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Death Mastery

A soul-harvesting mastery that feeds on death and builds rage. You disease enemies, collect soul orbs from corpses and unleash rage-fueled bursts.

General mastery rules (leveling, orbs, Arcane Dust) are on the Masteries page.

Note

Numbers marked default come from the Mastery Balance controller and can be changed by staff.

Active ability: Agonizing Disease

Triggers in combat like every mastery ability (warriors on weapon hits).

damage = (Spirit Speak + Necromancy) / 5 + ability damage

The target is then diseased, taking the same damage again every 1.5 seconds:

  • Ticks: 1 + level / 2 (max 10).
  • Disease ticks do half damage unless the target is below 60% HP.

Ability damage includes +45 per mastery level.

Rage

Rage builds from 0 to 100.

You gain 1 rage when... Role
you hit a monster for more than 15 base damage Warrior
you take more than 15 damage (outside PvP) Warrior or mage
you cast a damaging spell on a monster Mage

What rage does

Role Effect
Warrior +0.25% weapon damage per rage (max +25%). Needs Arcane Dust. Doesn't work with a Shepherd's Crook
Mage +0.25% spell damage per rage (max +20%). At 100 rage your next spell surges for +10% plus up to +20% more with level, and rage resets

Killing blows

When you land a killing blow on a monster, the overkill damage jumps to one other monster within 6 tiles (it can't kill it).

Orbs of Damnation

Monsters you kill can drop an orb nearby. Walk over it to use it.

  • Drop chance: 5% + a bonus for the monster's HP + up to 20% from level. Max 50%.
  • Orbs last 30–60 seconds (longer at higher level).
Orb Effect
Health (warriors) Restores 10–20 HP + up to 30 more with level
Mana (mages) Restores 10–20 mana + up to 30 more with level
Damage Your next attack or spell deals +5% to +50% bonus damage (scales with level)
Extended (rare, dark purple) +5% to +20% damage on every attack and spell for 30–60 seconds

An orb has a 5% + up to 15% chance (by level) to be Extended. Otherwise, warriors get health or damage orbs (50/50). Mages get mana orbs 60% of the time and damage orbs the rest.

Role bonuses

Role Passives
Warrior Damage grows with rage. Max rage unleashes power. Killing blows spread to the next foe. Weapon damage scales with level
Tamer Pets deal up to +15% damage to monsters below 66% HP. Pets build rage (+0.2% damage per rage, max 15%). At 100 rage they burst for twice their max damage. Slain monsters may drop soul orbs
Mage Soul orbs. Rage boosts spells and surges at 100. Spell damage +0.5% per level (max 15%)

Summons get stronger with Death level: +1 per level, max +30.