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Unchained Pet List

All Unchained pets by type. The table gives a quick overview; open Ability details under each type for the full descriptions.

  • Slots: "1/2" means it's rolled at random when the pet spawns.
  • Innate: the pet gets that mastery at +1 tier for free.
  • Hybrids (marked with a second type) can use relics from both lineages.
  • ★ = event pet.

Molten (23)

Pet Slots Class Innate Ability Passive
Ash Unicorn 2 Mage Immolate Solar Flare, Firestrike Pyromaniac
Ashen Muck 2 Tank Tank Fortitude Magma Crash Molten Shell
Bonfire Wisp ★ 2 Mage Immolate Fire Damage Cinder Shell
Ember Beetle 3 Mage Immolate Eruption Flamestrike Burst
Emberfrog 1/2 Bruiser Immolate Immolate Reaction Flamestrike
Fire Scorpion 2 Tank Tank Fortitude Scorching Sting Molten Carapace Burst
Firemane 2 Bruiser Immolate Firebreath Inferno Charge
Hell Hound 2 Bruiser Savagery Firebreath Infernal Strikes
Hellrazor ★ 2 Assassin Immolate Spike Fend Cinder Shell
Infernal Gazer 3 Mage Immolate Meteor Swarm Infernal Surge
Infernal Imp ★ 2 Assassin Eldritch Power Fire Burst Hellfire Conduit
Lava Lizard 2 Mage Immolate Stygian Burst Molten Scales
Manticore 3 Bruiser Predator Dragon Breath Sanguine Flame
Molten Crawler 3 Tank Tank Fortitude Charge Firestrike
Molten Drake 2 Dragon Savagery Molten Flames Beam Scorching Strikes
Molten Dryad 2 Mage Immolate Burning Blossom Sanguine Flame
Molten Harpy 2 Bruiser Immolate Feather Wing Burst Infernal Shielding
Molten Mongbat 1 Assassin Evasion Firestrike Pyromaniac
Phoenix 2 Mage Mana Regen Fireball Volley Phoenix Revival
Saberdrake 3 Bruiser Immolate Fireball Barrage Burning Touch
Volcanic Vollem 2 Tank Immolate Magma Shell Molten Resolve
Young Arachdrake ★ + Noxious 3 Dragon Predator Brood Genesis Nature Selection
Young Molten Dragon 3 Dragon Savagery Infernal AoE Infernal Shield
Ability details: Molten

Ash Unicorn

  • Solar Flare: 10–35% chance on melee hit to trigger a fire explosion in a 3-tile radius hitting up to 4 enemies (20s cooldown).
  • Firestrike: 15–45% chance per melee hit to apply burning and deal 25–75% bonus fire damage.
  • Pyromaniac (passive): Incoming fire spells (Fireball, Explosion, Flamestrike) heal the unicorn instead of dealing damage, converting 25–75% of the damage to HP.

Ashen Muck

  • Magma Crash: 10–35% chance on melee hit to slam the target area with two expanding lava rings hitting up to 3 nearby enemies, applying burning to all targets (20s cooldown).
  • Molten Shell (passive): Incoming fire spells (Fireball, Explosion, Flamestrike) heal the muck for 15–40% of the damage they would have dealt instead of dealing damage (scales with stage).

Bonfire Wisp

  • Fire Damage: 10–40% chance on melee or spell hit to apply burning and deal 20–75% bonus fire damage.
  • Cinder Shell (passive): 15–40% chance when struck in melee to reflect the full melee damage back to the attacker (8s cooldown).

Ember Beetle

  • Eruption: 10–35% chance on melee hit or when taking damage to release an AoE explosion in a 3-tile radius hitting up to 3 enemies (15s cooldown).
  • Flamestrike Burst (passive): 15–45% chance per melee hit to deal bonus fire damage and apply burning to the target (10s cooldown).

Emberfrog

  • Immolate Reaction: 10–40% chance when taking damage from a monster to retaliate with a fire damage burst and apply burning to the attacker.
  • Flamestrike (passive): 25–55% chance per melee hit to deal bonus fire damage and apply burning to the target (10s cooldown).

Fire Scorpion

  • Scorching Sting: 10–35% chance on melee hit to deal bonus fire damage, set the target burning, and apply a burn DoT via ApplyBurn (20s cooldown).
  • Molten Carapace Burst (passive): 15% max chance when taking damage to erupt in lava rings hitting up to 4 nearby enemies and applying burning to all targets (15s cooldown).

Firemane

  • Firebreath: 10–35% chance on melee hit to spray 40–60 projectiles in a wide cone hitting up to 3 targets (15s cooldown).
  • Inferno Charge (passive): Movement builds fire charges (max 100); at full charge the next attack triggers Inferno Ready. Passively grants +20% damage against burning targets.

Hell Hound

  • Firebreath: Sprays 40–60 fire projectiles in a wide cone hitting up to 3 targets (15s cooldown).
  • Infernal Strikes (passive): Every 10th melee hit triggers 1–4 rapid follow-up strikes scaled by stage (capped at 4× multiplier).

Hellrazor

  • Spike Fend: Every 15th melee hit triggers an AoE spike explosion in a 6-tile radius (up to 3 targets) released in 5 waves with 500ms delays.
  • Cinder Shell (passive): 15–40% chance when struck in melee to reflect the full melee damage back to the attacker (8s cooldown).

Infernal Gazer

  • Meteor Swarm: Calls down 2–4 meteors per tick over 3–10 ticks (scales with stage); each meteor hits up to 3 targets on impact.
  • Infernal Surge (passive): When hit by a fire spell, boosts spell damage by 25–50% and applies burning to the attacker (10s cooldown).

Infernal Imp

  • Fire Burst: 10–40% chance on melee hit, spell hit, or when taking damage to deal bonus fire damage and apply burning (10s cooldown).
  • Hellfire Conduit (passive): 10–40% chance per spell hit to apply burning to the target.

Lava Lizard

  • Stygian Burst: Fires 15–30+Stage lava fireballs in a radial pattern creating 2–4 lava fields; AoE damage triggers in a 3-tile radius at impact after a delay.
  • Molten Scales (passive): Incoming fire spells heal the lava lizard for 15–35% of the damage they would have dealt (scales with stage).

Manticore

  • Dragon Breath: On melee hit, fires a cone attack up to 6 tiles, applying poison and dealing damage that scales by 1.0+0.1×Stage.
  • Sanguine Flame (passive): Incoming fire spells heal the manticore for 35–75% of the damage they would have dealt.

Molten Crawler

  • Charge: Dashes toward the target, dealing damage to anything in the path and releasing a 3-tile AoE slam at the destination, leaving lava fields (15s cooldown).
  • Firestrike (passive): 20–50% chance per melee hit to apply burning to the target (10s cooldown).

Molten Drake

  • Molten Flames Beam: 25% max chance to fire a directional beam of fire projectiles up to 8 tiles, leaving fire fields and dealing damage to all creatures hit (20s cooldown).
  • Scorching Strikes (passive): If the target is burning: deals 5+Stage×3% bonus damage and extinguishes the fire. If not burning: 10+Stage% chance to ignite the target (5s cooldown).

Molten Dryad

  • Burning Blossom: On spell hit, scatters ignited petals onto the primary target and up to 3 nearby enemies, applying burning (20s cooldown).
  • Sanguine Flame (passive): Fire spells heal the dryad for 35–75% of the spell damage dealt.

Molten Harpy

  • Feather Wing Burst: 25% max chance on melee hit to release 5 waves of feather AoE attacks (500ms apart) hitting up to 5 targets within 6 tiles; each wave deals 25% less than the previous (15s cooldown).
  • Infernal Shielding (passive): 25% max chance on taking damage from a monster to activate an infernal shield for 10 seconds (20s cooldown).

Molten Mongbat

  • Firestrike: Stage×5% chance per melee hit to apply burning to the target (10s cooldown).
  • Pyromaniac (passive): Incoming fire spells (Fireball, Explosion, Flamestrike) heal the mongbat for 25+Stage×5% of the damage they would have dealt (max 75%).

Phoenix

  • Fireball Volley: 25% max chance on melee or spell hit to fire 3–6 fireballs (scales with stage) creating fire fields on impact (20s cooldown).
  • Phoenix Revival (passive): When near death, revives once with 10+Stage×5% HP (max 60%) if the 10-minute cooldown has elapsed.

Saberdrake

  • Fireball Barrage: Fires 5–10+Stage fireballs in 4 strike waves over 0.6 seconds; the first hit deals 1.5× damage; 35% chance to create fire fields on impact (15–20s cooldown).
  • Burning Touch (passive): 5 strikes on the same target will ignite and damage the enemy.

