Unchained Pet List¶
All Unchained pets by type. The table gives a quick overview; open Ability details under each type for the full descriptions.
- Slots: "1/2" means it's rolled at random when the pet spawns.
- Innate: the pet gets that mastery at +1 tier for free.
- Hybrids (marked with a second type) can use relics from both lineages.
- ★ = event pet.
Molten (23)¶
| Pet | Slots | Class | Innate | Ability | Passive |
|---|---|---|---|---|---|
| Ash Unicorn | 2 | Mage | Immolate | Solar Flare, Firestrike | Pyromaniac |
| Ashen Muck | 2 | Tank | Tank Fortitude | Magma Crash | Molten Shell |
| Bonfire Wisp ★ | 2 | Mage | Immolate | Fire Damage | Cinder Shell |
| Ember Beetle | 3 | Mage | Immolate | Eruption | Flamestrike Burst |
| Emberfrog | 1/2 | Bruiser | Immolate | Immolate Reaction | Flamestrike |
| Fire Scorpion | 2 | Tank | Tank Fortitude | Scorching Sting | Molten Carapace Burst |
| Firemane | 2 | Bruiser | Immolate | Firebreath | Inferno Charge |
| Hell Hound | 2 | Bruiser | Savagery | Firebreath | Infernal Strikes |
| Hellrazor ★ | 2 | Assassin | Immolate | Spike Fend | Cinder Shell |
| Infernal Gazer | 3 | Mage | Immolate | Meteor Swarm | Infernal Surge |
| Infernal Imp ★ | 2 | Assassin | Eldritch Power | Fire Burst | Hellfire Conduit |
| Lava Lizard | 2 | Mage | Immolate | Stygian Burst | Molten Scales |
| Manticore | 3 | Bruiser | Predator | Dragon Breath | Sanguine Flame |
| Molten Crawler | 3 | Tank | Tank Fortitude | Charge | Firestrike |
| Molten Drake | 2 | Dragon | Savagery | Molten Flames Beam | Scorching Strikes |
| Molten Dryad | 2 | Mage | Immolate | Burning Blossom | Sanguine Flame |
| Molten Harpy | 2 | Bruiser | Immolate | Feather Wing Burst | Infernal Shielding |
| Molten Mongbat | 1 | Assassin | Evasion | Firestrike | Pyromaniac |
| Phoenix | 2 | Mage | Mana Regen | Fireball Volley | Phoenix Revival |
| Saberdrake | 3 | Bruiser | Immolate | Fireball Barrage | Burning Touch |
| Volcanic Vollem | 2 | Tank | Immolate | Magma Shell | Molten Resolve |
| Young Arachdrake ★ + Noxious | 3 | Dragon | Predator | Brood Genesis | Nature Selection |
| Young Molten Dragon | 3 | Dragon | Savagery | Infernal AoE | Infernal Shield |
Ability details: Molten
Ash Unicorn
- Solar Flare: 10–35% chance on melee hit to trigger a fire explosion in a 3-tile radius hitting up to 4 enemies (20s cooldown).
- Firestrike: 15–45% chance per melee hit to apply burning and deal 25–75% bonus fire damage.
- Pyromaniac (passive): Incoming fire spells (Fireball, Explosion, Flamestrike) heal the unicorn instead of dealing damage, converting 25–75% of the damage to HP.
Ashen Muck
- Magma Crash: 10–35% chance on melee hit to slam the target area with two expanding lava rings hitting up to 3 nearby enemies, applying burning to all targets (20s cooldown).
- Molten Shell (passive): Incoming fire spells (Fireball, Explosion, Flamestrike) heal the muck for 15–40% of the damage they would have dealt instead of dealing damage (scales with stage).
Bonfire Wisp
- Fire Damage: 10–40% chance on melee or spell hit to apply burning and deal 20–75% bonus fire damage.
- Cinder Shell (passive): 15–40% chance when struck in melee to reflect the full melee damage back to the attacker (8s cooldown).
Ember Beetle
- Eruption: 10–35% chance on melee hit or when taking damage to release an AoE explosion in a 3-tile radius hitting up to 3 enemies (15s cooldown).
- Flamestrike Burst (passive): 15–45% chance per melee hit to deal bonus fire damage and apply burning to the target (10s cooldown).
Emberfrog
- Immolate Reaction: 10–40% chance when taking damage from a monster to retaliate with a fire damage burst and apply burning to the attacker.
- Flamestrike (passive): 25–55% chance per melee hit to deal bonus fire damage and apply burning to the target (10s cooldown).
Fire Scorpion
- Scorching Sting: 10–35% chance on melee hit to deal bonus fire damage, set the target burning, and apply a burn DoT via ApplyBurn (20s cooldown).
- Molten Carapace Burst (passive): 15% max chance when taking damage to erupt in lava rings hitting up to 4 nearby enemies and applying burning to all targets (15s cooldown).
Firemane
- Firebreath: 10–35% chance on melee hit to spray 40–60 projectiles in a wide cone hitting up to 3 targets (15s cooldown).
- Inferno Charge (passive): Movement builds fire charges (max 100); at full charge the next attack triggers Inferno Ready. Passively grants +20% damage against burning targets.
Hell Hound
- Firebreath: Sprays 40–60 fire projectiles in a wide cone hitting up to 3 targets (15s cooldown).
- Infernal Strikes (passive): Every 10th melee hit triggers 1–4 rapid follow-up strikes scaled by stage (capped at 4× multiplier).
Hellrazor
- Spike Fend: Every 15th melee hit triggers an AoE spike explosion in a 6-tile radius (up to 3 targets) released in 5 waves with 500ms delays.
- Cinder Shell (passive): 15–40% chance when struck in melee to reflect the full melee damage back to the attacker (8s cooldown).
Infernal Gazer
- Meteor Swarm: Calls down 2–4 meteors per tick over 3–10 ticks (scales with stage); each meteor hits up to 3 targets on impact.
- Infernal Surge (passive): When hit by a fire spell, boosts spell damage by 25–50% and applies burning to the attacker (10s cooldown).
Infernal Imp
- Fire Burst: 10–40% chance on melee hit, spell hit, or when taking damage to deal bonus fire damage and apply burning (10s cooldown).
- Hellfire Conduit (passive): 10–40% chance per spell hit to apply burning to the target.
Lava Lizard
- Stygian Burst: Fires 15–30+Stage lava fireballs in a radial pattern creating 2–4 lava fields; AoE damage triggers in a 3-tile radius at impact after a delay.
- Molten Scales (passive): Incoming fire spells heal the lava lizard for 15–35% of the damage they would have dealt (scales with stage).
