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Spell Promotion

A rotation mini-game for pure mages. The game keeps asking you to cast a "promoted" spell. Casting the right one builds charges for bonus damage and gives you random extras.

Who can use it

You need a Wizard Mastery item in your backpack and the pure mage skills:

Requirement Value
Casting skill Magery or Necromancy 100
Damage skill Evaluating Intelligence 100
Support skills Focus + Meditation + Spirit Speak + Mysticism, 150 combined

It only works in PvM, and only with damaging spells.

Setup

The first time you cast a damaging spell, a window asks you to pick 5 spells for your rotation. Choose from:

  • Magery: Magic Arrow, Harm, Poison, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion, Flame Strike
  • Necromancy: Mind Rot, Pain Spike, Poison Strike, Siphon Blood, Insect Swarm, Bone Cleave, Wither, Vampiric Embrace

You can change your rotation at any time from the toolbar.

How it works

  1. One of your 5 spells is shown as the promoted spell. Click its icon on the toolbar to cast it.
  2. Cast the promoted spell and you:
    • get back 35% of its mana,
    • gain 1 charge,
    • get any bonus that was attached to it,
    • get a new promoted spell (never the same one twice in a row).
  3. Cast any other damaging spell and your charges reset to 0.

Charges

  • Each charge adds +10% PvM spell damage.
  • At 4 charges your next spell surges for +25% damage, and the charges reset.

Bonuses

Each new promoted spell has a 35% chance to carry a bonus. It's shown as a gem on the toolbar.

Bonus Chance (when there is one) Effect
Cooldown 25% Spells cast 50% faster
Lower Reagent Cost 23% Your next spell uses no reagents
Lower Mana Cost 20% Refunds the full mana cost of the spell
Weak Surge 17% A small surge
Regeneration 11% Heals you for the spell's mana cost over 5 seconds
Pixie 4% Summons a pixie helper (uses no control slots)