Volcanic Vollem

  • Magma Shell: Every 5 melee hits erupts in lava rings, deals 10% of the target's max HP as fire damage, applies a 5-tick burn DoT, and splashes to 4 nearby enemies in a 3-tile radius (18s cooldown).
  • Molten Resolve (passive): Stacks +3% damage bonus every 30 seconds while alive (max +30%). Decays 3% per 30s out of combat. Resets on death.

Young Arachdrake

  • Brood Genesis: 25% chance on melee hit to spawn 1–3 spiderling broodlings (max 5 total; 30s cooldown). Consuming an injured broodling (<30% HP) heals self for 2× their current HP.
  • Nature Selection (passive): Chances to devour weak broodlings to heal itself with a possibility of spawn another spiderling.

Young Molten Dragon

  • Infernal AoE: 10–35% chance on melee hit to erupt in 3 rings of fire, applying burning to the primary and splashing to up to 3 nearby enemies with reduced damage (20s cooldown).
  • Infernal Shield (passive): 25% chance when taking 5+ damage to raise a 5-second damage absorption shield on self (15s cooldown).

Aero (26)

Pet Slots Class Innate Ability Passive
Aero Flesh Renderer 3 Tank Absorption Protection Bubble Massacre
Aero Phoenix 2 Mage Evasion Gale Push Aero Surge
Bladetail Lizard 3 Bruiser Immolate Spine Strike Life Sap
Cave Dweller 3 Tank Pack Synergy Slam Charge Bulwark Shield
Chesapeake Blue Crab 3 Tank Absorption Pinch Stamina Regen
Chillmuck 2 Tank Absorption Slow Crushing Blow
Cold Drake 2 Dragon Stamina Regen Crystallization Protection Shield
Frostfang 2 Tank Absorption Berserk Glacial Shroud
Galewing 2 Assassin Evasion Air Barrage Gale Force
Giant Frog 1 Assassin Evasion Croak Regeneration
Glacial Ox 3 Tank Critical Strike Charge Slow
Gold Grubber 3 Tank Pack Synergy Fortune Strike Critical Strike
Jellyfish 2 Mage Paralysis Immunity Electric Burst Venom Touch
Nimble Cow ★ 2 Assassin HP Regen Double Strike Quicksilver
Polar Bear 2 Bruiser HP Regen Freeze Corpse Devour
Sealings 1 Mage Predator Slap! Pack Healing
Shiverfox 2 Mage Absorption Sand Spit Static Surge
Snow Ant 2 Bruiser Savagery Glacial Blast Glacial Shield
Storm Harpy 2 Mage Ranged Fury Storm Bolt Storm Fury
Triton 2 Bruiser Stamina Regen Regurgitate Affliction Bonus
Volticlaw 3 Mage Predator Static Breath Static Fur
Vorpal Drake ★ 2 Dragon Eldritch Power Multicast Storm Conduit
Walrus 2 Mage/Bruiser Healing Received Aero Cone Life Sap
Water Spirit ★ 2 Mage Absorption Water Breath Barrage Mana Restore
White Wyrm 3 Dragon Mana Regen Freezing Aura Glacial Shield
Young Abysmal Horror ★ 3 Bruiser Absorption Ink Cone Reflect Splash
Ability details: Aero

Aero Flesh Renderer

  • Protection Bubble: 20% chance on melee hit (45s cooldown) to form a protective bubble granting 100% resistance to all damage for 4+Stage×0.2 seconds.
  • Massacre (passive): Every 3 melee hits triggers a Massacre dealing bonus bleed damage to the target.

Aero Phoenix

  • Gale Push: 25% max chance on spell or melee hit to push the target 2+Stage/3 tiles away (up to 6); wall collisions deal up to 2× damage bonus (10–25s cooldown).
  • Aero Surge (passive): Each spell hit adds 0.005+Stage×0.0025 to CastingSpeedBonus; at 0.3 it resets with a visual burst.

Bladetail Lizard

  • Spine Strike: 25% chance on melee hit to launch 3–12 projectiles in a high arc; each deals scaled damage, and the final impact applies a fire DoT (15–20s cooldown).
  • Life Sap (passive): Chance on melee hit to drain health points from the target and heal self (8s cooldown).

Cave Dweller

  • Slam Charge: 25% chance on melee to push the target 2–6 tiles; deals bonus damage plus 50–100% extra if the target hits a wall (10–25s cooldown, scales with stage).
  • Bulwark Shield (passive): 25% chance on melee or taking damage to grant a 50–200 total protection shield split between self and nearby allies (cooldown scales with stage).

Chesapeake Blue Crab

  • Pinch: Freezes the target for 2 seconds (15s cooldown).
  • Stamina Regen (passive): Restores 2+Stage/3 stamina per step. Deals 10–30% bonus damage against paralyzed, frozen, or movement-impaired targets.

Chillmuck

  • Slow: 25% max chance to slow the target's movement for 5–7.5 seconds (25s cooldown).
  • Crushing Blow (passive): Every 5 hits triggers a heavy strike dealing bonus damage.

Cold Drake

  • Crystallization: Every 10 melee hits fires multi-stage projectiles in 3–5 iterations (1s apart) hitting up to 5 targets in a 6-tile radius; each tick decays by 25%.
  • Protection Shield (passive): 25% chance when struck to restore 50+Stage×15 HP to the tamer's protection shield (max 200).

Frostfang

  • Berserk: When the attack speed bonus cap is reached, triggers a 3–5s berserk with +30% bonus damage (30s cooldown).
  • Glacial Shroud (passive): 25% max chance on incoming spell to reflect it and gain +2.5% attack speed stacking toward the 30% cap (10s cooldown).

Galewing

  • Air Barrage: 25% max chance on melee hit to fire 7–10 projectiles in a scatter pattern hitting up to 3 nearby monsters (20s cooldown).
  • Gale Force (passive): Movement builds wind charges (max 100); at full charge the next hit freezes the target for 1.5 seconds and triggers a 3-tick damage burst.

Giant Frog

  • Croak: Pacifies small HP creatures for a duration scaling with Peacemaking skill; damages larger creatures outright (15s cooldown).
  • Regeneration (passive): Continuously heals 2.5–15% of max HP every 10–15 seconds; rate is faster when out of combat.

Glacial Ox

  • Charge: Every 15 seconds, dashes toward the target dealing DamageMax physical damage and freezing all enemies in its path for 2 seconds; AoE hit in a 3-tile radius at the destination (Stage 6+: releases a cryo ring on impact).
  • Slow (passive): 25% max chance on melee hit to slow the target's movement for 5–7.5 seconds (15s cooldown).

Gold Grubber

  • Fortune Strike: 8–30% chance on melee hit to force the target to drop gold equal to HitsMax/10 × (1+5%/stage), up to 150 gold (10–25s cooldown).
  • Critical Strike (passive): 10–35% chance per melee hit to deal 15–45% bonus physical damage (5–15s cooldown).

Jellyfish

  • Electric Burst: If the target is not frozen: freezes for 2s and deals damage. If the target is already frozen: deals 2× damage (20s cooldown).
  • Venom Touch (passive): 15+Stage×3% chance to apply poison on every melee and spell hit.

Nimble Cow

  • Double Strike: Deals bonus physical damage on a follow-up melee hit (10s cooldown).
  • Quicksilver (passive): Grants self a +7.5–25% attack speed bonus for 10 seconds (25s cooldown).

Polar Bear

  • Freeze: Every 6 melee hits, freezes the target for 0.5–2 seconds depending on the target's remaining HP.
  • Corpse Devour (passive): 10–25% chance every 10 seconds to consume a nearby corpse and restore 10–25% of max HP.

Sealings

  • Slap!: 35% chance on melee hit to wildly slap up to 2 additional enemies within 2 tiles of the primary target (8s cooldown).
  • Pack Healing (passive): When healed by a spell, splits the same heal amount equally among all other Sealings belonging to the same tamer within 12 tiles.

Shiverfox

  • Sand Spit: 10–35% chance on melee hit to spray 40–60 projectiles hitting up to 5 targets and applying a 10–15% movement slow for 5–10 seconds (25s cooldown).
  • Static Surge (passive): Movement builds lightning charges (max 100); at full charge the next melee hit or spell discharges a lightning strike on the target.

Snow Ant

  • Glacial Blast: 10–40% chance on melee hit to fire a linear ice beam up to 12 tiles dealing damage to all creatures in its path (20s cooldown).
  • Glacial Shield (passive): 25% chance when struck to raise a 50–200 HP damage absorption shield on self (15s cooldown).

