Golems¶
Tinkers can build a golem: a mechanical companion that levels up, adapts to your mastery and overheats into overdrive.
Building a golem¶
Double-click a Golem Assembly Kit in your backpack. You need:
- 100 Tinkering,
- 200 combined points in Tinkering, Item Identification, Remove Trap and Detect Hidden,
- 4 free control slots.
You can't assemble one in PvP. Controlling the golem afterwards needs the same 200 combined points (see Taming).
Warning
Releasing a golem destroys it.
Mastery abilities¶
Your golem's abilities and passive come from your active mastery. If you change mastery, the golem changes too.
| Mastery | Abilities | Passive |
|---|---|---|
| Fira | Fire Touch, Infernal Strike, Hellfire | Overheats from explosive traps and fire spells |
| Earth | Double Strike, Crushing Blow, Shatter | More damage to paralyzed or frozen foes |
| Aero | Tempest, Shockwave | Cooldowns tick down faster |
| Blood | Blood Syphon, Bleeding Strike | Regenerates HP in combat |
| Doom | Death Spray, Massacre, Blast Radius | Extra melee damage every 5 hits |
| Bulwark | Line Blast, Reflect, Double Strike | Up to 25% less damage taken |
| Nature | Root, Healing Pulse | Defensive stance when standing still |
| Lyrical | Pacify, Ethereal Sap | More damage to barded monsters |
| Fortune | Double Strike, Lucky Heal, Lucky Strike | Random stat buffs in combat |
| Poison | Poison Strike, Infectious Strike, Poison Cloud | Overheats from poison traps and poison spells |
| Shadow | Vanish, Enrage, Blind | Can hide and stealth |
| Holy | Sacrifice, Concentration, Holy Light | 25% chance to reflect spells |
| Death | Wither, Massacre, Enrage | Up to +25% damage below 60% HP |
| Artisan | Double Strike, Discharge, Enrage | Its armor deflects some damage |
| Berserk | Massacre, Enrage | Gains attack speed from melee hits |
| Energy | Tempest, Shock | Overheats from traps and spells |
| Oblivion | Runic Curse, Mana Leech | Mana shield when it's about to be destroyed |
Heat and overdrive¶
Dealing and taking damage raises the golem's heat. At max heat it overdrives and becomes much stronger for a while. Some masteries also heat it from traps and spells.
Leveling¶
The golem earns XP while you kill monsters. Each stage gives:
- 25 stat points to spend on its stats,
- 3 passive points for the passive tree.
Golems level up to stage 10 normally.
Passive tree¶
| Passive | Cost | Effect |
|---|---|---|
| Unstoppable Force | 2 | +10% damage |
| Unlimited Knowledge | 2 | +10% to all skills |
| Overdrive | 3 | +25% overheat potency |
| Indestructible | 3 | −25% durability loss |
| Bulwark Stance | 5 | May turn invulnerable for a moment when hit |
| Savagery | 6 | +25% physical damage |
| Magical Potency | 7 | Learns Magery, Eval Int and Meditation |
| Limitless | 8 | Longer overheat |
| Magic Shield | 9 | May reflect 25% of incoming spells |
| Quicksilver | 10 | Bursts of attack speed |
That's 55 points for everything.
Advanced levels (stages 11–20)¶
Feed power scrolls into a Golem Power Core to raise the stage cap up to 20. Each advanced level needs the previous one and gives a bonus:
| Bonus |
|---|
| +10% ability cooldown reduction |
| +5 physical and spell resistance |
| +15% heat generation |
| +10% melee and spell damage |
| −10% durability loss |
| +10% special ability damage |
| +15% overheat ability damage |
| 15% chance to halve a cooldown |
Stances¶
| Stance | Behavior |
|---|---|
| Ranged | Stays back and uses ranged attacks |
| Aggressive | Fights in close range |
| Defensive | Taunts enemies to draw their attacks |
Cores¶
Install one core into your golem (remove the old one first). Cores have integrity (0–100) and stop working when depleted.
| Core | Effect |
|---|---|
| Core of Reflection | +25% chance to reflect spells |
| Core of Genesis | Passive HP regeneration |
| Core of Savagery | More melee damage |
| Core of Quickness | Faster attacks |
Repairs¶
Golems lose durability in combat. Golem Repair Kits are crafted by tinkers. Using one needs 100 Tinkering.
- A kit repairs every damaged golem near you. It can also resurrect them.
- Kits hold up to 1,000 charges. Combine kits of the same quality and material by targeting one with another.
Golems take half healing from spells.