Manticore
- Dragon Breath: On melee hit, fires a cone attack up to 6 tiles, applying poison and dealing damage that scales by 1.0+0.1×Stage.
- Sanguine Flame (passive): Incoming fire spells heal the manticore for 35–75% of the damage they would have dealt.
Molten Crawler
- Charge: Dashes toward the target, dealing damage to anything in the path and releasing a 3-tile AoE slam at the destination, leaving lava fields (15s cooldown).
- Firestrike (passive): 20–50% chance per melee hit to apply burning to the target (10s cooldown).
Molten Drake
- Molten Flames Beam: 25% max chance to fire a directional beam of fire projectiles up to 8 tiles, leaving fire fields and dealing damage to all creatures hit (20s cooldown).
- Scorching Strikes (passive): If the target is burning: deals 5+Stage×3% bonus damage and extinguishes the fire. If not burning: 10+Stage% chance to ignite the target (5s cooldown).
Molten Dryad
- Burning Blossom: On spell hit, scatters ignited petals onto the primary target and up to 3 nearby enemies, applying burning (20s cooldown).
- Sanguine Flame (passive): Fire spells heal the dryad for 35–75% of the spell damage dealt.
Molten Harpy
- Feather Wing Burst: 25% max chance on melee hit to release 5 waves of feather AoE attacks (500ms apart) hitting up to 5 targets within 6 tiles; each wave deals 25% less than the previous (15s cooldown).
- Infernal Shielding (passive): 25% max chance on taking damage from a monster to activate an infernal shield for 10 seconds (20s cooldown).
Molten Mongbat
- Firestrike: Stage×5% chance per melee hit to apply burning to the target (10s cooldown).
- Pyromaniac (passive): Incoming fire spells (Fireball, Explosion, Flamestrike) heal the mongbat for 25+Stage×5% of the damage they would have dealt (max 75%).
Phoenix
- Fireball Volley: 25% max chance on melee or spell hit to fire 3–6 fireballs (scales with stage) creating fire fields on impact (20s cooldown).
- Phoenix Revival (passive): When near death, revives once with 10+Stage×5% HP (max 60%) if the 10-minute cooldown has elapsed.
Saberdrake
- Fireball Barrage: Fires 5–10+Stage fireballs in 4 strike waves over 0.6 seconds; the first hit deals 1.5× damage; 35% chance to create fire fields on impact (15–20s cooldown).
- Burning Touch (passive): 5 strikes on the same target will ignite and damage the enemy.
Volcanic Vollem
- Magma Shell: Every 5 melee hits erupts in lava rings, deals 10% of the target's max HP as fire damage, applies a 5-tick burn DoT, and splashes to 4 nearby enemies in a 3-tile radius (18s cooldown).
- Molten Resolve (passive): Stacks +3% damage bonus every 30 seconds while alive (max +30%). Decays 3% per 30s out of combat. Resets on death.
Young Arachdrake
- Brood Genesis: 25% chance on melee hit to spawn 1–3 spiderling broodlings (max 5 total; 30s cooldown). Consuming an injured broodling (<30% HP) heals self for 2× their current HP.
- Nature Selection (passive): Chances to devour weak broodlings to heal itself with a possibility of spawn another spiderling.
Young Molten Dragon
- Infernal AoE: 10–35% chance on melee hit to erupt in 3 rings of fire, applying burning to the primary and splashing to up to 3 nearby enemies with reduced damage (20s cooldown).
- Infernal Shield (passive): 25% chance when taking 5+ damage to raise a 5-second damage absorption shield on self (15s cooldown).
Aero (26)¶
| Pet | Slots | Class | Innate | Ability | Passive |
|---|---|---|---|---|---|
| Aero Flesh Renderer | 3 | Tank | Absorption | Protection Bubble | Massacre |
| Aero Phoenix | 2 | Mage | Evasion | Gale Push | Aero Surge |
| Bladetail Lizard | 3 | Bruiser | Immolate | Spine Strike | Life Sap |
| Cave Dweller | 3 | Tank | Pack Synergy | Slam Charge | Bulwark Shield |
| Chesapeake Blue Crab | 3 | Tank | Absorption | Pinch | Stamina Regen |
| Chillmuck | 2 | Tank | Absorption | Slow | Crushing Blow |
| Cold Drake | 2 | Dragon | Stamina Regen | Crystallization | Protection Shield |
| Frostfang | 2 | Tank | Absorption | Berserk | Glacial Shroud |
| Galewing | 2 | Assassin | Evasion | Air Barrage | Gale Force |
| Giant Frog | 1 | Assassin | Evasion | Croak | Regeneration |
| Glacial Ox | 3 | Tank | Critical Strike | Charge | Slow |
| Gold Grubber | 3 | Tank | Pack Synergy | Fortune Strike | Critical Strike |
| Jellyfish | 2 | Mage | Paralysis Immunity | Electric Burst | Venom Touch |
| Nimble Cow ★ | 2 | Assassin | HP Regen | Double Strike | Quicksilver |
| Polar Bear | 2 | Bruiser | HP Regen | Freeze | Corpse Devour |
| Sealings | 1 | Mage | Predator | Slap! | Pack Healing |
| Shiverfox | 2 | Mage | Absorption | Sand Spit | Static Surge |
| Snow Ant | 2 | Bruiser | Savagery | Glacial Blast | Glacial Shield |
| Storm Harpy | 2 | Mage | Ranged Fury | Storm Bolt | Storm Fury |
| Triton | 2 | Bruiser | Stamina Regen | Regurgitate | Affliction Bonus |
| Volticlaw | 3 | Mage | Predator | Static Breath | Static Fur |
| Vorpal Drake ★ | 2 | Dragon | Eldritch Power | Multicast | Storm Conduit |
| Walrus | 2 | Mage/Bruiser | Healing Received | Aero Cone | Life Sap |
| Water Spirit ★ | 2 | Mage | Absorption | Water Breath Barrage | Mana Restore |
| White Wyrm | 3 | Dragon | Mana Regen | Freezing Aura | Glacial Shield |
| Young Abysmal Horror ★ | 3 | Bruiser | Absorption | Ink Cone | Reflect Splash |
Ability details: Aero
Aero Flesh Renderer
- Protection Bubble: 20% chance on melee hit (45s cooldown) to form a protective bubble granting 100% resistance to all damage for 4+Stage×0.2 seconds.
- Massacre (passive): Every 3 melee hits triggers a Massacre dealing bonus bleed damage to the target.
Aero Phoenix
- Gale Push: 25% max chance on spell or melee hit to push the target 2+Stage/3 tiles away (up to 6); wall collisions deal up to 2× damage bonus (10–25s cooldown).
- Aero Surge (passive): Each spell hit adds 0.005+Stage×0.0025 to CastingSpeedBonus; at 0.3 it resets with a visual burst.
