Creature Ability Relics teach abilities to Unchained pets. Target your pet with a relic from your backpack to teach it. Rules for learning (lineage match, 2 relics per pet, dragon limits) are on the Unchained Pets page.
How relics fire
A relic fires when the pet fights, if its cooldown is ready and a roll succeeds.
Chance per attempt:
| Relic type |
Base chance |
| Single-target attacks |
25% |
| Area attacks, debuffs and self-buffs |
15% |
- +1% per pet stage (up to +10%).
- +10% while the pet is stage 5 or lower.
- −10% if the pet has more abilities than control slots.
Cooldown: every relic shares the same base cooldown, 50 seconds − 0.5 s per relic level (45 s at level 10). The pet's own cooldown reduction then applies (Dex, control slots, stage and the Ability Cooldown mastery; see Cooldowns).
Damage: a relic hit is based on one of the pet's melee hits:
damage = pet melee hit × control slots
+ 5% per relic level
+ Intelligence ÷ 25 (÷ 35 for 1-slot pets)
Then:
| Modifier |
Effect |
| Ability Power mastery |
+5 / 10 / 15% |
| Molten pet vs a burning target |
+50% (uses up the burn) |
| Assassin class |
+25% |
| Stage 17+ |
+15% |
| Shepherd's crook Creature Ability Damage, PvM rune Follower Ability Damage |
+their % |
| Area relic on a 1-slot pet |
half damage |
| Damage-over-time ticks |
⅕ damage per tick |
| More abilities than control slots |
−25% |
The reach of most area relics grows with the pet's control slots (for example Tempest hits within 3 tiles per slot, Splash looks 4 tiles per slot).
Relics by lineage
Molten
| Relic |
Effect |
| Angry Fire |
Fire damage to the target, with a chance to ignite it. |
| Engulf |
Expanding fire rings around the target: fire damage to nearby enemies, chance to ignite. |
| Explosion |
Expanding fire bursts around the pet hit all nearby enemies. |
| Fire Orb |
Surrounds the pet with an infernal shield for a short time. |
| Firecannon |
A rapid barrage of fire shots (2 per control slot). Each shot deals 20% less than the one before. |
| Hell Burst |
Fire damage to the target and up to 5 nearby enemies. |
| Inferno |
Fire damage in decaying ticks; chance to ignite (10% per relic level). |
| Melting Spells |
Charges the pet's spells: 5 + control slots + level ÷ 3 charges. Each charged spell deals +25% damage and detonates a burning target. |
| Meteors |
A meteor shower around the target hits several nearby enemies. |
| Molten Fire |
Fire strike on the target, then scattered strikes nearby that can set the ground on fire. |
| Raging Breath |
Fire breath in a straight line, hitting everything in its path. |
| Swarm |
Fireballs at up to 3 nearby enemies at once. |
Aero
| Relic |
Effect |
| Chill |
Cold damage and slower attacks. Hits twice if the target is already chilled. |
| Crystalize |
Slows the target and deals cold damage in ticks to nearby enemies. |
| Frozen Touch |
Cold damage and slower attacks for a few seconds. |
| Lightning Force |
Freezes the target, then several decaying energy strikes. |
| Quicksilver |
Buff: more Dexterity and full stamina (faster attacks). |
| Sharp Thoughts |
Buff: faster casting and full mana. |
| Splash |
Cold shards at the 3 closest enemies, one after another. |
| Tempest |
Energy damage to nearby enemies, paralyzing each for a few seconds. |
| Velocity |
Buff: shorter cooldowns on all abilities and full stamina. |
| Water Spout |
A water spout erupts outward: cold damage to all nearby enemies. |
Blood
| Relic |
Effect |
| Blood Disease |
Bleeds the target, with a chance to spread to nearby enemies. |
| Blood Frenzy |
Consumes blood on the ground nearby for faster attacks. |
| Blood Healing |
Consumes blood on the ground nearby to heal. More blood heals more. |
| Blood Rage |
Buff: better accuracy. |
| Bloody Talons |
Physical damage to the target and nearby enemies, bleeding each. |
| Expunge |
Several waves of blood damage against nearby enemies. |
| Life Drain |
Drains life from the target and nearby enemies and heals the pet for the damage. |
| Regeneration |
Heals the pet over several ticks. |
| Sacrifice |
Spends some of the pet's HP to deal damage. Higher levels cost less HP. |
| Savagery |
Buff: more melee damage. |
| Spell Leech |
Buff: the pet heals whenever spells hit it. |
Death
| Relic |
Effect |
| Agonization |
Physical damage in decaying ticks. |
| Baneful Strike |
Several strikes of cold, energy and poison damage. Each deals 15% less than the one before. |
| Blinding Strike |
