Spell Promotion¶
A rotation mini-game for pure mages. The game keeps asking you to cast a "promoted" spell. Casting the right one builds charges for bonus damage and gives you random extras.
Who can use it¶
You need a Wizard Mastery item in your backpack and the pure mage skills:
| Requirement | Value |
|---|---|
| Casting skill | Magery or Necromancy 100 |
| Damage skill | Evaluating Intelligence 100 |
| Support skills | Focus + Meditation + Spirit Speak + Mysticism, 150 combined |
It only works in PvM, and only with damaging spells.
Setup¶
The first time you cast a damaging spell, a window asks you to pick 5 spells for your rotation. Choose from:
- Magery: Magic Arrow, Harm, Poison, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion, Flame Strike
- Necromancy: Mind Rot, Pain Spike, Poison Strike, Siphon Blood, Insect Swarm, Bone Cleave, Wither, Vampiric Embrace
You can change your rotation at any time from the toolbar.
How it works¶
- One of your 5 spells is shown as the promoted spell. Click its icon on the toolbar to cast it.
- Cast the promoted spell and you:
- get back 35% of its mana,
- gain 1 charge,
- get any bonus that was attached to it,
- get a new promoted spell (never the same one twice in a row).
- Cast any other damaging spell and your charges reset to 0.
Charges¶
- Each charge adds +10% PvM spell damage.
- At 4 charges your next spell surges for +25% damage, and the charges reset.
Bonuses¶
Each new promoted spell has a 35% chance to carry a bonus. It's shown as a gem on the toolbar.
| Bonus | Chance (when there is one) | Effect |
|---|---|---|
| Cooldown | 25% | Spells cast 50% faster |
| Lower Reagent Cost | 23% | Your next spell uses no reagents |
| Lower Mana Cost | 20% | Refunds the full mana cost of the spell |
| Weak Surge | 17% | A small surge |
| Regeneration | 11% | Heals you for the spell's mana cost over 5 seconds |
| Pixie | 4% | Summons a pixie helper (uses no control slots) |