Bladetail Lizard
- Spine Strike: 25% chance on melee hit to launch 3–12 projectiles in a high arc; each deals scaled damage, and the final impact applies a fire DoT (15–20s cooldown).
- Life Sap (passive): Chance on melee hit to drain health points from the target and heal self (8s cooldown).
Cave Dweller
- Slam Charge: 25% chance on melee to push the target 2–6 tiles; deals bonus damage plus 50–100% extra if the target hits a wall (10–25s cooldown, scales with stage).
- Bulwark Shield (passive): 25% chance on melee or taking damage to grant a 50–200 total protection shield split between self and nearby allies (cooldown scales with stage).
Chesapeake Blue Crab
- Pinch: Freezes the target for 2 seconds (15s cooldown).
- Stamina Regen (passive): Restores 2+Stage/3 stamina per step. Deals 10–30% bonus damage against paralyzed, frozen, or movement-impaired targets.
Chillmuck
- Slow: 25% max chance to slow the target's movement for 5–7.5 seconds (25s cooldown).
- Crushing Blow (passive): Every 5 hits triggers a heavy strike dealing bonus damage.
Cold Drake
- Crystallization: Every 10 melee hits fires multi-stage projectiles in 3–5 iterations (1s apart) hitting up to 5 targets in a 6-tile radius; each tick decays by 25%.
- Protection Shield (passive): 25% chance when struck to restore 50+Stage×15 HP to the tamer's protection shield (max 200).
Frostfang
- Berserk: When the attack speed bonus cap is reached, triggers a 3–5s berserk with +30% bonus damage (30s cooldown).
- Glacial Shroud (passive): 25% max chance on incoming spell to reflect it and gain +2.5% attack speed stacking toward the 30% cap (10s cooldown).
Galewing
- Air Barrage: 25% max chance on melee hit to fire 7–10 projectiles in a scatter pattern hitting up to 3 nearby monsters (20s cooldown).
- Gale Force (passive): Movement builds wind charges (max 100); at full charge the next hit freezes the target for 1.5 seconds and triggers a 3-tick damage burst.
Giant Frog
- Croak: Pacifies small HP creatures for a duration scaling with Peacemaking skill; damages larger creatures outright (15s cooldown).
- Regeneration (passive): Continuously heals 2.5–15% of max HP every 10–15 seconds; rate is faster when out of combat.
Glacial Ox
- Charge: Every 15 seconds, dashes toward the target dealing DamageMax physical damage and freezing all enemies in its path for 2 seconds; AoE hit in a 3-tile radius at the destination (Stage 6+: releases a cryo ring on impact).
- Slow (passive): 25% max chance on melee hit to slow the target's movement for 5–7.5 seconds (15s cooldown).
Gold Grubber
- Fortune Strike: 8–30% chance on melee hit to force the target to drop gold equal to HitsMax/10 × (1+5%/stage), up to 150 gold (10–25s cooldown).
- Critical Strike (passive): 10–35% chance per melee hit to deal 15–45% bonus physical damage (5–15s cooldown).
Jellyfish
- Electric Burst: If the target is not frozen: freezes for 2s and deals damage. If the target is already frozen: deals 2× damage (20s cooldown).
- Venom Touch (passive): 15+Stage×3% chance to apply poison on every melee and spell hit.
Nimble Cow
- Double Strike: Deals bonus physical damage on a follow-up melee hit (10s cooldown).
- Quicksilver (passive): Grants self a +7.5–25% attack speed bonus for 10 seconds (25s cooldown).
Polar Bear
- Freeze: Every 6 melee hits, freezes the target for 0.5–2 seconds depending on the target's remaining HP.
- Corpse Devour (passive): 10–25% chance every 10 seconds to consume a nearby corpse and restore 10–25% of max HP.
Sealings
- Slap!: 35% chance on melee hit to wildly slap up to 2 additional enemies within 2 tiles of the primary target (8s cooldown).
- Pack Healing (passive): When healed by a spell, splits the same heal amount equally among all other Sealings belonging to the same tamer within 12 tiles.
Shiverfox
- Sand Spit: 10–35% chance on melee hit to spray 40–60 projectiles hitting up to 5 targets and applying a 10–15% movement slow for 5–10 seconds (25s cooldown).
- Static Surge (passive): Movement builds lightning charges (max 100); at full charge the next melee hit or spell discharges a lightning strike on the target.
Snow Ant
- Glacial Blast: 10–40% chance on melee hit to fire a linear ice beam up to 12 tiles dealing damage to all creatures in its path (20s cooldown).
- Glacial Shield (passive): 25% chance when struck to raise a 50–200 HP damage absorption shield on self (15s cooldown).
Storm Harpy
- Storm Bolt: 25% chance on melee hit to fire a linear lightning bolt up to 14 tiles through enemies (20s cooldown).
- Storm Fury (passive): 10–35% chance on melee hit to gain a 5–25% attack speed and accuracy buff for 6–15 seconds (20s cooldown).
Triton
- Regurgitate: Fires 5 projectiles with 200–500ms staggered delays, applies poison to targets, and leaves a poison cloud trail (15–20s cooldown).
- Affliction Bonus (passive): +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.
Volticlaw
- Static Breath: 10–35% chance on melee hit to fire a ranged projectile barrage at a target within 12 tiles, hitting up to 3 enemies in the impact zone (20s cooldown).
- Static Fur (passive): Absorbs incoming lightning spell damage and heals self for the full amount that would have been dealt.
Vorpal Drake
- Multicast: 10–35% chance on spell hit to instantly cast the same spell a second time at no mana cost (15s cooldown).
- Storm Conduit (passive): 15–40% chance when hit to absorb the damage and convert 25+Stage×2% of it into mana (10s cooldown).
Walrus
- Aero Cone: 25% max chance on melee hit to release a cold breeze cone (2–5 tile radius) dealing 50% damage to enemies and healing the tamer and allies for 50% of total damage dealt (15s cooldown).
- Life Sap (passive): 30% max chance on melee hit to drain 5+Stage×3 HP from the target and heal self for the same amount (8s cooldown).
Water Spirit
- Water Breath Barrage: 7.5–25% chance to spray 14–20 projectiles at a target within 12 tiles, dealing damage in a 5-tile impact radius (15–20s cooldown).
- Mana Restore (passive): 25% chance on melee or spell hit to restore mana to up to 5 nearby allies within 6 tiles (priority: tamer > party > others, 20s cooldown).
White Wyrm
- Freezing Aura: Deals initial cold damage and applies a 5–7.5s slow; creates frost projectiles in a staggered burst (300ms apart) slowing up to 5 nearby monsters (15s cooldown).