Storm Harpy

  • Storm Bolt: 25% chance on melee hit to fire a linear lightning bolt up to 14 tiles through enemies (20s cooldown).
  • Storm Fury (passive): 10–35% chance on melee hit to gain a 5–25% attack speed and accuracy buff for 6–15 seconds (20s cooldown).

Triton

  • Regurgitate: Fires 5 projectiles with 200–500ms staggered delays, applies poison to targets, and leaves a poison cloud trail (15–20s cooldown).
  • Affliction Bonus (passive): +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.

Volticlaw

  • Static Breath: 10–35% chance on melee hit to fire a ranged projectile barrage at a target within 12 tiles, hitting up to 3 enemies in the impact zone (20s cooldown).
  • Static Fur (passive): Absorbs incoming lightning spell damage and heals self for the full amount that would have been dealt.

Vorpal Drake

  • Multicast: 10–35% chance on spell hit to instantly cast the same spell a second time at no mana cost (15s cooldown).
  • Storm Conduit (passive): 15–40% chance when hit to absorb the damage and convert 25+Stage×2% of it into mana (10s cooldown).

Walrus

  • Aero Cone: 25% max chance on melee hit to release a cold breeze cone (2–5 tile radius) dealing 50% damage to enemies and healing the tamer and allies for 50% of total damage dealt (15s cooldown).
  • Life Sap (passive): 30% max chance on melee hit to drain 5+Stage×3 HP from the target and heal self for the same amount (8s cooldown).

Water Spirit

  • Water Breath Barrage: 7.5–25% chance to spray 14–20 projectiles at a target within 12 tiles, dealing damage in a 5-tile impact radius (15–20s cooldown).
  • Mana Restore (passive): 25% chance on melee or spell hit to restore mana to up to 5 nearby allies within 6 tiles (priority: tamer > party > others, 20s cooldown).

White Wyrm

  • Freezing Aura: Deals initial cold damage and applies a 5–7.5s slow; creates frost projectiles in a staggered burst (300ms apart) slowing up to 5 nearby monsters (15s cooldown).
  • Glacial Shield (passive): 25% chance when struck for 5+ damage to raise a protection shield of 50+Stage×15 HP on self (max 200, 15s cooldown).

Young Abysmal Horror

  • Ink Cone: Every 5th melee hit releases a poison ink cone spray dealing damage and applying poison to up to 5 targets hit.
  • Reflect Splash (passive): 7–25% chance to reflect an incoming monster spell back at the caster with bonus damage (10s cooldown).

Blood (26)

Pet Slots Class Innate Ability Passive
Blood Ant 2 Bruiser Savagery Corpse Devour Blood Feed, Bleeding Wound
Blood Bear 2 Bruiser HP Regen Rending Swipe Devour
Blood Drake 2 Dragon Savagery Savage Frenzy Ramping Damage
Blood Gazer 2 Mage Eldritch Power Hemorrhage Ray, Siphon Blood Hemorrhage
Blood Grubber 3 Bruiser Bleed Damage Blood Explosion CHUNK
Blood Sabertooth 2 Bruiser Savagery Evasion Sap Aggressor Fury
Blood Worm 2 Tank Absorption Syphon Blood Affliction Bonus
Blood Wyrm 3 Dragon Savagery Blood Leech Bleeding
Bloodspine 3 Bruiser Bleed Damage Spine Volley Lifesteal
Bloodstrider 1 Bruiser Savagery Bloodrage, Double Strike Melee Splash
Bloodwarg 2 Assassin Hunting Party Berserk Melee Splash
Corpse Purger 2 Bruiser Hunting Party Purge Poison Eater
Crimson Phoenix 2 Mage Immolate Feather Attack Sanguine Vitality
Crimson Ram 2 Bruiser Tank Fortitude Gore Charge Berserk
Crimson Reaper 2 Mage Eldritch Power Blood Rain Sanguine Surge
Gecko 2 Assassin Evasion Burst Speed Cleave
Raptor 3 Tank HP Regen Cleave Attack Isolation Bonus
Rotworm 1 Assassin Bleed Immunity Enhanced DoT Affliction Bonus
Sanguine Beetle 2 Tank Bleed Immunity Corpse Devour Pack Mule
Sanguine Bull 3 Tank Tank Fortitude Blood Charge Blood Shield
Sanguine Crab 3 Tank Tank Fortitude Blood Spray Blood Shield
Sanguine Harpy 3 Bruiser Savagery Sanguine Spray Blood Shield
Sanguine Pincer 2 Assassin Absorption Reactive Armor Blood Absorb
Sanguine Screecher 2 Bruiser Bleed Damage Crimson Dive Lifesteal
Sanguine Slime 1 Bruiser Savagery Acid Surge Blood Absorption
Sanguine Spider 3 Bruiser Poison Immunity Crimson Burst Poison Eater
Ability details: Blood

Blood Ant

  • Corpse Devour: 10–25% chance every 10 seconds to consume a nearby corpse and restore 10–25% of max HP.
  • Blood Feed (passive): Every 5 hits when below 50% HP, heals for damage × Stage × 0.05 (up to 50% of damage dealt).
  • Bleeding Wound (passive): When above 50% HP, applies a bleed DoT on melee hit.

Blood Bear

  • Rending Swipe: 10–35% chance on melee hit to deal bonus damage and heal 25–75% of the damage dealt; healing scales higher the more injured the bear is (15s cooldown).
  • Devour (passive): 25% chance every 10 seconds to consume a nearby corpse and restore 10–25% of max HP.

Blood Drake

  • Savage Frenzy: Every 8 melee hits triggers a frenzy visual and applies a 5-tick bleed DoT (20s cooldown).
  • Ramping Damage (passive): Each consecutive melee hit stacks 5% bonus damage (max +30%); resets at 8 hits.

Blood Gazer

  • Hemorrhage Ray: 10–35% chance on spell hit to fire a blood beam that drains HP from the target and heals the gazer for 40–80% of the damage dealt (20s cooldown).
  • Siphon Blood: 25% chance on melee hit to drain damage from 2–5 nearby enemies in a radius (scales with stage), healing the gazer proportionally (15s cooldown).
  • Hemorrhage (passive): 15–40% chance per melee or spell hit to apply a bleed DoT to the target.

Blood Grubber

  • Blood Explosion: On death, detonates the accumulated blood pool (capped at 3× own max HP) split evenly among all monsters within 5 tiles as physical damage.
  • CHUNK (passive): On a lethal melee blow, absorbs 20% of the target's max HP as healing and stacks it into a blood pool for the death explosion; also grants +0.5 scalar damage bonus (cap 30).

Blood Sabertooth

  • Evasion Sap: On evading an attack: chance to instantly counterstrike (ApplySwiftCounterstrike) AND drain 5+Stage×2 HP from the attacker, healing self for the same amount.
  • Aggressor Fury (passive): Melee damage scales with the number of nearby aggressors: +5% per aggressor, capped at +30%.

Blood Worm

  • Syphon Blood: Fires a cone attack up to 6 tiles away, draining HP from all creatures hit (20s cooldown).
  • Affliction Bonus (passive): +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.

Blood Wyrm

  • Blood Leech: When near blood pools, absorbs up to 5 within a 5-tile range gaining 3–6% attack speed per pool absorbed (max 30%) for 5–10 seconds (25s cooldown).
  • Bleeding (passive): 20+Stage×2.5% chance per spell hit to apply a bleed DoT to the target (20s cooldown).

Bloodspine

  • Spine Volley: 10–35% chance on melee hit to fire 20–30 blood-quill projectiles in a wide cone (±60°) hitting up to 3 enemies within 7 tiles; 15+Stage×2.5% chance to apply a 3-tick bleed DoT per target hit (20s cooldown).
  • Lifesteal (passive): 35% max chance on melee hit to heal self for the full amount of damage dealt (6s cooldown).

Bloodstrider

  • Bloodrage: 35% max chance on melee hit to enter a bloodrage for 5–9.5 seconds, causing all hits to heal 5–15% of damage dealt (cooldown scales down with stage).
  • Double Strike: 10–30% chance on melee to immediately strike the target again; hits deal 1.5× damage during Bloodrage (3s cooldown).
  • Melee Splash (passive): 15–40% chance when surrounded by 2+ enemies to hit up to 2 additional enemies within 1 tile.

Bloodwarg

  • Berserk: 25% max chance on melee hit to enter a berserk rage for 8–18 seconds, gaining +30% damage at the cost of reduced healing received (30s cooldown).
  • Melee Splash (passive): 15–40% chance when surrounded by 2+ enemies to hit up to 2 additional enemies within 1 tile.

