Stealth & Thievery¶
Hiding¶
-
You can't hide while something that's fighting you is within range and line of sight:
range = (100 − Hiding) / 2 + 8 tiles (max 18) -
Below 100 Hiding there's a skill check. At 100+ Hiding you always succeed if nobody is fighting you.
- Friends of a house always succeed inside it.
- Skill delay: 10 s (Shadow mastery shortens it by 0.25 s per level, max 5 s).
Auto-stealth
With 80+ Hiding and 80+ Stealth (outside PvP), hiding also starts stealth right away.
Pets hide with you: followers within 8 tiles that have Hiding skill (or a human body) hide too. Their next hit is a stealth attack.
Stealth¶
- Needs 80 Hiding and you must already be hidden.
- Success chance: 80% + Stealth / 3 %.
- Steps allowed: Stealth / 5 (24 at 120).
- Shadow mastery adds extra steps and shortens the delay. It also arms a stealth attack: your next hit does bonus damage, more from behind or on a tracked target. See Weapons.
Detect Hidden¶
Active¶
range = Detect Hidden / 10 tiles (min 2, halved if the skill check fails)
For each hidden target: your Detect Hidden ±10 vs their Hiding ±10. If yours is higher, they're revealed. Inside a house you're a friend of, range is 22 and everyone inside is found.
Passive¶
Everyone with Detect Hidden constantly checks for hidden players within 4 tiles. Each check has a small chance to reveal them:
chance per check = (Detect Hidden − (Hiding + Stealth) / 2 + 1) / 1000
Passive detection doesn't work in towns, safe zones, duel pits, jail, Covetous or the Stygian champion.
Monsters and Shadow mastery
Monsters have Detect Hidden based on their tier. Shadow mastery cuts a monster's detection advantage by up to 75% at level 30.
Stealing¶
- Only Thieves' guild members can steal from players, and not while they have murder counts.
- You must be empty-handed and not polymorphed.
- Items over 10 stones, blessed items and insured items can't be stolen.
- You can't steal from players in safe zones, duel pits, Thornwall or the new player dungeon.
- Difficulty is the item's weight × 10. For stacks, you take up to (Stealing / 10) / weight items at once.
- Stealable artifacts need 100 Stealing.
Getting caught: chance = (150 − Stealing) / 150 (37.5% at 100, 20% at 120). Everyone within 8 tiles sees the attempt. Stealing from an innocent outside the guild makes you criminal.
Snooping¶
- On Felucca you can snoop anyone, as long as you're allowed to act harmfully toward them.
- In guarded towns you can't snoop blue human NPCs.
- If Snooping < a random 0–100, the target is told you're peeking.
- Each snoop costs 4 Karma.
Poisoning¶
- On Felucca you can only poison one-handed slashing or piercing weapons, food, darts and shuriken.
- Poison charges on a weapon: 18 − 2 × poison level (Lesser 18, Regular 16, Greater 14, Deadly 12, Lethal 10).
- On failure below 80 skill, there's a 5% chance to poison yourself.
- Skill delay: 10 s. Not usable in duel pits.
- Each success costs 20 Karma.
Hitting a monster with a poisoned weapon also gives Poisoning skill gains.
Remove Trap¶
| Trap | How it works |
|---|---|
| Trapped containers | skill check against trap power (power to power + 10) |
| Dungeon traps | skill check. On failure, 25% chance to set it off |
| Treasure chests | checked every 10 s. Each failure spawns an Ancient Guardian. At 100+, it's a safe disarm after a waiting time that depends on chest level |
| Remove Trap trainer | trains you up to 100 |
Skill delay: 10 s.