- Glacial Shield (passive): 25% chance when struck for 5+ damage to raise a protection shield of 50+Stage×15 HP on self (max 200, 15s cooldown).
Young Abysmal Horror
- Ink Cone: Every 5th melee hit releases a poison ink cone spray dealing damage and applying poison to up to 5 targets hit.
- Reflect Splash (passive): 7–25% chance to reflect an incoming monster spell back at the caster with bonus damage (10s cooldown).
Blood (26)¶
| Pet | Slots | Class | Innate | Ability | Passive |
|---|---|---|---|---|---|
| Blood Ant | 2 | Bruiser | Savagery | Corpse Devour | Blood Feed, Bleeding Wound |
| Blood Bear | 2 | Bruiser | HP Regen | Rending Swipe | Devour |
| Blood Drake | 2 | Dragon | Savagery | Savage Frenzy | Ramping Damage |
| Blood Gazer | 2 | Mage | Eldritch Power | Hemorrhage Ray, Siphon Blood | Hemorrhage |
| Blood Grubber | 3 | Bruiser | Bleed Damage | Blood Explosion | CHUNK |
| Blood Sabertooth | 2 | Bruiser | Savagery | Evasion Sap | Aggressor Fury |
| Blood Worm | 2 | Tank | Absorption | Syphon Blood | Affliction Bonus |
| Blood Wyrm | 3 | Dragon | Savagery | Blood Leech | Bleeding |
| Bloodspine | 3 | Bruiser | Bleed Damage | Spine Volley | Lifesteal |
| Bloodstrider | 1 | Bruiser | Savagery | Bloodrage, Double Strike | Melee Splash |
| Bloodwarg | 2 | Assassin | Hunting Party | Berserk | Melee Splash |
| Corpse Purger | 2 | Bruiser | Hunting Party | Purge | Poison Eater |
| Crimson Phoenix | 2 | Mage | Immolate | Feather Attack | Sanguine Vitality |
| Crimson Ram | 2 | Bruiser | Tank Fortitude | Gore Charge | Berserk |
| Crimson Reaper | 2 | Mage | Eldritch Power | Blood Rain | Sanguine Surge |
| Gecko | 2 | Assassin | Evasion | Burst Speed | Cleave |
| Raptor | 3 | Tank | HP Regen | Cleave Attack | Isolation Bonus |
| Rotworm | 1 | Assassin | Bleed Immunity | Enhanced DoT | Affliction Bonus |
| Sanguine Beetle | 2 | Tank | Bleed Immunity | Corpse Devour | Pack Mule |
| Sanguine Bull | 3 | Tank | Tank Fortitude | Blood Charge | Blood Shield |
| Sanguine Crab | 3 | Tank | Tank Fortitude | Blood Spray | Blood Shield |
| Sanguine Harpy | 3 | Bruiser | Savagery | Sanguine Spray | Blood Shield |
| Sanguine Pincer | 2 | Assassin | Absorption | Reactive Armor | Blood Absorb |
| Sanguine Screecher | 2 | Bruiser | Bleed Damage | Crimson Dive | Lifesteal |
| Sanguine Slime | 1 | Bruiser | Savagery | Acid Surge | Blood Absorption |
| Sanguine Spider | 3 | Bruiser | Poison Immunity | Crimson Burst | Poison Eater |
Ability details: Blood
Blood Ant
- Corpse Devour: 10–25% chance every 10 seconds to consume a nearby corpse and restore 10–25% of max HP.
- Blood Feed (passive): Every 5 hits when below 50% HP, heals for damage × Stage × 0.05 (up to 50% of damage dealt).
- Bleeding Wound (passive): When above 50% HP, applies a bleed DoT on melee hit.
Blood Bear
- Rending Swipe: 10–35% chance on melee hit to deal bonus damage and heal 25–75% of the damage dealt; healing scales higher the more injured the bear is (15s cooldown).
- Devour (passive): 25% chance every 10 seconds to consume a nearby corpse and restore 10–25% of max HP.
Blood Drake
- Savage Frenzy: Every 8 melee hits triggers a frenzy visual and applies a 5-tick bleed DoT (20s cooldown).
- Ramping Damage (passive): Each consecutive melee hit stacks 5% bonus damage (max +30%); resets at 8 hits.
Blood Gazer
- Hemorrhage Ray: 10–35% chance on spell hit to fire a blood beam that drains HP from the target and heals the gazer for 40–80% of the damage dealt (20s cooldown).
- Siphon Blood: 25% chance on melee hit to drain damage from 2–5 nearby enemies in a radius (scales with stage), healing the gazer proportionally (15s cooldown).
- Hemorrhage (passive): 15–40% chance per melee or spell hit to apply a bleed DoT to the target.
Blood Grubber
- Blood Explosion: On death, detonates the accumulated blood pool (capped at 3× own max HP) split evenly among all monsters within 5 tiles as physical damage.
- CHUNK (passive): On a lethal melee blow, absorbs 20% of the target's max HP as healing and stacks it into a blood pool for the death explosion; also grants +0.5 scalar damage bonus (cap 30).
Blood Sabertooth
- Evasion Sap: On evading an attack: chance to instantly counterstrike (ApplySwiftCounterstrike) AND drain 5+Stage×2 HP from the attacker, healing self for the same amount.
- Aggressor Fury (passive): Melee damage scales with the number of nearby aggressors: +5% per aggressor, capped at +30%.
Blood Worm
- Syphon Blood: Fires a cone attack up to 6 tiles away, draining HP from all creatures hit (20s cooldown).
- Affliction Bonus (passive): +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.
Blood Wyrm
- Blood Leech: When near blood pools, absorbs up to 5 within a 5-tile range gaining 3–6% attack speed per pool absorbed (max 30%) for 5–10 seconds (25s cooldown).
- Bleeding (passive): 20+Stage×2.5% chance per spell hit to apply a bleed DoT to the target (20s cooldown).
Bloodspine
- Spine Volley: 10–35% chance on melee hit to fire 20–30 blood-quill projectiles in a wide cone (±60°) hitting up to 3 enemies within 7 tiles; 15+Stage×2.5% chance to apply a 3-tick bleed DoT per target hit (20s cooldown).
- Lifesteal (passive): 35% max chance on melee hit to heal self for the full amount of damage dealt (6s cooldown).
Bloodstrider
- Bloodrage: 35% max chance on melee hit to enter a bloodrage for 5–9.5 seconds, causing all hits to heal 5–15% of damage dealt (cooldown scales down with stage).
- Double Strike: 10–30% chance on melee to immediately strike the target again; hits deal 1.5× damage during Bloodrage (3s cooldown).
- Melee Splash (passive): 15–40% chance when surrounded by 2+ enemies to hit up to 2 additional enemies within 1 tile.
