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Meta Relics

Creature Ability Relics teach abilities to Unchained pets. Target your pet with a relic from your backpack to teach it. Rules for learning (lineage match, 2 relics per pet, dragon limits) are on the Unchained Pets page.

How relics fire

A relic fires when the pet fights, if its cooldown is ready and a roll succeeds.

Chance per attempt:

Relic type Base chance
Single-target attacks 25%
Area attacks, debuffs and self-buffs 15%
  • +1% per pet stage (up to +10%).
  • +10% while the pet is stage 5 or lower.
  • −10% if the pet has more abilities than control slots.

Cooldown: every relic shares the same base cooldown, 50 seconds − 0.5 s per relic level (45 s at level 10). The pet's own cooldown reduction then applies (Dex, control slots, stage and the Ability Cooldown mastery; see Cooldowns).

Damage: a relic hit is based on one of the pet's melee hits:

damage = pet melee hit × control slots
         + 5% per relic level
         + Intelligence ÷ 25 (÷ 35 for 1-slot pets)

Then:

Modifier Effect
Ability Power mastery +5 / 10 / 15%
Molten pet vs a burning target +50% (uses up the burn)
Assassin class +25%
Stage 17+ +15%
Shepherd's crook Creature Ability Damage, PvM rune Follower Ability Damage +their %
Area relic on a 1-slot pet half damage
Damage-over-time ticks ⅕ damage per tick
More abilities than control slots −25%

The reach of most area relics grows with the pet's control slots (for example Tempest hits within 3 tiles per slot, Splash looks 4 tiles per slot).

Relics by lineage

Molten

Relic Effect
Angry Fire Fire damage to the target, with a chance to ignite it.
Engulf Expanding fire rings around the target: fire damage to nearby enemies, chance to ignite.
Explosion Expanding fire bursts around the pet hit all nearby enemies.
Fire Orb Surrounds the pet with an infernal shield for a short time.
Firecannon A rapid barrage of fire shots (2 per control slot). Each shot deals 20% less than the one before.
Hell Burst Fire damage to the target and up to 5 nearby enemies.
Inferno Fire damage in decaying ticks; chance to ignite (10% per relic level).
Melting Spells Charges the pet's spells: 5 + control slots + level ÷ 3 charges. Each charged spell deals +25% damage and detonates a burning target.
Meteors A meteor shower around the target hits several nearby enemies.
Molten Fire Fire strike on the target, then scattered strikes nearby that can set the ground on fire.
Raging Breath Fire breath in a straight line, hitting everything in its path.
Swarm Fireballs at up to 3 nearby enemies at once.

Aero

Relic Effect
Chill Cold damage and slower attacks. Hits twice if the target is already chilled.
Crystalize Slows the target and deals cold damage in ticks to nearby enemies.
Frozen Touch Cold damage and slower attacks for a few seconds.
Lightning Force Freezes the target, then several decaying energy strikes.
Quicksilver Buff: more Dexterity and full stamina (faster attacks).
Sharp Thoughts Buff: faster casting and full mana.
Splash Cold shards at the 3 closest enemies, one after another.
Tempest Energy damage to nearby enemies, paralyzing each for a few seconds.
Velocity Buff: shorter cooldowns on all abilities and full stamina.
Water Spout A water spout erupts outward: cold damage to all nearby enemies.

Blood

Relic Effect
Blood Disease Bleeds the target, with a chance to spread to nearby enemies.
Blood Frenzy Consumes blood on the ground nearby for faster attacks.
Blood Healing Consumes blood on the ground nearby to heal. More blood heals more.
Blood Rage Buff: better accuracy.
Bloody Talons Physical damage to the target and nearby enemies, bleeding each.
Expunge Several waves of blood damage against nearby enemies.
Life Drain Drains life from the target and nearby enemies and heals the pet for the damage.
Regeneration Heals the pet over several ticks.
Sacrifice Spends some of the pet's HP to deal damage. Higher levels cost less HP.
Savagery Buff: more melee damage.
Spell Leech Buff: the pet heals whenever spells hit it.

