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Gear Properties

Weapons, armor, clothing, jewelry, spellbooks, mage staves and Shepherd's Crooks can carry special properties. They come from loot, crafting and enchanting.

How the limits work

  • Item max is the most one item can have of that property.
  • Global cap is the most you can have in total from all sources: every equipped item plus your PvM runes.
  • Most properties only work in PvM.

How many properties an item can have

Item Max special properties
Weapon, armor, spellbook, mage staff, crook 3 (crafted items that came out with 4 can keep 4)
Clothing, jewelry 1 (when enchanting)

Weapons

Property What it does Item max Global cap
Attack Speed Faster swings 20 50
Accuracy Higher hit chance 20 50
Weapon Damage More weapon damage 15 75
Boss Damage More damage to bosses 20 50
Critical Hit Chance Chance for a critical hit 10 30
Area Damage Chance to hit every monster around the target (Felucca only) 25 —
Life Leech Chance to heal for part of the damage dealt 10 30
Mastery Damage More mastery ability damage 20 50
Mage Killer More damage to spellcasting monsters 15 50
Savagery Chance to trigger Savagery 5 10
Poison Resistance Resist poison 15 75
Curse Resistance Resist curses 15 75

Armor

Each armor piece can carry up to 5 of a property. With 6 armor slots, a full suit fills most of a property's global cap.

Property What it does Item max Global cap
Poison / Curse Resistance Resist poison / curses 5 75
Vermin, Undead, Arachnid, Daemonic, Draconic, Elemental, Giant, Infidel Protection Less damage from that creature type 5 each 25 each
Reflective Chance to send a melee hit's damage back to the monster 5 30
Evasion Chance to avoid monster attacks 5 30
Hunter's Luck Better loot 5 50
Harvesting Luck Chance for a double harvest 5 50
Crafting Luck Better crafting results 5 100
Scholarship +1% XP per point 5 50
Archeologist While harvesting, a 0.5% chance per point to dig up an archeology find (45 s cooldown, 60 s in dungeons) 5 10
Concoction Bonus Stronger potions (heal amount, cure chance, buff duration, explosion damage) 5 50
Warding Resonance Longer buff durations 5 50

Loot armor can also roll Focus, Magic Reflection, Gluttony, Savagery, Spell Damage, Lower Reagent Cost and Lower Mana Cost.

Clothing

Clothing uses the same armor properties as above. It can also carry these:

Property What it does Item max Global cap
Attack Speed, Accuracy, Weapon Damage, Mastery Damage, Critical Damage, Savagery as on weapons as on weapons as on weapons
Lower Reagent / Mana Cost, Surging, Spell Leech as on spellbooks as on spellbooks as on spellbooks
Concoction Bonus Stronger potions 15 50
Reactive Paralyze Chance to paralyze a monster that hits you, for 2.5 s 15 25
Focus Chance to keep casting when hit 15 50
Spell Damage More spell damage 15 50

Jewelry

Property Item max Global cap
Health / Stamina / Mana Regen 3 each 30 each
Weapon Damage 4 75
Accuracy 2 50
Spell Damage 2 50
Magic Reflection 3 30
Poison / Curse Resistance 2 each 75 each
Lower Mana Cost 3 40
Lower Reagent Cost 5 100
Casting Speed 3 50
Casting Recovery 2 25
Concoction Bonus 2 50
Gluttony (chance to not get hungry) 6 50

Spellbooks and mage staves

Property What it does Item max Global cap
Lower Reagent Cost Chance to cast without reagents 30 100
Lower Mana Cost Spells cost less mana 20 40
Surging Chance for a spell damage surge 20 50
Spell Leech Chance to heal for the spell's mana cost 10 30
Casting Speed Faster casting 15 50
Casting Recovery Shorter recovery between spells 15 25
Mastery Damage More mastery ability damage 10 50
Summon Heal Your summons heal for part of the damage they deal 20 50
Summon Surge Chance for your summons to surge 5 25
Magic Arrow, Harm, Fireball, Lightning, Mind Blast, Energy Bolt, Explosion, Flamestrike +% damage with that spell 50 each —
Summon Creature, Blade Spirits, Earth / Air / Water / Fire Elemental, Energy Vortex, Summon Daemon +% stats for that summon (max 50%) 35 each —

A spellbook or staff can only roll one summon-spell property.

Shepherd's Crook

For the crook's Herding bonus, see Shepherd's Crook & Herding.

Property What it does Item max Global cap
Creature Spell / Melee / Ability Damage Your pets deal more damage 15 each 50 each
Creature Boss Damage Your pets deal more damage to bosses 10 30
Creature Spell / Melee Resistance Your pets take less damage 15 each 50 each
Creature Spell Reflection Your pets reflect spells 10 30
Creature Curse / Poison Resistance Your pets resist curses / poison 25 each 75 each
Creature Veterinary Boost Stronger veterinary heals 15 50
Creature Health Regeneration Your pets regenerate HP 10 30
Lower Reagent / Mana Cost as on spellbooks 15 / 10 100 / 40
Casting Speed / Recovery as on spellbooks 10 each 50 / 25
Spell Damage More spell damage 10 50
Hunter's Luck Better loot 5 50

Battle Lute

Lutes have their own bard properties. See Battle Lute.