Corpse Purger

  • Purge: Fires up to 7 homing projectiles at the target (count scales with stage) with staggered delays, each dealing damage and applying a poison DoT.
  • Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).

Crimson Phoenix

  • Feather Attack: 35% max chance on melee or spell: targets up to 3 enemies within 6 tiles with 5 waves of crimson feather damage (20s cooldown).
  • Sanguine Vitality (passive): 75% max chance when casting spells on monsters to heal for 100% of the spell damage dealt (5s cooldown).

Crimson Ram

  • Gore Charge: 35% max chance on melee: charge forward up to 18 tiles applying a 3-tick bleed DoT along the path, dealing impact damage and knocking back the main target (15s cooldown).
  • Berserk (passive): When HP falls below 50%, gain 7.5–35% bonus melee damage (scales with stage).

Crimson Reaper

  • Blood Rain: Every 3rd spell cast releases a crimson rain in a cone around the target, dealing reduced hits to multiple enemies and healing the reaper.
  • Sanguine Surge (passive): Every 3rd spell hit heals the reaper for 35–75% of the spell damage dealt (scales with stage).

Gecko

  • Burst Speed: Executes 1–3 rapid strikes (scales with stage) repositioning after each hit to strike random surrounding targets (20s cooldown).
  • Cleave (passive): 25% chance when surrounded to hit up to ControlSlots nearby targets in the same swing (10s cooldown).

Raptor

  • Cleave Attack: On melee hit, immediately cleaves and hits up to ControlSlots nearby targets (20s cooldown).
  • Isolation Bonus (passive): Applies a DoT when attacking a non-isolated target; deals bonus damage to targets that are already bleeding, poisoned, or diseased.

Rotworm

  • Enhanced DoT: On melee hit, applies a stacking combination of bleed, disease, and poison effects (20s cooldown).
  • Affliction Bonus (passive): +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.

Sanguine Beetle

  • Corpse Devour: Absorbs nearby corpses within 2 tiles, restoring 5–25% of HitsMax per corpse consumed (scales with stage, 10s cooldown).
  • Pack Mule (passive): Carries a StrongBackpack, providing expanded pack animal storage.

Sanguine Bull

  • Blood Charge: Charges through enemies along its path to the target (up to 18 tiles), dealing DamageMax per step; at destination hits all in 3-tile radius for scaled damage and freezes them (10–20s cooldown).
  • Blood Shield (passive): 15% max chance when taking monster damage to activate a BloodShield (30s cooldown) that absorbs all incoming damage for 5+Stage×0.5 seconds then heals the crab for the total absorbed.

Sanguine Crab

  • Blood Spray: 30% max chance on melee hit to unleash an AoE blood spray (12–28s cooldown). If the crab's HP is below 50%, it heals for up to 75% of total damage dealt; otherwise it deals damage only.
  • Blood Shield (passive): Activates a BloodShield on melee hit (20–45s cooldown) that absorbs all incoming damage for 5+Stage×0.5 seconds, then heals the crab for the total absorbed.

Sanguine Harpy

  • Sanguine Spray: 25–50% chance on melee: fires a ranged AoE crimson spray hitting up to 3 targets within 3 tiles and applying a DoT (10s cooldown).
  • Blood Shield (passive): 10% base chance to reflect an incoming spell and heal self for 10–25% of max HP on reflect.

Sanguine Pincer

  • Reactive Armor: 15–45% chance when struck to absorb 25–75 damage from the next incoming melee hit (30s cooldown).
  • Blood Absorb (passive): Absorbs nearby blood pools to build up to a +30% damage bonus; after 10 seconds the bonus releases, healing 2.5% max HP per blood absorbed.

Sanguine Screecher

  • Crimson Dive: 10–35% chance on melee hit to spray 30–50 blood projectiles in a wide cone (±36°) hitting up to 3 enemies within 7 tiles; 15+Stage×2.5% chance to apply a 3-tick bleed DoT per target hit (12.5s cooldown).
  • Lifesteal (passive): 35% max chance on melee hit to heal self for the full amount of damage dealt (6s cooldown).

Sanguine Slime

  • Acid Surge: 10–45% chance on melee hit to sacrifice 5–15% of own max HP and deal 75–115% bonus physical damage to the target (10s cooldown).
  • Blood Absorption (passive): While moving, absorbs blood pools within 1 tile to heal for 2.5–12% of max HP per pool consumed.

Sanguine Spider

  • Crimson Burst: 10–35% chance on melee hit to strike up to 3 nearby enemies with arcane damage; applies a DoT to targets above 75% HP (17s cooldown).
  • Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).

Death (29)

Pet Slots Class Innate Ability Passive
Black Widow ★ 3 Mage Poison Immunity Webing Death Weave
Cave Bat 1 Assassin Evasion Shadow Pounce Lifesteal
Death Hiryu 3 Bruiser Mage Killer Bloodrage Aggressor Fury
Death Manticore 3 Bruiser Shadow Strike Soul Leech Siphon Blood
Death Reaper 3 Mage Mana Regen Soul Steal Spore Reflect
Death Sphynx 2 Mage Mage Killer Phantom Burst Spore Reflect
Deathcrawl Beetle 3 Bruiser Bleed Immunity Pestilent Pulse Acid Stings
Deathwing 2 Bruiser Shadow Strike Sand Spit Magic Resistance Debuff
Gazer 2 Mage Eldritch Power Arcane Erosion Spell Reflection
Gravewyrm 3 Dragon Disease Immunity Grave Miasma Undying Will
Hollowmaw Drake 2 Dragon Savagery Shadow Wave Death Blight
Nightbear ★ 1/2 Bruiser Critical Strike Blood Rage Umbral Tenacity
Nightmare 2 Bruiser Curse Immunity Sickness Arcane Erosion
Pestilent Ooze 1 Mage Poison Damage Pestilent Seep Death's Door
Pestilent Spider 3 Bruiser Disease Damage Pestilent Burst Spore Reflect
Plague Serpent 2 Mage Disease Immunity Corrupting Bile First Strike
Shadefrog 2 Assassin Shadow Strike Expunge Confusion
Shadow Drakeling ★ 2 Dragon Shadow Strike Blinding Strike First Blood
Shadow Great Hart 2 Bruiser Shadow Strike Rapid Flurry Shadow Regen
Shadow Predator 1 Assassin Shadow Strike Shadow Strike Shadow Regen
Shadow Raptor 2 Assassin Shadow Strike Flank Strike Shadow Regen
Shadow Snake 1 Assassin Savagery Death Dance First Blood
Shadow Wyrm ★ 3 Dragon Shadow Strike Shadow Step Lethal Venom
Skeletal Cat 2 Assassin Evasion Bleed Exploitation Regeneration
Skeletal Drake 3 Dragon Disease Immunity Death Pulse Disease Pulse
Skeletal Ram 2 Tank Absorption Charge Bone Shield
Skeletal Steed ★ 2 Bruiser Counter Attack Death DoT Unbroken Will
War Boar 2 Bruiser Critical Strike Charge As One
Warg 2 Assassin Hunting Party Finishing Blow Death Drive
Ability details: Death

Black Widow

  • Webing: Ranged web shot (>5 tiles) or close-range web spin: freezes the target for 3 seconds and applies poison scaled by stage (15s cooldown).
  • Death Weave (passive): +10+Stage×3% spell damage (max 40%) against targets below 50% HP.

Cave Bat

  • Shadow Pounce: On each melee hit, gains a 7.5–15% weapon damage and physical resistance buff for 10 seconds.
  • Lifesteal (passive): On melee damage to monsters, heals self for up to 50% bonus healing (scales with stage).

Death Hiryu

  • Bloodrage: 35% max chance on melee hit to enter a bloodrage for 5–9.5 seconds (5s + 0.5s×Stage); all hits during bloodrage heal 15–25% of damage dealt (20s cooldown).
  • Aggressor Fury (passive): Melee damage scales with the number of nearby aggressors: +5% per aggressor, capped at +30%.

Death Manticore

  • Soul Leech: On melee hit, leeches life from up to 5 nearby enemies for a total pool of 50+15×Stage HP (10–25s cooldown, scales with stage).
  • Siphon Blood (passive): 25% max chance on melee hit to drain damage from enemies around the primary target (radius scales with stage).

Death Reaper

  • Soul Steal: 30%/20% max chance on spell/melee hit to drain a life pool (50+Stage×15, max 500) split across up to 5 nearby monsters and heal self for each target (10–25s cooldown).
  • Spore Reflect (passive): When reflecting a spell, applies a 5-tick poison+disease DoT to the caster.

