for mastery point n = (floor((n − 1) / 7.5) + 1) × 25,000

Each mastery has 3 tiers. Tier 1 costs 1 point, tier 2 costs 2 more and tier 3 costs 3 more, so a maxed mastery takes 6 points.

Damage cap

Damage masteries (marked ⚔) share a cap of 10 tiers in total.

Mastery Tier 3 effect
Evasion 6% chance to evade attacks
Savagery ⚔ +15% melee damage
HP Regen 3 HP per second in combat
Mana Regen 3 mana per second in combat
Stamina Regen 6 stamina per second in combat
Precision +15% hit chance
Eldritch Power ⚔ +30% spell damage
Predator ⚔ +15% damage to isolated creatures
Mage Killer ⚔ +15% damage to casters
Absorption 7.5% of damage taken returned as HP
Poison / Bleed / Disease Immunity +20% immunity
Paralysis / Curse Immunity Immune (−33% / −66% duration at tiers 1–2)
Counter Attack 15% chance to counter-strike
Influencer ⚔ Barded foes take +10% damage
Humanoid Killer ⚔ +15% damage to humanoids
Ability Power +15% relic ability damage
Ability Cooldown −15% relic cooldowns
Healing Received +20% healing received
Tank Fortitude +10% resists in Tank stance
Ranged Fury ⚔ +30% ranged attack damage
Increased Min / Max Damage ⚔ +6 min / max damage per swing
Herding Efficiency ⚔ +7.5% herding efficiency
Hits Bonus +10% max HP
Spell Surging ⚔ 7% chance for +35% spell damage
Critical Strike ⚔ 7% chance for +35% melee damage
Bleed / Disease / Poison Damage ⚔ +10% damage to bleeding / diseased / poisoned targets
Additional Poison Tick 20% chance for +1 poison tick
Bard Stuck 5% chance to hypnotize foes
Reflect Chance 7.5% chance to reflect spells
Hunting Party ⚔ +15% damage when next to you
Immolate ⚔ +15% damage to burning targets
Menagerie ⚔ +10% damage from pet diversity
Shadow Strike ⚔ +35% stealth strike damage
First Strike ⚔ +30% damage to full-health targets
Pack Synergy ⚔ +12% pack instinct efficiency
Arcane Resonance You gain +10% spell damage
Spell Power ⚔ +15% Magery spell damage
Mana Reclaim Recover 6% mana per cast

Hunger and bonding

Hunger

  • Hunger runs from 0 to 100. It drops by 2 every 10 minutes.
  • Feed your pet Unchained pet food of its favorite type. Each food restores 25 hunger.
  • A well-fed pet deals up to +10% damage and earns up to +10% XP.

Bonding

Pets build bonding XP from kills (at most one gain every 15 seconds).

  • Every 1.5 million bonding XP gives +1% damage, up to +10% at 15 million.