Bloodwarg
- Berserk: 25% max chance on melee hit to enter a berserk rage for 8–18 seconds, gaining +30% damage at the cost of reduced healing received (30s cooldown).
- Melee Splash (passive): 15–40% chance when surrounded by 2+ enemies to hit up to 2 additional enemies within 1 tile.
Corpse Purger
- Purge: Fires up to 7 homing projectiles at the target (count scales with stage) with staggered delays, each dealing damage and applying a poison DoT.
- Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).
Crimson Phoenix
- Feather Attack: 35% max chance on melee or spell: targets up to 3 enemies within 6 tiles with 5 waves of crimson feather damage (20s cooldown).
- Sanguine Vitality (passive): 75% max chance when casting spells on monsters to heal for 100% of the spell damage dealt (5s cooldown).
Crimson Ram
- Gore Charge: 35% max chance on melee: charge forward up to 18 tiles applying a 3-tick bleed DoT along the path, dealing impact damage and knocking back the main target (15s cooldown).
- Berserk (passive): When HP falls below 50%, gain 7.5–35% bonus melee damage (scales with stage).
Crimson Reaper
- Blood Rain: Every 3rd spell cast releases a crimson rain in a cone around the target, dealing reduced hits to multiple enemies and healing the reaper.
- Sanguine Surge (passive): Every 3rd spell hit heals the reaper for 35–75% of the spell damage dealt (scales with stage).
Gecko
- Burst Speed: Executes 1–3 rapid strikes (scales with stage) repositioning after each hit to strike random surrounding targets (20s cooldown).
- Cleave (passive): 25% chance when surrounded to hit up to ControlSlots nearby targets in the same swing (10s cooldown).
Raptor
- Cleave Attack: On melee hit, immediately cleaves and hits up to ControlSlots nearby targets (20s cooldown).
- Isolation Bonus (passive): Applies a DoT when attacking a non-isolated target; deals bonus damage to targets that are already bleeding, poisoned, or diseased.
Rotworm
- Enhanced DoT: On melee hit, applies a stacking combination of bleed, disease, and poison effects (20s cooldown).
- Affliction Bonus (passive): +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.
Sanguine Beetle
- Corpse Devour: Absorbs nearby corpses within 2 tiles, restoring 5–25% of HitsMax per corpse consumed (scales with stage, 10s cooldown).
- Pack Mule (passive): Carries a StrongBackpack, providing expanded pack animal storage.
Sanguine Bull
- Blood Charge: Charges through enemies along its path to the target (up to 18 tiles), dealing DamageMax per step; at destination hits all in 3-tile radius for scaled damage and freezes them (10–20s cooldown).
- Blood Shield (passive): 15% max chance when taking monster damage to activate a BloodShield (30s cooldown) that absorbs all incoming damage for 5+Stage×0.5 seconds then heals the crab for the total absorbed.
Sanguine Crab
- Blood Spray: 30% max chance on melee hit to unleash an AoE blood spray (12–28s cooldown). If the crab's HP is below 50%, it heals for up to 75% of total damage dealt; otherwise it deals damage only.
- Blood Shield (passive): Activates a BloodShield on melee hit (20–45s cooldown) that absorbs all incoming damage for 5+Stage×0.5 seconds, then heals the crab for the total absorbed.
Sanguine Harpy
- Sanguine Spray: 25–50% chance on melee: fires a ranged AoE crimson spray hitting up to 3 targets within 3 tiles and applying a DoT (10s cooldown).
- Blood Shield (passive): 10% base chance to reflect an incoming spell and heal self for 10–25% of max HP on reflect.
Sanguine Pincer
- Reactive Armor: 15–45% chance when struck to absorb 25–75 damage from the next incoming melee hit (30s cooldown).
- Blood Absorb (passive): Absorbs nearby blood pools to build up to a +30% damage bonus; after 10 seconds the bonus releases, healing 2.5% max HP per blood absorbed.
Sanguine Screecher
- Crimson Dive: 10–35% chance on melee hit to spray 30–50 blood projectiles in a wide cone (±36°) hitting up to 3 enemies within 7 tiles; 15+Stage×2.5% chance to apply a 3-tick bleed DoT per target hit (12.5s cooldown).
- Lifesteal (passive): 35% max chance on melee hit to heal self for the full amount of damage dealt (6s cooldown).
Sanguine Slime
- Acid Surge: 10–45% chance on melee hit to sacrifice 5–15% of own max HP and deal 75–115% bonus physical damage to the target (10s cooldown).
- Blood Absorption (passive): While moving, absorbs blood pools within 1 tile to heal for 2.5–12% of max HP per pool consumed.
Sanguine Spider
- Crimson Burst: 10–35% chance on melee hit to strike up to 3 nearby enemies with arcane damage; applies a DoT to targets above 75% HP (17s cooldown).
- Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).
Death (29)¶
| Pet | Slots | Class | Innate | Ability | Passive |
|---|---|---|---|---|---|
| Black Widow ★ | 3 | Mage | Poison Immunity | Webing | Death Weave |
| Cave Bat | 1 | Assassin | Evasion | Shadow Pounce | Lifesteal |
| Death Hiryu | 3 | Bruiser | Mage Killer | Bloodrage | Aggressor Fury |
| Death Manticore | 3 | Bruiser | Shadow Strike | Soul Leech | Siphon Blood |
| Death Reaper | 3 | Mage | Mana Regen | Soul Steal | Spore Reflect |
| Death Sphynx | 2 | Mage | Mage Killer | Phantom Burst | Spore Reflect |
| Deathcrawl Beetle | 3 | Bruiser | Bleed Immunity | Pestilent Pulse | Acid Stings |
| Deathwing | 2 | Bruiser | Shadow Strike | Sand Spit | Magic Resistance Debuff |
| Gazer | 2 | Mage | Eldritch Power | Arcane Erosion | Spell Reflection |
| Gravewyrm | 3 | Dragon | Disease Immunity | Grave Miasma | Undying Will |
| Hollowmaw Drake | 2 | Dragon | Savagery | Shadow Wave | Death Blight |
| Nightbear ★ | 1/2 | Bruiser | Critical Strike | Blood Rage | Umbral Tenacity |
| Nightmare | 2 | Bruiser | Curse Immunity | Sickness | Arcane Erosion |
| Pestilent Ooze | 1 | Mage | Poison Damage | Pestilent Seep | Death's Door |
| Pestilent Spider | 3 | Bruiser | Disease Damage | Pestilent Burst | Spore Reflect |
| Plague Serpent | 2 | Mage | Disease Immunity | Corrupting Bile | First Strike |
| Shadefrog | 2 | Assassin | Shadow Strike | Expunge | Confusion |
| Shadow Drakeling ★ | 2 | Dragon | Shadow Strike | Blinding Strike | First Blood |
| Shadow Great Hart | 2 | Bruiser | Shadow Strike | Rapid Flurry | Shadow Regen |
| Shadow Predator | 1 | Assassin | Shadow Strike | Shadow Strike | Shadow Regen |
| Shadow Raptor | 2 | Assassin | Shadow Strike | Flank Strike | Shadow Regen |
| Shadow Snake | 1 | Assassin | Savagery | Death Dance | First Blood |
| Shadow Wyrm ★ | 3 | Dragon | Shadow Strike | Shadow Step | Lethal Venom |
| Skeletal Cat | 2 | Assassin | Evasion | Bleed Exploitation | Regeneration |
| Skeletal Drake | 3 | Dragon | Disease Immunity | Death Pulse | Disease Pulse |
| Skeletal Ram | 2 | Tank | Absorption | Charge | Bone Shield |
| Skeletal Steed ★ | 2 | Bruiser | Counter Attack | Death DoT | Unbroken Will |
| War Boar | 2 | Bruiser | Critical Strike | Charge | As One |
| Warg | 2 | Assassin | Hunting Party | Finishing Blow | Death Drive |
Ability details: Death
Black Widow
- Webing: Ranged web shot (>5 tiles) or close-range web spin: freezes the target for 3 seconds and applies poison scaled by stage (15s cooldown).