Death Sphynx

  • Phantom Burst: 10–40% chance on hit to open a 4–8s accumulation window; every hit during the window adds to a damage pool; when the window closes it detonates (30–65% of pool) on the target (15s cooldown).
  • Spore Reflect (passive): When reflecting a spell, applies a 5-tick poison+disease DoT to the caster.

Deathcrawl Beetle

  • Pestilent Pulse: 25% max chance on melee hit to release a pulse hitting up to 4 targets within 3–6 tiles with damage and a DoT (20s cooldown).
  • Acid Stings (passive): 5–15% chance per melee hit to reduce the target's physical resistance by 5–15% for 7 seconds.

Deathwing

  • Sand Spit: 10–35% chance on melee hit to spray 40–60 projectiles in a wide cone hitting up to 3 targets (25s cooldown).
  • Magic Resistance Debuff (passive): 1–15% chance when dealing spell damage to reduce the target's magic resistance by 1–15% for 12.5 seconds.

Gazer

  • Arcane Erosion: On melee or spell hit, reduces the target's magic resistance by 1–10% for 10 seconds (5s cooldown).
  • Spell Reflection (passive): 10–27.5% chance to reflect an incoming monster spell back at the caster.

Gravewyrm

  • Grave Miasma: 25% max chance on melee hit to call forth a bone storm: fires waves of grave bones hitting 2–6 nearby monsters within 2–6 tiles (scales with stage) for 1–3 ticks (18s cooldown).
  • Undying Will (passive): When killed, defies death and revives with 25% max HP; cooldown starts at 10 minutes and decreases by 30 seconds per stage (minimum ~5.5 min at stage 9).

Hollowmaw Drake

  • Shadow Wave: 15–35% chance on melee hit to exhale a wave of hollow shadow energy that passes through enemies in a line, dealing damage to up to 6 monsters hit (20s cooldown).
  • Death Blight (passive): On death, releases a final blight: applies a damage-over-time to up to 5 nearby monsters (5% of max HP + Stage damage per tick, 5 ticks).

Nightbear

  • Blood Rage: When damaging/damaged, chance to enter a blood rage which will apply on-hit bonus damage and life leech.
  • Umbral Tenacity (passive): When HP drops below 40%, 20–50% chance to activate a damage shield that absorbs 20+Stage×4 HP (max 60) from the next hit (20s cooldown).

Nightmare

  • Sickness: Applies a disease DoT to the target on melee hit (15s cooldown).
  • Arcane Erosion (passive): On melee or spell hit, reduces the target's magic resistance by 5–15% for 10 seconds (15s cooldown).

Pestilent Ooze

  • Pestilent Seep: 25% max chance on melee or spell hit to apply a 3-tick DoT to the target (15s cooldown, tracked separately per attack type).
  • Death's Door (passive): Outgoing melee and spell damage increases by up to +30% as the ooze's HP decreases — 0% bonus at full health, +30% at 0 HP.

Pestilent Spider

  • Pestilent Burst: 30% max chance on melee hit to unleash an AoE DoT burst hitting up to 4 nearby monsters within 4 tiles (18s cooldown).
  • Spore Reflect (passive): When reflecting a spell, applies a 5-tick poison+disease DoT to the caster.

Plague Serpent

  • Corrupting Bile: On melee hit, infects the primary with disease and spreads it to 1–2 nearby enemies.
  • First Strike (passive): +25–50% bonus damage when attacking targets that are at full HP.

Shadefrog

  • Expunge: 25% chance on melee hit to unleash a 5-wave blood/poison barrage on up to 4 nearby enemies within 6 tiles, 500ms between waves (20s cooldown).
  • Confusion (passive): 25% chance on melee hit to apply a 5–18s confusion debuff to the target (25s cooldown).

Shadow Drakeling

  • Blinding Strike: Deals 15–35% bonus damage on a first strike against a full HP target (+25% extra from stealth) and blinds the target for 3 seconds (20s cooldown).
  • First Blood (passive): Melee hits against targets at ≥95% HP deal up to +35% bonus damage (+25% extra from stealth).

Shadow Great Hart

  • Rapid Flurry: 25% chance on melee hit to execute 1–3 rapid teleporting strikes (scales with stage) on random targets within 3 tiles (20s cooldown).
  • Shadow Regen (passive): While hidden and out of combat, regenerates 2–5% of max HP every 3 seconds.

Shadow Predator

  • Shadow Strike: Accumulates a stealth bonus (+2%×Stage per step while hidden, capped at Stage×20%). The next melee hit consumes it all as a flat damage multiplier then resets to 0.
  • Shadow Regen (passive): Regenerates 1+Stage/3 HP per step taken while hidden.

Shadow Raptor

  • Flank Strike: When striking a target that is not facing toward the raptor, deals up to +40% bonus melee damage (scales with Stage).
  • Shadow Regen (passive): Regenerates 1+Stage/3 HP per step taken while hidden.

Shadow Snake

  • Death Dance: When the tamer's bard performs: applies WeaponDamage + WeaponSpeed buff (+5–30% each) for 5–15 seconds (30s cooldown after each trigger).
  • First Blood (passive): Melee hits against targets at ≥95% HP deal up to +50% bonus damage (scales with Stage).

Shadow Wyrm

  • Shadow Step: 20–25% chance to teleport to a location within 12 tiles and deal AoE damage on arrival (20s cooldown).
  • Lethal Venom (passive): 25% chance on melee hit to apply Lethal poison to the target (15s cooldown).

Skeletal Cat

  • Bleed Exploitation: +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.
  • Regeneration (passive): When out of combat, heals 5% of HitsMax per tick for up to 5 ticks (10–15s cooldown).

Skeletal Drake

  • Death Pulse: On melee hit or taking damage, fires 1–5 damage pulses (scales with stage) hitting up to 4 nearby enemies (20s cooldown).
  • Disease Pulse (passive): 20–22.5% chance per spell hit to apply a disease DoT to the target (20s cooldown).

Skeletal Ram

  • Charge: 35% chance to charge at the target, deal damage along the path, and knock back the primary target (15s cooldown).
  • Bone Shield (passive): On taking damage or melee hit, restores the protection shield to 50+Stage×15 HP (max 200, 20s cooldown).

Skeletal Steed

  • Death DoT: Applies a 5-tick DoT to the target on melee or spell damage (20s cooldown).
  • Unbroken Will (passive): +10–40% bonus melee damage that scales with missing HP (bonus active below 50% HP).

War Boar

  • Charge: 35% max chance to dash toward the target, dealing 2× damage along the path and at impact in a 1-tile radius; knocks back and freezes the primary target for 1 second (15s cooldown).
  • As One (passive): When the tamer attacks the same target: grants 7%, 14%, or 21% bonus melee damage based on proximity (1/2/3 tiles for melee, 2/4/6 for ranged weapons).

Warg

  • Finishing Blow: Melee damage scales 0–35% based on how low the target's HP is (bonus kicks in below 45% HP). Landing a killing blow heals self for 5% max HP.
  • Death Drive (passive): Gains +3% damage every 30 seconds while alive in combat (max +30%). Decays 3% per 30s out of combat. Resets on death.

Mystic (24)

Pet Slots Class Innate Ability Passive
Alpha Wolf 3 Bruiser Predator Alpha Howl Alpha Instinct
Arcane Feral 2 Bruiser Eldritch Power Melee Splash Magic Absorb
Arcane Imp 2 Mage Arcane Resonance Arcane Rebuke Arcane Surge
Arcane Predator 1 Assassin Predator Arcane Predation Predator's Fury
Arcane Slime 1 Assassin Shadow Strike Arcane Rebuke Arcane Erosion
Bake Kitsune 2 Bruiser Precision Tempest Surging Spells
Dryad 2 Mage Mana Regen Hypnotic Melody Nature Blooms
Eowmu ★ 2 Bruiser Eldritch Power Shocking Strike Reflect
Fey 1 Assassin Evasion Surge Arcane Resonance
Harpy 2 Bruiser Stamina Regen Feather Wing Burst Tailwind
Mystic Crab 3 Bruiser Eldritch Power Breed Brood Oceanic Shield
Mystic Kirin 2 Mage Arcane Resonance Mystic Lightning Arcane Momentum
Mystical Wyrm 3 Dragon Eldritch Power Arcane Volley Mana Drain
Nova Phoenix 3 Mage Ability Power Nova Burst Bard Restoration
Opal Drake 2 Dragon Mana Regen Calming Aura Hypnotic Melody
Primeval Mongbat ★ 1/2 Bruiser Eldritch Power Phantom Burst Void Drain
Rune Beetle 3 Tank Curse Immunity Rune Burst Runic Curses
Savage Turkey ★ 3 Bruiser Hunting Party Bleed DoT Corpse Devour
Spellweaver 2 Bruiser Spell Surging Spell Weave Weave Oscillation
Sphynx 2/3 Bruiser Eldritch Power Multicast Hypnotic Melody
Unicorn ★ 2 Mage Healing Received Surge Healing Arcane Mending
Veilhopper 1/2 Mage Eldritch Power Bard Exploitation Veil Resonance
Void Ant Lion 3 Bruiser Eldritch Power Void Echo Void Shield
Vorpal Dragon ★ 3 Dragon Immolate Spectral Blast Spectral Veil
Ability details: Mystic

Alpha Wolf

  • Alpha Howl: 15% max chance on melee hit to buff self and all owned UnchainedPets within 8 tiles with +25+Stage×2 Strength and Dexterity for 30+Stage×6 seconds (25s cooldown).
  • Alpha Instinct (passive): When this wolf has the highest current HP among the owner's UnchainedPets within 16 tiles, gains +3%×Stage bonus melee damage (up to +30%).

