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Spellsongs & the Bardic Codex

Bards build up spellsong charges with successful barding. They then release a Spellsong, an area buff, heal or debuff. The Bardic Codex adds Tempo auras that buff your whole party.

How barding itself works (difficulty, success, durations) is on Instruments & Bard Skills.

Spellsongs

Charging

  • Every successful targeted Peacemaking, Provocation or Discordance (with Musicianship effectiveness 50+) gives 1 charge. There's a Musicianship / 500 chance for a second one (+1% per Lyrical mastery level).
  • A successful self-taunt also gives a charge.
  • Each charge makes your next bard skill 2 difficulty easier.
  • At 6 charges your chosen spellsong plays automatically and the charges reset.

Range

Songs hit everything valid within 6 tiles (+2 with Lyrical mastery, more with the codex, max 12). Silence and Repugnance hit at most 5 targets.

Each song has its own XP, which raises its duration. In the table below, "XP" means that song's XP.

Song list

Song Effect on you Effect on others
Heal Heals 15% of your max HP (+1% per Lyrical level) Party members get 35% of that
Pet Heal — Heals pets for 7.5% per control slot of their max HP (+0.5% per Lyrical level)
Regeneration Heals 2.5% HP every 2.5 s (double when you're low), for 5–15 s —
Mana Restores 15% of your max mana (+1% per Lyrical level) Party members get half
Armor 10–25% less physical damage from monsters for 10–35 s Allies: 5–12%
Spell Resistance 10–25% less spell damage from monsters for 10–35 s Allies: 5–12%
Cure 35–70% poison resistance for 10–45 s Allies: 15–30%
Quicksilver Faster attacks for 5–15 s —
Concentration Never miss for 5–25 s —
Perfectionism −25 bard difficulty for 10–45 s —
Evasion Monsters are 25% less likely to hit you, for 10–30 s —
Retribution Healing damages enemies for 10–30 s —
Savage — Your pets go savage (+10% damage, +5% per control slot) for 10–30 s
Silence — Up to 3 monsters can't cast for 10 + Musicianship/10 s (Legendary: 5 s)
Repugnance — Pushes up to 5 monsters back 3–6 tiles
Hex — Hexes monsters, boosting your spell surge damage

Durations grow with the song's XP (+1 s per 10,000 or 20,000 XP depending on the song).

Bardic Codex: Tempo auras

Buy the Bardic Codex from Selwyn the Archivist (1,500 gold).

Requirements

To use auras you need either:

  • all three bard skills at 100, or
  • one bard skill at 80+ and Musicianship effectiveness 80+.

Tempo

Value
Tempo pool 1,000 (+100 per Tempo Capacity tier)
Cost to start an aura 75 Tempo (min 50 to activate)
Drain while active 4 Tempo every 2 s
Aura range 8 tiles (your party)
Switching auras 10 s cooldown

Gaining Tempo:

  • +10 per successful targeted bard skill, +5 per area use,
  • +5 on monster hits and spell hits (with a chance based on Lyrical mastery),
  • on kills (Death Dance talent),
  • when you heal.

Auras

Only one aura at a time. Allies keep the best aura affecting them.

Aura Skill Party bonus
Discord Discordance Armor and spell penetration: Discordance / 10 % × Virtuoso, +1.5% per codex tier
Provocation Provocation Damage reduction: Provocation / 10 % × Virtuoso, +2% per codex tier
Peacemaking Peacemaking Accuracy: Peacemaking / 10 % × Virtuoso, +1% per tier. Also mana regen

An aura needs at least 80 in its skill.

Virtuoso multiplier

Bard skills at 100 Multiplier
0–1 ×1.0
2 ×1.5
3 ×2.0

The Virtuoso talent adds +0.1 per tier.

Example: all three skills at 120 with a Discord aura gives 12% × 2.0 = 24% penetration to everyone in range.

Big parties: above 5 members, aura strength drops 2% per extra member (max −30%).

Codex talents

Codex XP comes from killing monsters. See Bardic Codex for every talent, its per-tier value and its cost.