Physical damage and blinds the target (lower accuracy). |
| Death Touch |
Poison and energy damage; strikes again for bonus damage on low-HP targets. |
| Disease |
A spreading poison damage-over-time. |
| Doom |
Curses the target; a heavy cold and energy burst hits it 5–7 seconds later. |
| Fade |
Buff: the pet turns semi-transparent and evades melee attacks. |
| Witch Brew |
Damages nearby enemies and heals the pet's master and allied creatures nearby. |
| Wither |
Cold, poison and energy damage to nearby enemies. |
Earth
| Relic |
Effect |
| Charge |
Dashes to a target within 7 tiles for fire damage, then bursts on everything within 2 tiles. |
| Cleave |
Physical damage to every enemy in melee range. |
| Colossal Blow |
Physical damage and freezes the target for a few seconds. |
| Concentration |
Buff: better accuracy. |
| Confusing Blow |
Poison damage and silences the target's spellcasting. |
| Crushing Blow |
Physical damage and lowers the target's armor briefly. |
| Double Strike |
An extra physical strike. |
| Earth Shield |
Buff: shields the pet from certain abilities used against it. |
| Genesis |
Heals the pet; heals more when it's badly hurt. |
| Grasping Claw |
Physical damage and bleeding. If the target already bleeds, it also pierces its defenses. |
| Massacre |
Several fire strikes; more strikes the more hurt the pet is. |
| Repel |
Damages the target. Only works while Earth Shield is down. |
| Taunt |
Nearby enemies (3 tiles per control slot) switch to the pet, and it gains physical and magic resistance for 7 seconds (more at higher stages, up to +50%). |
| Vigor |
Refills stamina for the pet, its master and nearby allied creatures. |
Mystic
| Relic |
Effect |
| Blast |
Energy damage and lowers the target's magic resistance. |
| Calming Touch |
Pacifies the target. Deals damage if it's already pacified. |
| Clarity |
Buff: full mana and bonus Intelligence (more spell power). |
| Conductive Blast |
Energy damage and a short freeze. |
| Eldritch Shield |
Buff: reflects all spells cast at the pet. |
| Empowerment |
Buff: the pet's next few spells deal +25% damage. |
| Mana Drain |
Restores the pet's mana. Only fires when its mana isn't full. |
| Mystic Blast |
Waves of arcane energy around the pet. |
| Runic Curse |
Lowers the target's magic resistance by 15% for a few seconds. |
| Teleport |
Teleports to a target within 12 tiles and hits it and everything within 2 tiles. |
Noxious
| Relic |
Effect |
| Intoxicate |
Poison damage; disorients the target if its HP is low. |
| Manticore Venom |
Marks the target; a heavy poison burst hits it 5–7 seconds later. |
| Paralytic Venom |
Poisons the target and slows its attacks. |
| Poison Cloud |
A poison cloud damages and poisons nearby enemies. |
| Poison Spit |
Several barrages of poison projectiles; each hit poisons. |
| Poison Strike |
Poison damage and lowers the target's poison resistance. |
| Root |
Poison damage and freezes the target. Bonus damage if it's already frozen. |
| Spell Venom |
Buff: the pet's spells also poison. |
| Targeted Weakness |
Poison damage; hits twice if the target is already poisoned. |
| Venomous Blood |
Blood projectiles in a ring: poison and physical damage to nearby enemies. |
Dragon relics
Only dragons can learn these. A dragon can have one wave and one breath or barrage, counting innate abilities.
| Relic |
Lineage |
Kind |
Effect |
| Molten Wave |
Molten |
Wave |
Fire cone, 2 tiles long per control slot. |
| Glacial Wave |
Aero |
Wave |
Cold cone, 2 tiles long per control slot. |
| Blood Wave |
Blood |
Wave |
Physical cone, 2 tiles long per control slot. |
| Earth Wave |
Earth |
Wave |
Physical cone, 2 tiles long per control slot. |
| Shockwave |
Mystic |
Wave |
Energy damage to the target and enemies around the pet (1 tile per control slot), freezing them. |
| Magma Breath |
Molten |
Wave |
Fire breath. |
| Molten Barrage |
Molten |
Barrage |
2 fire projectiles per control slot; can set the ground on fire. |
| Blood Barrage |
Blood |
Barrage |
2 blood projectiles per control slot. |
| Eldritch Barrage |
Mystic |
Barrage |
2 eldritch projectiles per control slot. |
| Earth Blast |
Earth |
Breath |
3 earth blasts at the target. |
| Snow Breath |
Aero |
Breath |
Cold breath over an area. |
| Shadow Breath |
Death |
Breath |
Poison and energy cone, 2 tiles long per control slot. |
| Swamp Breath |
Noxious |
Breath |
Poison cone that leaves poison fields. |
The dragon pauses for 1–2 seconds while using a wave, breath or barrage.