Arcane Feral

  • Melee Splash: When surrounded by 2+ enemies, 15–40% chance to splash the current attack onto up to 2 additional enemies within 1 tile.
  • Magic Absorb (passive): 10–30% chance on melee or spell hit to gain 5–15 magic absorb (cap 100). Absorb decays by 3 per tick while out of combat.

Arcane Imp

  • Arcane Rebuke: 15–45% chance to reflect an incoming monster spell back at the caster and recover 5+Stage×3 mana (20s cooldown).
  • Arcane Surge (passive): Every 3rd spell hit deals +30% bonus spell damage and restores 15% of the imp's mana.

Arcane Predator

  • Arcane Predation: On melee hit (8s cooldown): below 50% HP, heals self for 30% of base damage; otherwise saps up to 20% of the target's max mana and restores it to self.
  • Predator's Fury (passive): Each melee hit stacks up to +30% bonus damage (scales with Stage). On the 10th hit, resets the counter and unleashes a lightning strike dealing max damage to the target.

Arcane Slime

  • Arcane Rebuke: 15–45% chance to reflect an incoming monster spell and recover mana (20s cooldown).
  • Arcane Erosion (passive): On melee or spell hit, applies a 2.5–7.5% magic resistance debuff to the target for 10 seconds (12.5s cooldown).

Bake Kitsune

  • Tempest: 25% max chance on melee hit to fire 5 sequential lightning bolts at random enemies within a 6-tile radius; each bolt deals 15% less damage than the previous (20s cooldown).
  • Surging Spells (passive): 10–37.5% chance to reflect an incoming monster spell back at the caster (scales with stage).

Dryad

  • Hypnotic Melody: Triggered by the tamer performing a barding skill: grants Multicasting and Surging Spells for 15 seconds.
  • Nature Blooms (passive): Every 10 hits on monsters, heals up to 3 nearby allies within 6 tiles for 5% of their max HP each.

Eowmu

  • Shocking Strike: 35% chance on melee or spell hit to freeze the target for 2 seconds and deal bonus damage scaled by stage (8s cooldown).
  • Reflect (passive): 7–25% chance to reflect an incoming monster spell back at the caster with bonus damage (10s cooldown).

Fey

  • Surge: On melee or spell hit, fully restores own mana, grants Multicasting and 5 Surging Spells, and deals a hit of damage to the trigger target (20s cooldown).
  • Arcane Resonance (passive): Each spell hit adds +0.03 to a spell damage bonus (cap 10–30%, scales with stage). At cap, triggers resonance: restores 25% max mana and resets the bonus.

Harpy

  • Feather Wing Burst: 25% max chance on melee hit to release a 5-tick AoE attack hitting up to 5 enemies within 6 tiles; each tick deals 25% less damage than the previous (20s cooldown).
  • Tailwind (passive): 25% max chance on melee or spell hit to grant the tamer a 10–20% attack speed buff for 10 seconds (20s cooldown).

Mystic Crab

  • Breed Brood: 25% chance on melee to spawn 1–3 crablings (max 3–5 total brood at once, 30s cooldown). Consuming an injured broodling (<30% HP) heals the crab for 2× their HP.
  • Oceanic Shield (passive): Reflects incoming monster spells and heals self for 5–25% of HitsMax on each reflect (15s cooldown).

Mystic Kirin

  • Mystic Lightning: 25% max chance on melee or spell hit to strike with 1–3 lightning bolts (3 bolts at 75–100% mana, 2 at 50–75%, 1 below 50%; 10s cooldown).
  • Arcane Momentum (passive): Each spell hit stacks +0.5+Stage×0.25% casting speed and +5+Stage×2.5% spell damage (both cap at 30); each cap resets its own counter independently.

Mystical Wyrm

  • Arcane Volley: 10–35% chance on melee hit to target 3 random monsters within a 6-tile radius and deal spell damage to each (17s cooldown).
  • Mana Drain (passive): When taking spell damage from monsters, absorbs 15–40% of the damage as mana instead of HP loss (scales with stage).

Nova Phoenix

  • Nova Burst: 10–35% chance on melee hit to release a nova AoE hitting up to 4 enemies within 5 tiles (20s cooldown).
  • Bard Restoration (passive): After the tamer's bard performs 4–6 times, restores 25–50% of max HP, mana, and stamina if below 75% HP (10s cooldown).

Opal Drake

  • Calming Aura: On melee or spell hit: pacifies small monsters for 5 seconds or deals damage to others (20s cooldown).
  • Hypnotic Melody (passive): Triggered by the tamer performing a barding skill: heals self over 3–6 ticks at 5% of max HP per tick (15s cooldown).

Primeval Mongbat

  • Phantom Burst: Accumulates damage over a 4–8s window (scales with stage); upon triggering releases 30–65% of the accumulated total as a burst on all hits (15s cooldown).
  • Void Drain (passive): 15–40% chance to drain 5+Stage×3 mana and HP per hit from the target (8s cooldown).

Rune Beetle

  • Rune Burst: Accumulates damage on melee attacks; when the threshold is reached (5000−(stage+1)×200, min 2000), releases an AoE rune explosion in a 4–5 tile radius hitting up to 5 enemies for one-third of accumulated damage each.
  • Runic Curses (passive): 10–30% chance when taking damage from monsters to apply a DoT on the attacker (10s cooldown).

Savage Turkey

  • Bleed DoT: Applies a 3-tick bleed DoT when the attack speed bonus reaches 0.5; rate of stack accumulation is doubled when below 30% HP.
  • Corpse Devour (passive): 10–25% chance every 10 seconds to consume a nearby corpse and restore 10–25% of max HP.

Spellweaver

  • Spell Weave: 35% max chance on spell hit to enable Multicasting (fires a second spell) for that cast (15s cooldown).
  • Weave Oscillation (passive): Each melee or spell hit increments ScalarBonus by 0.5+Stage×0.25, oscillating between 0 and 30; at 30 it resets to 0.

Sphynx

  • Multicast: 10–35% chance on spell hit to instantly cast the same spell a second time at no mana cost (15s cooldown).
  • Hypnotic Melody (passive): When the tamer performs a barding skill within 12 tiles, grants the sphynx a 5–25% attack speed and accuracy bonus for 5–12.5 seconds.

Unicorn

  • Surge Healing: 20–50% chance on spell or melee hit to heal self for 7.5–25% of damage dealt and heal up to 5 nearby allies (priority: tamer > party > others, 20s cooldown).
  • Arcane Mending (passive): 20–50% chance per spell hit to additionally heal self and nearby allies for 7.5–25% of the spell damage dealt.

Veilhopper

  • Bard Exploitation: 10–35% chance on melee hit: if target is pacified by barding, applies bardstuck; otherwise deals 15–40% bonus melee damage (15s cooldown).
  • Veil Resonance (passive): When healed by the tamer's spell, bounces 1.5× the healing amount as damage to up to ControlSlots+1 nearby enemies within 6 tiles.

Void Ant Lion

  • Void Echo: 35% max chance on spell hit to enable Multicasting for that cast (15s cooldown).
  • Void Shield (passive): 15% max chance on melee hit to activate a VoidShield (20–45s cooldown) that tracks all damage received for 6+Stage×0.5 seconds and returns 40–75% of it to attackers when it detonates.

Vorpal Dragon

  • Spectral Blast: 25% chance on melee hit to fire a line of spectral energy at the target, dealing damage to all creatures in its path (20s cooldown).
  • Spectral Veil (passive): 10–40% chance to reflect an incoming monster spell back at the caster (15s cooldown).