- Death Weave (passive): +10+Stage×3% spell damage (max 40%) against targets below 50% HP.
Cave Bat
- Shadow Pounce: On each melee hit, gains a 7.5–15% weapon damage and physical resistance buff for 10 seconds.
- Lifesteal (passive): On melee damage to monsters, heals self for up to 50% bonus healing (scales with stage).
Death Hiryu
- Bloodrage: 35% max chance on melee hit to enter a bloodrage for 5–9.5 seconds (5s + 0.5s×Stage); all hits during bloodrage heal 15–25% of damage dealt (20s cooldown).
- Aggressor Fury (passive): Melee damage scales with the number of nearby aggressors: +5% per aggressor, capped at +30%.
Death Manticore
- Soul Leech: On melee hit, leeches life from up to 5 nearby enemies for a total pool of 50+15×Stage HP (10–25s cooldown, scales with stage).
- Siphon Blood (passive): 25% max chance on melee hit to drain damage from enemies around the primary target (radius scales with stage).
Death Reaper
- Soul Steal: 30%/20% max chance on spell/melee hit to drain a life pool (50+Stage×15, max 500) split across up to 5 nearby monsters and heal self for each target (10–25s cooldown).
- Spore Reflect (passive): When reflecting a spell, applies a 5-tick poison+disease DoT to the caster.
Death Sphynx
- Phantom Burst: 10–40% chance on hit to open a 4–8s accumulation window; every hit during the window adds to a damage pool; when the window closes it detonates (30–65% of pool) on the target (15s cooldown).
- Spore Reflect (passive): When reflecting a spell, applies a 5-tick poison+disease DoT to the caster.
Deathcrawl Beetle
- Pestilent Pulse: 25% max chance on melee hit to release a pulse hitting up to 4 targets within 3–6 tiles with damage and a DoT (20s cooldown).
- Acid Stings (passive): 5–15% chance per melee hit to reduce the target's physical resistance by 5–15% for 7 seconds.
Deathwing
- Sand Spit: 10–35% chance on melee hit to spray 40–60 projectiles in a wide cone hitting up to 3 targets (25s cooldown).
- Magic Resistance Debuff (passive): 1–15% chance when dealing spell damage to reduce the target's magic resistance by 1–15% for 12.5 seconds.
Gazer
- Arcane Erosion: On melee or spell hit, reduces the target's magic resistance by 1–10% for 10 seconds (5s cooldown).
- Spell Reflection (passive): 10–27.5% chance to reflect an incoming monster spell back at the caster.
Gravewyrm
- Grave Miasma: 25% max chance on melee hit to call forth a bone storm: fires waves of grave bones hitting 2–6 nearby monsters within 2–6 tiles (scales with stage) for 1–3 ticks (18s cooldown).
- Undying Will (passive): When killed, defies death and revives with 25% max HP; cooldown starts at 10 minutes and decreases by 30 seconds per stage (minimum ~5.5 min at stage 9).
Hollowmaw Drake
- Shadow Wave: 15–35% chance on melee hit to exhale a wave of hollow shadow energy that passes through enemies in a line, dealing damage to up to 6 monsters hit (20s cooldown).
- Death Blight (passive): On death, releases a final blight: applies a damage-over-time to up to 5 nearby monsters (5% of max HP + Stage damage per tick, 5 ticks).
Nightbear
- Blood Rage: When damaging/damaged, chance to enter a blood rage which will apply on-hit bonus damage and life leech.
- Umbral Tenacity (passive): When HP drops below 40%, 20–50% chance to activate a damage shield that absorbs 20+Stage×4 HP (max 60) from the next hit (20s cooldown).
Nightmare
- Sickness: Applies a disease DoT to the target on melee hit (15s cooldown).
- Arcane Erosion (passive): On melee or spell hit, reduces the target's magic resistance by 5–15% for 10 seconds (15s cooldown).
Pestilent Ooze
- Pestilent Seep: 25% max chance on melee or spell hit to apply a 3-tick DoT to the target (15s cooldown, tracked separately per attack type).
- Death's Door (passive): Outgoing melee and spell damage increases by up to +30% as the ooze's HP decreases — 0% bonus at full health, +30% at 0 HP.
Pestilent Spider
- Pestilent Burst: 30% max chance on melee hit to unleash an AoE DoT burst hitting up to 4 nearby monsters within 4 tiles (18s cooldown).
- Spore Reflect (passive): When reflecting a spell, applies a 5-tick poison+disease DoT to the caster.
Plague Serpent
- Corrupting Bile: On melee hit, infects the primary with disease and spreads it to 1–2 nearby enemies.
- First Strike (passive): +25–50% bonus damage when attacking targets that are at full HP.
Shadefrog
- Expunge: 25% chance on melee hit to unleash a 5-wave blood/poison barrage on up to 4 nearby enemies within 6 tiles, 500ms between waves (20s cooldown).
- Confusion (passive): 25% chance on melee hit to apply a 5–18s confusion debuff to the target (25s cooldown).
Shadow Drakeling
- Blinding Strike: Deals 15–35% bonus damage on a first strike against a full HP target (+25% extra from stealth) and blinds the target for 3 seconds (20s cooldown).
- First Blood (passive): Melee hits against targets at ≥95% HP deal up to +35% bonus damage (+25% extra from stealth).