Death

Relic Effect
Agonization Physical damage in decaying ticks.
Baneful Strike Several strikes of cold, energy and poison damage. Each deals 15% less than the one before.
Blinding Strike Physical damage and blinds the target (lower accuracy).
Death Touch Poison and energy damage; strikes again for bonus damage on low-HP targets.
Disease A spreading poison damage-over-time.
Doom Curses the target; a heavy cold and energy burst hits it 5–7 seconds later.
Fade Buff: the pet turns semi-transparent and evades melee attacks.
Witch Brew Damages nearby enemies and heals the pet's master and allied creatures nearby.
Wither Cold, poison and energy damage to nearby enemies.

Earth

Relic Effect
Charge Dashes to a target within 7 tiles for fire damage, then bursts on everything within 2 tiles.
Cleave Physical damage to every enemy in melee range.
Colossal Blow Physical damage and freezes the target for a few seconds.
Concentration Buff: better accuracy.
Confusing Blow Poison damage and silences the target's spellcasting.
Crushing Blow Physical damage and lowers the target's armor briefly.
Double Strike An extra physical strike.
Earth Shield Buff: shields the pet from certain abilities used against it.
Genesis Heals the pet; heals more when it's badly hurt.
Grasping Claw Physical damage and bleeding. If the target already bleeds, it also pierces its defenses.
Massacre Several fire strikes; more strikes the more hurt the pet is.
Repel Damages the target. Only works while Earth Shield is down.
Taunt Nearby enemies (3 tiles per control slot) switch to the pet, and it gains physical and magic resistance for 7 seconds (more at higher stages, up to +50%).
Vigor Refills stamina for the pet, its master and nearby allied creatures.

Mystic

Relic Effect
Blast Energy damage and lowers the target's magic resistance.
Calming Touch Pacifies the target. Deals damage if it's already pacified.
Clarity Buff: full mana and bonus Intelligence (more spell power).
Conductive Blast Energy damage and a short freeze.
Eldritch Shield Buff: reflects all spells cast at the pet.
Empowerment Buff: the pet's next few spells deal +25% damage.
Mana Drain Restores the pet's mana. Only fires when its mana isn't full.
Mystic Blast Waves of arcane energy around the pet.
Runic Curse Lowers the target's magic resistance by 15% for a few seconds.
Teleport Teleports to a target within 12 tiles and hits it and everything within 2 tiles.

Noxious

Relic Effect
Intoxicate Poison damage; disorients the target if its HP is low.
Manticore Venom Marks the target; a heavy poison burst hits it 5–7 seconds later.
Paralytic Venom Poisons the target and slows its attacks.
Poison Cloud A poison cloud damages and poisons nearby enemies.
Poison Spit Several barrages of poison projectiles; each hit poisons.
Poison Strike Poison damage and lowers the target's poison resistance.
Root Poison damage and freezes the target. Bonus damage if it's already frozen.
Spell Venom Buff: the pet's spells also poison.
Targeted Weakness Poison damage; hits twice if the target is already poisoned.
Venomous Blood Blood projectiles in a ring: poison and physical damage to nearby enemies.

Dragon relics

Only dragons can learn these. A dragon can have one wave and one breath or barrage, counting innate abilities.

Relic Lineage Kind Effect
Molten Wave Molten Wave Fire cone, 2 tiles long per control slot.
Glacial Wave Aero Wave Cold cone, 2 tiles long per control slot.
Blood Wave Blood Wave Physical cone, 2 tiles long per control slot.
Earth Wave Earth Wave Physical cone, 2 tiles long per control slot.
Shockwave Mystic Wave Energy damage to the target and enemies around the pet (1 tile per control slot), freezing them.
Magma Breath Molten Wave Fire breath.
Molten Barrage Molten Barrage 2 fire projectiles per control slot; can set the ground on fire.
Blood Barrage Blood Barrage 2 blood projectiles per control slot.
Eldritch Barrage Mystic Barrage 2 eldritch projectiles per control slot.
Earth Blast Earth Breath 3 earth blasts at the target.
Snow Breath Aero Breath Cold breath over an area.
Shadow Breath Death Breath Poison and energy cone, 2 tiles long per control slot.
Swamp Breath Noxious Breath Poison cone that leaves poison fields.

The dragon pauses for 1–2 seconds while using a wave, breath or barrage.