Earth (21)

Pet Slots Class Innate Ability Passive
Basilisk 2 Bruiser Savagery Stone Spray Directional Bonus, Directional Mitigation
Brown Bear 1 Tank HP Regen Mauling Endurance
Cave Bear 1 Assassin Counter Attack Bleed Attack Pack Diversity
Cave Kepetch 1 Assassin Poison Damage Predator Sense Affliction Predator
Dust Lurker 3 Bruiser Savagery Pestilence Spray Stone Shield
Earth Wyrm 3 Dragon HP Regen Seismic Slam Earthwell Revival
Earthcrawler 3 Tank Tank Fortitude Crystallize Rocky Carapace
Forest Spirit 2 Mage Mana Regen Forest Bloom High HP Bonus
Giant Rat 1 Assassin Pack Synergy Disease Reflection Diseased Advantage
Great Hart 2 Bruiser Stamina Regen Quicken Flanking
Great Plains Wolf 1 Assassin Savagery Pack Fury Menagerie Alter
Grubber 3 Bruiser Tank Fortitude Executioner Strike Stamina Regeneration
Mountain Ox 3 Tank Tank Fortitude Charge Warlord Fury
Robust Bull ★ 3 Tank Tank Fortitude Taunt Ironclad Wrath
Sabertooth 2 Bruiser Savagery Cleave Execution Strike
Scarab Beetle 2 Tank Absorption Carapace Pack Mule
Squirrel 1 Assassin Savagery Bard Invigoration Berserker
Triceratops ★ 3 Tank Tank Fortitude Charge Cleave
Vollem 2 Dragon Precision Special Attack Damage Absorption
Vulture 2 Assassin Disease Immunity Corpse Devour Poison Eater
Young Cu Sidhe 3 Tank HP Regen Bleed Attack Enrage
Ability details: Earth

Basilisk

  • Stone Spray: 25% max chance on melee hit to fire stone shards in a cone 3–8 tiles long, hitting multiple enemies for 30–100% damage and applying a freeze (20s cooldown).
  • Directional Bonus (passive): +15–30% bonus damage to enemies that are not facing the basilisk.
  • Directional Mitigation (passive): 10–25% damage reduction from incoming melee and spell attacks made by enemies not facing the basilisk.

Brown Bear

  • Mauling: Each consecutive melee hit stacks +5% bonus damage (max +30%). At the cap, freezes the target for 0.5 seconds and resets the counter.
  • Endurance (passive): When near-fatal damage is taken, survives with 25% HP and gains 25–50% magic and physical resistance for 5 seconds (once per 20 seconds).

Cave Bear

  • Bleed Attack: Applies a bleed DoT to the target on melee hit (15s cooldown).
  • Pack Diversity (passive): Deals up to +40% bonus melee damage scaled by the number of distinct pet types controlled by the tamer.

Cave Kepetch

  • Predator Sense: 25% max chance on melee hit to activate a timed mode (6–15s, 30s cooldown): heals 10–20% of raw damage on each hit and deals up to +35% bonus damage to Poisoned, Bleeding, or Diseased targets.
  • Affliction Predator (passive): +10–20% bonus damage against targets that are bleeding, diseased, or poisoned (15% base + 2% per stage, capped at 20%).

Dust Lurker

  • Pestilence Spray: 25% max chance on melee hit to spray a poison cone (2–5 tile radius) applying Greater poison and dealing damage to all enemies hit (15s cooldown).
  • Stone Shield (passive): Every 10 hits received, raises a protection shield on the tamer for 75–125+Stage×10 HP (max 250, 20s cooldown).

Earth Wyrm

  • Seismic Slam: Damages everything in front of the wyrm, the size of the slam increases with the wyrms stage.
  • Earthwell Revival (passive): When near death, revives once with 15+Stage×5% HP (max 25%) shield AND health - if the 10-minute cooldown has elapsed.

Earthcrawler

  • Crystallize: 10–35% chance on melee hit to deal 5 ticks of damage in a 6-tile radius to up to 5 targets, each tick decaying by 25% (10–40s cooldown, scales with stage).
  • Rocky Carapace (passive): When struck, fires stone shards back at the attacker dealing 50–100% of the damage received as retaliation.

Forest Spirit

  • Forest Bloom: Heals up to 4 nearby allies within 6 tiles: players heal 5–15% of max HP, pets heal 10–20% of max HP (10–30s cooldown, scales with stage).
  • High HP Bonus (passive): +15–16% bonus melee damage when the reaper is above 80% HP.

Giant Rat

  • Disease Reflection: Reflects an incoming monster spell back at the caster and applies a 3-tick disease DoT on them (15s cooldown).
  • Diseased Advantage (passive): +15–30% bonus melee damage against targets that are diseased, bleeding, or poisoned.

Great Hart

  • Quicken: 25% on melee / 5% on taking damage: gains 15–30% weapon accuracy and attack speed for 10 seconds and restores stamina (20s cooldown).
  • Flanking (passive): +15–27.5% bonus melee damage when the tamer is within range.

Great Plains Wolf

  • Pack Fury: 25% max chance on melee hit to enter IsBerserk mode for 8–20 seconds (30s cooldown).
  • Menagerie Alter (passive): Outgoing melee damage gains +7% per unique UnchainedPet lineage controlled by the tamer nearby (up to +35%).

Grubber

  • Executioner Strike: Deals 2× damage to full HP targets; bonus scales with the target's missing HP and can execute targets outright below 25% HP.
  • Stamina Regeneration (passive): Restores 5+Stage stamina per step while controlled.

Mountain Ox

  • Charge: Dashes in a line toward the target dealing path damage, ending with a 3-tile AoE slam; grants the tamer 7.5–15% weapon damage and physical resistance for 10 seconds (15s cooldown).
  • Warlord Fury (passive): Melee damage increases by 8–8.8% for each additional enemy within 12 tiles (up to +75% cap).

Robust Bull

  • Taunt: 5% chance when taking or dealing damage to force nearby enemies to target self and gain 25–50% physical and magic resistance for 7 seconds (20s cooldown).
  • Ironclad Wrath (passive): +5–30% bonus melee damage while HP is above 70% (scales with stage).

Sabertooth

  • Cleave: 25% chance when surrounded to hit up to 3 nearby enemies in the same swing (15s cooldown).
  • Execution Strike (passive): Deals 2× damage when the target is below 30% HP and applies a DoT (20s cooldown).

Scarab Beetle

  • Carapace: When taking damage, gains 10–30% magic and physical resistance for 15 seconds (30s cooldown).
  • Pack Mule (passive): Carries a StrongBackpack, providing expanded pack animal storage.

Squirrel

  • Bard Invigoration: When the tamer's bard performs: 25–75% chance (scales with Stage) to restore 20–40% of max HP and fully refill stamina (20–45s cooldown).
  • Berserker (passive): 25% max chance on melee hit to enter IsBerserk mode for 8–20 seconds (30s cooldown).

Triceratops

  • Charge: 35% max chance on combat to dash to the target, dealing 2× damage to everything in the path and at impact (15s cooldown).
  • Cleave (passive): 25% chance when surrounded by 2+ enemies to cleave and hit up to 3 nearby targets (10s cooldown).

Vollem

  • Special Attack: Every 20 seconds, randomly executes one of: Paralyze (3s freeze), Poison (level scales with stage), Double Strike, or Bleed DoT.
  • Damage Absorption (passive): While within 2 tiles of the tamer, absorbs 5–20% of all incoming damage directed at the tamer.

Vulture

  • Corpse Devour: 10–35% chance every 10 seconds to move to a nearby corpse, consume it (converting it to bones), and restore 10–25% of max HP.
  • Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–25% of missing HP.

Young Cu Sidhe

  • Bleed Attack: Applies a bleed DoT to the target on melee hit (15s cooldown).
  • Enrage (passive): 25% on melee hit / 5% on taking damage: gains 15–30% weapon damage and attack speed for 10 seconds (20s cooldown).

