Death Mastery¶
A soul-harvesting mastery that feeds on death and builds rage. You disease enemies, collect soul orbs from corpses and unleash rage-fueled bursts.
General mastery rules (leveling, orbs, Arcane Dust) are on the Masteries page.
Note
Numbers marked default come from the Mastery Balance controller and can be changed by staff.
Active ability: Agonizing Disease¶
Triggers in combat like every mastery ability (warriors on weapon hits).
damage = (Spirit Speak + Necromancy) / 5 + ability damage
The target is then diseased, taking the same damage again every 1.5 seconds:
- Ticks: 1 + level / 2 (max 10).
- Disease ticks do half damage unless the target is below 60% HP.
Ability damage includes +45 per mastery level.
Rage¶
Rage builds from 0 to 100.
| You gain 1 rage when... | Role |
|---|---|
| you hit a monster for more than 15 base damage | Warrior |
| you take more than 15 damage (outside PvP) | Warrior or mage |
| you cast a damaging spell on a monster | Mage |
What rage does¶
| Role | Effect |
|---|---|
| Warrior | +0.25% weapon damage per rage (max +25%). Needs Arcane Dust. Doesn't work with a Shepherd's Crook |
| Mage | +0.25% spell damage per rage (max +20%). At 100 rage your next spell surges for +10% plus up to +20% more with level, and rage resets |
Killing blows¶
When you land a killing blow on a monster, the overkill damage jumps to one other monster within 6 tiles (it can't kill it).
Orbs of Damnation¶
Monsters you kill can drop an orb nearby. Walk over it to use it.
- Drop chance: 5% + a bonus for the monster's HP + up to 20% from level. Max 50%.
- Orbs last 30–60 seconds (longer at higher level).
| Orb | Effect |
|---|---|
| Health (warriors) | Restores 10–20 HP + up to 30 more with level |
| Mana (mages) | Restores 10–20 mana + up to 30 more with level |
| Damage | Your next attack or spell deals +5% to +50% bonus damage (scales with level) |
| Extended (rare, dark purple) | +5% to +20% damage on every attack and spell for 30–60 seconds |
An orb has a 5% + up to 15% chance (by level) to be Extended. Otherwise, warriors get health or damage orbs (50/50). Mages get mana orbs 60% of the time and damage orbs the rest.
Role bonuses¶
| Role | Passives |
|---|---|
| Warrior | Damage grows with rage. Max rage unleashes power. Killing blows spread to the next foe. Weapon damage scales with level |
| Tamer | Pets deal up to +15% damage to monsters below 66% HP. Pets build rage (+0.2% damage per rage, max 15%). At 100 rage they burst for twice their max damage. Slain monsters may drop soul orbs |
| Mage | Soul orbs. Rage boosts spells and surges at 100. Spell damage +0.5% per level (max 15%) |
Summons get stronger with Death level: +1 per level, max +30.