Shadow Great Hart
- Rapid Flurry: 25% chance on melee hit to execute 1–3 rapid teleporting strikes (scales with stage) on random targets within 3 tiles (20s cooldown).
- Shadow Regen (passive): While hidden and out of combat, regenerates 2–5% of max HP every 3 seconds.
Shadow Predator
- Shadow Strike: Accumulates a stealth bonus (+2%×Stage per step while hidden, capped at Stage×20%). The next melee hit consumes it all as a flat damage multiplier then resets to 0.
- Shadow Regen (passive): Regenerates 1+Stage/3 HP per step taken while hidden.
Shadow Raptor
- Flank Strike: When striking a target that is not facing toward the raptor, deals up to +40% bonus melee damage (scales with Stage).
- Shadow Regen (passive): Regenerates 1+Stage/3 HP per step taken while hidden.
Shadow Snake
- Death Dance: When the tamer's bard performs: applies WeaponDamage + WeaponSpeed buff (+5–30% each) for 5–15 seconds (30s cooldown after each trigger).
- First Blood (passive): Melee hits against targets at ≥95% HP deal up to +50% bonus damage (scales with Stage).
Shadow Wyrm
- Shadow Step: 20–25% chance to teleport to a location within 12 tiles and deal AoE damage on arrival (20s cooldown).
- Lethal Venom (passive): 25% chance on melee hit to apply Lethal poison to the target (15s cooldown).
Skeletal Cat
- Bleed Exploitation: +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.
- Regeneration (passive): When out of combat, heals 5% of HitsMax per tick for up to 5 ticks (10–15s cooldown).
Skeletal Drake
- Death Pulse: On melee hit or taking damage, fires 1–5 damage pulses (scales with stage) hitting up to 4 nearby enemies (20s cooldown).
- Disease Pulse (passive): 20–22.5% chance per spell hit to apply a disease DoT to the target (20s cooldown).
Skeletal Ram
- Charge: 35% chance to charge at the target, deal damage along the path, and knock back the primary target (15s cooldown).
- Bone Shield (passive): On taking damage or melee hit, restores the protection shield to 50+Stage×15 HP (max 200, 20s cooldown).
Skeletal Steed
- Death DoT: Applies a 5-tick DoT to the target on melee or spell damage (20s cooldown).
- Unbroken Will (passive): +10–40% bonus melee damage that scales with missing HP (bonus active below 50% HP).
War Boar
- Charge: 35% max chance to dash toward the target, dealing 2× damage along the path and at impact in a 1-tile radius; knocks back and freezes the primary target for 1 second (15s cooldown).
- As One (passive): When the tamer attacks the same target: grants 7%, 14%, or 21% bonus melee damage based on proximity (1/2/3 tiles for melee, 2/4/6 for ranged weapons).
Warg
- Finishing Blow: Melee damage scales 0–35% based on how low the target's HP is (bonus kicks in below 45% HP). Landing a killing blow heals self for 5% max HP.
- Death Drive (passive): Gains +3% damage every 30 seconds while alive in combat (max +30%). Decays 3% per 30s out of combat. Resets on death.
Mystic (24)¶
| Pet | Slots | Class | Innate | Ability | Passive |
|---|---|---|---|---|---|
| Alpha Wolf | 3 | Bruiser | Predator | Alpha Howl | Alpha Instinct |
| Arcane Feral | 2 | Bruiser | Eldritch Power | Melee Splash | Magic Absorb |
| Arcane Imp | 2 | Mage | Arcane Resonance | Arcane Rebuke | Arcane Surge |
| Arcane Predator | 1 | Assassin | Predator | Arcane Predation | Predator's Fury |
| Arcane Slime | 1 | Assassin | Shadow Strike | Arcane Rebuke | Arcane Erosion |
| Bake Kitsune | 2 | Bruiser | Precision | Tempest | Surging Spells |
| Dryad | 2 | Mage | Mana Regen | Hypnotic Melody | Nature Blooms |
| Eowmu ★ | 2 | Bruiser | Eldritch Power | Shocking Strike | Reflect |
| Fey | 1 | Assassin | Evasion | Surge | Arcane Resonance |
| Harpy | 2 | Bruiser | Stamina Regen | Feather Wing Burst | Tailwind |
| Mystic Crab | 3 | Bruiser | Eldritch Power | Breed Brood | Oceanic Shield |
| Mystic Kirin | 2 | Mage | Arcane Resonance | Mystic Lightning | Arcane Momentum |
| Mystical Wyrm | 3 | Dragon | Eldritch Power | Arcane Volley | Mana Drain |
| Nova Phoenix | 3 | Mage | Ability Power | Nova Burst | Bard Restoration |
| Opal Drake | 2 | Dragon | Mana Regen | Calming Aura | Hypnotic Melody |
| Primeval Mongbat ★ | 1/2 | Bruiser | Eldritch Power | Phantom Burst | Void Drain |
| Rune Beetle | 3 | Tank | Curse Immunity | Rune Burst | Runic Curses |
| Savage Turkey ★ | 3 | Bruiser | Hunting Party | Bleed DoT | Corpse Devour |
| Spellweaver | 2 | Bruiser | Spell Surging | Spell Weave | Weave Oscillation |
| Sphynx | 2/3 | Bruiser | Eldritch Power | Multicast | Hypnotic Melody |
| Unicorn ★ | 2 | Mage | Healing Received | Surge Healing | Arcane Mending |
| Veilhopper | 1/2 | Mage | Eldritch Power | Bard Exploitation | Veil Resonance |
| Void Ant Lion | 3 | Bruiser | Eldritch Power | Void Echo | Void Shield |
| Vorpal Dragon ★ | 3 | Dragon | Immolate | Spectral Blast | Spectral Veil |
Ability details: Mystic
Alpha Wolf
- Alpha Howl: 15% max chance on melee hit to buff self and all owned UnchainedPets within 8 tiles with +25+Stage×2 Strength and Dexterity for 30+Stage×6 seconds (25s cooldown).
- Alpha Instinct (passive): When this wolf has the highest current HP among the owner's UnchainedPets within 16 tiles, gains +3%×Stage bonus melee damage (up to +30%).
Arcane Feral
- Melee Splash: When surrounded by 2+ enemies, 15–40% chance to splash the current attack onto up to 2 additional enemies within 1 tile.
- Magic Absorb (passive): 10–30% chance on melee or spell hit to gain 5–15 magic absorb (cap 100). Absorb decays by 3 per tick while out of combat.
Arcane Imp
- Arcane Rebuke: 15–45% chance to reflect an incoming monster spell back at the caster and recover 5+Stage×3 mana (20s cooldown).