Noxious (23)

Pet Slots Class Innate Ability Passive
Blightmare 2 Assassin Poison Immunity Blight Strike Final Blight
Blightworm 1 Assassin Savagery Bloodrage Menagerie Alter
Carrion Bat 1/2 Bruiser Disease Immunity Plague Bite Spell Reflection, Devour
Deathcrawler ★ 3 Bruiser Poison Immunity Bug Exhale Affliction Damage
Dread Spider 2 Mage Eldritch Power Plaguestriker Poison Eater
Dreadspine ★ 2 Bruiser Poison Immunity Cone Swipe Quill Retaliation
Giant Serpent 2 Bruiser Poison Immunity Constrict Plague Mastery
Hiryu 3 Tank Absorption Virulent Blast True Bonds
Inkmaw 3 Mage/Bruiser Poison Immunity Ink Burst Toxic Surge
Myrmidex Drone ★ 3 Bruiser Bleed Immunity Poison Eater Intoxication
Nox Lizard 3 Assassin Poison Damage Nox Rectangle Blast Nox Spine Strike
Nox Terathan 2 Bruiser Poison Immunity Venom Snap Affliction Predator
Otyugh 3 Bruiser Poison Immunity Explosive Eruption Foul Feast
Primeval Spiderling ★ 3 Bruiser Poison Immunity Rectangle Blast Poison Eater
Robust Slime 1 Assassin Bleed Immunity Infect Acid Sting
Swamp Worm 2 Tank Poison Immunity Sand Spit Corpse Devour
Terathan Drone 2 Bruiser Poison Immunity Genesis Pulse Venom Charge
Umbral Spider 3 Bruiser Ranged Fury Venom Burst Arcane Momentum
Venomous Grubber 3 Bruiser Poison Immunity Parasite Burst Melee Splash
Venomvulture 2 Assassin Disease Immunity Pestilent Cloud Poison Eater
Young Scorpion 1 Bruiser Precision Paralytic Sting, Venom Poison Eater
Young Swamp Dragon 3 Dragon Poison Immunity Wildfire Burst Corrosion Strikes
Young Swamp Drake 2 Dragon Disease Immunity Toxic Swipe Siphon Venom
Ability details: Noxious

Blightmare

  • Blight Strike: 10–35% chance on melee or spell hit to deal bonus damage scaled by the target's missing HP — the lower their health, the higher the multiplier (up to 1.5×, 10s cooldown).
  • Final Blight (passive): On death, releases a plague pulse that applies a DoT dealing 5% of max HP per tick to up to 5 nearby enemies.

Blightworm

  • Bloodrage: 25% max chance on melee hit to enter a bloodrage for 5–9.5 seconds (5s + 0.5s×Stage); all hits during bloodrage heal 15–25% of damage dealt (cooldown: 25s − Stage).
  • Menagerie Alter (passive): Outgoing melee damage gains +7% per unique UnchainedPet lineage controlled by the tamer nearby (up to +35%).

Carrion Bat

  • Plague Bite: 25–50% chance on melee hit to apply a 3-tick disease DoT to the target (15s cooldown).
  • Spell Reflection (passive): 25–50% chance to reflect an incoming monster spell back at the caster and apply a 3-tick disease DoT on them (15s cooldown).
  • Devour (passive): 25% chance every 15 seconds to consume a nearby corpse and restore 10–25% of max HP.

Deathcrawler

  • Bug Exhale: 25% chance on melee hit to spray poisonous bugs in a line toward the target, dealing damage to all creatures in the path (20s cooldown).
  • Affliction Damage (passive): +10–30% bonus melee damage against targets that are bleeding, poisoned, or diseased.

Dread Spider

  • Plaguestriker: +5–15% bonus damage against targets that are diseased, bleeding, or poisoned (applies to melee and spell hits).
  • Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).

Dreadspine

  • Cone Swipe: 25% chance on melee hit to execute a 60-degree cone attack dealing damage to all in a 2+Stage/5×2 tile arc (20s cooldown).
  • Quill Retaliation (passive): 15–30% chance when struck in melee to apply a DoT to the attacker (15s cooldown).

Giant Serpent

  • Constrict: Deals damage on melee hit; freezes mini-sized targets for 1.5 seconds (10s cooldown).
  • Plague Mastery (passive): +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.

Hiryu

  • Virulent Blast: Sprays 40–60 projectiles with a poison particle effect hitting up to 3 targets; when ridden the blast originates from the rider's position (20s on foot / 15s when ridden cd).
  • True Bonds (passive): The rider gains up to 30% melee damage (Scales with pet stage).

Inkmaw

  • Ink Burst: 30% chance on melee hit to release an AoE ink ring in a 3-tile radius, blinding OR confusing (50/50) up to 3 nearby enemies for 4–12s and dealing bonus damage (18s cooldown).
  • Toxic Surge (passive): 35% chance on spell hit to apply a 5-tick poison DoT to the target (12s cooldown).

Myrmidex Drone

  • Poison Eater: 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).
  • Intoxication (passive): After every 10 melee hits, applies an intoxicated debuff to the target. Each hit passively stacks +2.5% attack speed, resetting on trigger.

Nox Lizard

  • Nox Rectangle Blast: 25% chance on melee hit to fire a wide noxious blast rectangle toward the target (6 tiles deep, 2–5 wide), dealing poison damage to all creatures in the path with staggered delays (15–20s cooldown).
  • Nox Spine Strike (passive): 25% chance on melee hit to launch 3+Stage (max 12) venom spine projectiles in a high arc; each deals scaled poison damage; the final spine applies a 3-tick poison DoT to the target (15–20s cooldown).

Nox Terathan

  • Venom Snap: 30% chance on melee hit to apply a confusion debuff (5–15s duration scales with stage) to the target, causing erratic behavior (25s cooldown).
  • Affliction Predator (passive): +10–30% bonus damage against targets that are bleeding, diseased, or poisoned (10% base + 2% per stage, capped at 30%).

Otyugh

  • Explosive Eruption: Fires 3–6 pulse explosions 500ms apart (count scales with stage) hitting up to 6 targets with mixed fire/poison damage; the first 3 targets are also poisoned (10s cooldown).
  • Foul Feast (passive): 15–45% chance when a poison tick resolves to heal self for 15–50% of the tick damage dealt (3s cooldown).

Primeval Spiderling

  • Rectangle Blast: 25% chance on melee hit to fire a 3–8 tile directional blast toward the target, dealing damage to all creatures in the path (max 5 per point, 20s cooldown).
  • Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).

Robust Slime

  • Infect: On melee hit, applies poison and a stacking poison malus (Stage × min(Stage×0.01, 0.20)) to the target (15s cooldown).
  • Acid Sting (passive): On melee hit or when near-fatal damage is taken, applies a 5–15% physical resistance debuff to the target for 7 seconds (12s cooldown).

Swamp Worm

  • Sand Spit: Close range (≤3 tiles): fires a poison cone spray hitting up to 4 enemies with 15% chance per target to apply a 5-tick combined DoT (10s cooldown). At range: spits 3 projectiles with 10% chance to apply Greater poison on impact (2.5s cooldown).
  • Corpse Devour (passive): While moving, consumes small corpses within 2 tiles and restores 10–25% of max HP per corpse consumed (10s cooldown).

Terathan Drone

  • Genesis Pulse: 5–25% chance (scales with stage) to draw from missing HP and heal self for 5–30% of the deficit (5–18s cooldown, scales with stage).
  • Venom Charge (passive): Each melee hit stacks 1–3% bonus damage; once the 27%+ threshold is reached, deals a bonus burst and resets the counter.

Umbral Spider

  • Venom Burst: Chance to spray venom projectiles at the target with chance to apply a 3-tick DoT.
  • Arcane Momentum (passive): Each spell hit adds 0.005+Stage×0.0025 to CastingSpeedBonus (capped at 30%); at cap, resets to 0 with a visual burst.

Venomous Grubber

  • Parasite Burst: 10–35% chance on melee hit to trigger expanding poison rings, apply a 5-tick disease DoT to the primary, and splash a noxious cloud to 3 nearby enemies (20s cooldown).
  • Melee Splash (passive): 15–40% chance per melee hit to splash hits onto up to 2 additional enemies within 1 tile when surrounded (8s cooldown).

Venomvulture

  • Pestilent Cloud: 10–35% chance on melee hit to apply a 3-tick disease DoT to the primary and splash a noxious cloud to 2 nearby enemies (20s cooldown).
  • Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).

Young Scorpion

  • Paralytic Sting: Every 10 melee hits, freezes the target for 1.0+Stage×0.3 seconds (max 3 seconds).
  • Venom: If the target is already poisoned: deals double damage. If not: applies poison scaled by stage (20s cooldown).
  • Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).

Young Swamp Dragon

  • Wildfire Burst: 10–35% chance on melee hit to apply poison to 2–4 nearby targets in a 2–4 tile radius; poison level scales with stage (Lethal stage 7+, Deadly stage 4–6, Greater stage ≤3, 20s cooldown).
  • Corrosion Strikes (passive): On melee hit, applies a 5–15% physical resistance debuff to the target for 7 seconds (15s cooldown).

Young Swamp Drake

  • Toxic Swipe: 25% max chance on melee hit to execute a cone attack whose width and length scale with stage (2+stage/5×2 tiles, 15s cooldown).
  • Siphon Venom (passive): If the target is poisoned: heals self for the damage dealt. If not poisoned: deals bonus damage and applies poison to the target (12s cooldown).