Chivalry¶
Chivalry is a custom PvM support school. It runs on Virtue Marks instead of mana or tithing.
PvM only
Chivalry spells can't be cast in PvP. Out of combat with players, the Chivalry skill still gives +1% weapon damage against players per 10 points (max +10%). See Weapons.
Virtue Marks¶
Every spell costs Virtue Marks. Mana is never used.
- You start earning marks once you carry a Paladin Tome or have 100 base Chivalry.
- You can hold 100 marks (+10 per Virtue Capacity tier).
- Spells are never interrupted by damage.
Earning marks¶
| Action | Chance | Amount |
|---|---|---|
| Hitting a monster with a weapon | 20% + Chivalry/20 % + Focus/20 % (max 95%) | 1, or 1–2 vs Hard+, 1–3 vs Legendary+ |
| Killing a monster | 10% (New/Easy), 25% Medium, 35% Hard, 50% Elite, 100% Legendary+ | same as above |
| Parrying | half the hit chance | 1 |
- Fists and mage staves don't earn marks.
- Each Virtue Abundance tier adds +1 per gain. The Paladin Cloak artifact adds +1.
- Virtue Mark Bonus runes raise the chance (max +50%).
- Virtue Mark Efficiency runes give a chance for a spell to cost nothing (max 50%).
Hitting monsters with a weapon is also how Chivalry skill gains happen.
Power value¶
Healing spells scale with your Karma and Chivalry:
power = √(Karma + 20,000 + Chivalry × 100)
At 15,000 Karma and 100 Chivalry, power is about 212.
Spells¶
| Spell | Skill | Marks | Cast | Effect |
|---|---|---|---|---|
| Close Wounds | 0 | 5 | 1.5 s | Heal |
| Cleanse by Fire | 5 | 5 | 1.0 s | Cure poison |
| Remove Curse | 5 | 15 | 1.5 s | Remove debuffs |
| Vigor | 10 | 15 | 1.0 s | Stamina-loss immunity |
| Exalted Sacrifice | 15 | 20 | 1.5 s | Big heal, costs HP |
| Sacred Journey | 15 | 25 | 1.5 s | Recall |
| Karma Reflection | 20 | 20 | 1.0 s | Magic reflect |
| Divine Fury | 25 | 20 | 1.0 s | Swing speed buff |
| Dispel Evil | 35 | 25 | 1.0 s | Damage reduction |
| Consecrate Weapon | 45 | 25 | 1.0 s | Hit chance buff |
| Enemy of One | 55 | 30 | 1.5 s | Damage vs one creature type |
| Holy Light | 55 | 25 | 1.5 s | Blind monsters |
| Noble Sacrifice | 65 | 30 | 2.0 s | Group heal and resurrect |
You can't cast on criminals, murderers or monsters (except where noted). 100% success comes at required skill + 50.
Close Wounds¶
Heals a target within 2 tiles for power / 6 + 0–2 (min 7, max 39). Doesn't work if the target is poisoned or mortally wounded.
Cleanse by Fire¶
Cures the target's poison. You take fire damage equal to 10% of your max HP (min 5).
Remove Curse¶
Removes stat curses, negative buffs and poison from a target within 12 tiles.
Vigor¶
You don't lose stamina for 5 + Chivalry / 5 seconds.
Exalted Sacrifice¶
Heals another player or pet within 12 tiles for power / 5 + 10–25. You lose 70% of the amount healed. You need more than 20% HP to cast it.
Sacred Journey¶
Recall with a rune, runebook, boat key or house. The usual travel rules apply.
Karma Reflection¶
A magic reflect that absorbs circles equal to your Chivalry skill (100 circles at 100). See Magic Reflection.
Divine Fury¶
| Value | |
|---|---|
| Swing speed | +5% + Chivalry / 10 % (+15% at 100) |
| Damage taken from monsters | +40% − Chivalry / 6.5 % (about +25% at 100, never below 0) |
| Duration | 10 + Chivalry / 5 seconds |
Dispel Evil¶
You take less damage from monsters: 5% + 0.15% per Chivalry point (20% at 100, 23% at 120). This counts toward the 50% cap on defenses against monsters. Duration: 10 + Chivalry / 7 seconds.
Consecrate Weapon¶
Your PvM hit chance goes up by 5% + Chivalry / 10 % (15% at 100) for 10 + Chivalry / 5 seconds. You need a weapon in hand. This counts toward the 75% PvM accuracy cap.
Enemy of One¶
The first monster you hit sets your enemy type (undead, daemon, dragon, spider, elemental, giant, vermin or humanoid).
- +15% damage against that type.
- +100% damage taken from every other type.
Duration: 10 + Chivalry / 5 seconds. Best used when a fight is all one kind of monster.
Holy Light¶
Blinds every monster within 3 tiles of the target spot for 3 + Chivalry / 20 seconds. Some monsters are only blinded for half as long. Blinded monsters are 25% less likely to hit you.
Noble Sacrifice¶
Helps every innocent player and pet within 6 tiles:
- resurrects the dead,
- cures poison,
- heals for power / 8 + 5–25.
Afterwards your HP, mana and stamina drop to 25%.
Paladin mastery¶
Killing monsters earns Paladin XP. XP earns mastery points:
XP for the n-th point = 800 × n + 2 × (n − 1)²
| Upgrade | Per tier | Max tier | Cost of tier 1 |
|---|---|---|---|
| Close Wounds Power | +5% healing | 5 | 1 |
| Exalted Sacrifice Power | +5% healing, −5% HP cost | 5 | 1 |
| Noble Sacrifice Power | +5% healing | 5 | 2 |
| Cleanse Efficiency | −2% HP cost | 5 | 1 |
| Vigor Duration | +5 s | 5 | 1 |
| Divine Fury Duration | +3 s | 5 | 1 |
| Divine Fury Speed | +2.5% swing speed | 5 | 2 |
| Divine Fury Power | +2.5% weapon damage to monsters | 3 | 3 |
| Divine Fury Resilience | −3% damage taken | 3 | 1 |
| Dispel Evil Duration | +3 s | 5 | 1 |
| Dispel Evil Protection | +2.5% damage reduction | 3 | 3 |
| Consecrate Duration | +3 s | 5 | 1 |
| Consecrate Accuracy | +3% hit chance | 3 | 2 |
| Enemy of One Duration | +3 s | 5 | 1 |
| Enemy of One Power | +5% damage | 3 | 3 |
| Enemy of One Defense | −15% vulnerability | 3 | 1 |
| Holy Light Range | +1 tile | 5 | 1 |
| Karma Reflection Power | +2 circles | 5 | 1 |
| Virtue Generation | +2.5% mark gain chance | 5 | 1 |
| Virtue Abundance | +1 mark per gain | 5 | 2 |
| Virtue Capacity | +10 max marks | 3 | 3 |
| Virtue Efficiency | −5% mark cost | 3 | 2 |
Each tier costs 1 point more than the one before. Resetting costs 100 gold per point spent.