- Arcane Surge (passive): Every 3rd spell hit deals +30% bonus spell damage and restores 15% of the imp's mana.
Arcane Predator
- Arcane Predation: On melee hit (8s cooldown): below 50% HP, heals self for 30% of base damage; otherwise saps up to 20% of the target's max mana and restores it to self.
- Predator's Fury (passive): Each melee hit stacks up to +30% bonus damage (scales with Stage). On the 10th hit, resets the counter and unleashes a lightning strike dealing max damage to the target.
Arcane Slime
- Arcane Rebuke: 15–45% chance to reflect an incoming monster spell and recover mana (20s cooldown).
- Arcane Erosion (passive): On melee or spell hit, applies a 2.5–7.5% magic resistance debuff to the target for 10 seconds (12.5s cooldown).
Bake Kitsune
- Tempest: 25% max chance on melee hit to fire 5 sequential lightning bolts at random enemies within a 6-tile radius; each bolt deals 15% less damage than the previous (20s cooldown).
- Surging Spells (passive): 10–37.5% chance to reflect an incoming monster spell back at the caster (scales with stage).
Dryad
- Hypnotic Melody: Triggered by the tamer performing a barding skill: grants Multicasting and Surging Spells for 15 seconds.
- Nature Blooms (passive): Every 10 hits on monsters, heals up to 3 nearby allies within 6 tiles for 5% of their max HP each.
Eowmu
- Shocking Strike: 35% chance on melee or spell hit to freeze the target for 2 seconds and deal bonus damage scaled by stage (8s cooldown).
- Reflect (passive): 7–25% chance to reflect an incoming monster spell back at the caster with bonus damage (10s cooldown).
Fey
- Surge: On melee or spell hit, fully restores own mana, grants Multicasting and 5 Surging Spells, and deals a hit of damage to the trigger target (20s cooldown).
- Arcane Resonance (passive): Each spell hit adds +0.03 to a spell damage bonus (cap 10–30%, scales with stage). At cap, triggers resonance: restores 25% max mana and resets the bonus.
Harpy
- Feather Wing Burst: 25% max chance on melee hit to release a 5-tick AoE attack hitting up to 5 enemies within 6 tiles; each tick deals 25% less damage than the previous (20s cooldown).
- Tailwind (passive): 25% max chance on melee or spell hit to grant the tamer a 10–20% attack speed buff for 10 seconds (20s cooldown).
Mystic Crab
- Breed Brood: 25% chance on melee to spawn 1–3 crablings (max 3–5 total brood at once, 30s cooldown). Consuming an injured broodling (<30% HP) heals the crab for 2× their HP.
- Oceanic Shield (passive): Reflects incoming monster spells and heals self for 5–25% of HitsMax on each reflect (15s cooldown).
Mystic Kirin
- Mystic Lightning: 25% max chance on melee or spell hit to strike with 1–3 lightning bolts (3 bolts at 75–100% mana, 2 at 50–75%, 1 below 50%; 10s cooldown).
- Arcane Momentum (passive): Each spell hit stacks +0.5+Stage×0.25% casting speed and +5+Stage×2.5% spell damage (both cap at 30); each cap resets its own counter independently.
Mystical Wyrm
- Arcane Volley: 10–35% chance on melee hit to target 3 random monsters within a 6-tile radius and deal spell damage to each (17s cooldown).
- Mana Drain (passive): When taking spell damage from monsters, absorbs 15–40% of the damage as mana instead of HP loss (scales with stage).
Nova Phoenix
- Nova Burst: 10–35% chance on melee hit to release a nova AoE hitting up to 4 enemies within 5 tiles (20s cooldown).
- Bard Restoration (passive): After the tamer's bard performs 4–6 times, restores 25–50% of max HP, mana, and stamina if below 75% HP (10s cooldown).
Opal Drake
- Calming Aura: On melee or spell hit: pacifies small monsters for 5 seconds or deals damage to others (20s cooldown).
- Hypnotic Melody (passive): Triggered by the tamer performing a barding skill: heals self over 3–6 ticks at 5% of max HP per tick (15s cooldown).
Primeval Mongbat
- Phantom Burst: Accumulates damage over a 4–8s window (scales with stage); upon triggering releases 30–65% of the accumulated total as a burst on all hits (15s cooldown).
- Void Drain (passive): 15–40% chance to drain 5+Stage×3 mana and HP per hit from the target (8s cooldown).
Rune Beetle
- Rune Burst: Accumulates damage on melee attacks; when the threshold is reached (5000−(stage+1)×200, min 2000), releases an AoE rune explosion in a 4–5 tile radius hitting up to 5 enemies for one-third of accumulated damage each.
- Runic Curses (passive): 10–30% chance when taking damage from monsters to apply a DoT on the attacker (10s cooldown).
Savage Turkey
- Bleed DoT: Applies a 3-tick bleed DoT when the attack speed bonus reaches 0.5; rate of stack accumulation is doubled when below 30% HP.
- Corpse Devour (passive): 10–25% chance every 10 seconds to consume a nearby corpse and restore 10–25% of max HP.
Spellweaver
- Spell Weave: 35% max chance on spell hit to enable Multicasting (fires a second spell) for that cast (15s cooldown).
- Weave Oscillation (passive): Each melee or spell hit increments ScalarBonus by 0.5+Stage×0.25, oscillating between 0 and 30; at 30 it resets to 0.
Sphynx
- Multicast: 10–35% chance on spell hit to instantly cast the same spell a second time at no mana cost (15s cooldown).
- Hypnotic Melody (passive): When the tamer performs a barding skill within 12 tiles, grants the sphynx a 5–25% attack speed and accuracy bonus for 5–12.5 seconds.
Unicorn
- Surge Healing: 20–50% chance on spell or melee hit to heal self for 7.5–25% of damage dealt and heal up to 5 nearby allies (priority: tamer > party > others, 20s cooldown).
- Arcane Mending (passive): 20–50% chance per spell hit to additionally heal self and nearby allies for 7.5–25% of the spell damage dealt.
Veilhopper
- Bard Exploitation: 10–35% chance on melee hit: if target is pacified by barding, applies bardstuck; otherwise deals 15–40% bonus melee damage (15s cooldown).
- Veil Resonance (passive): When healed by the tamer's spell, bounces 1.5× the healing amount as damage to up to ControlSlots+1 nearby enemies within 6 tiles.
Void Ant Lion
- Void Echo: 35% max chance on spell hit to enable Multicasting for that cast (15s cooldown).
- Void Shield (passive): 15% max chance on melee hit to activate a VoidShield (20–45s cooldown) that tracks all damage received for 6+Stage×0.5 seconds and returns 40–75% of it to attackers when it detonates.
Vorpal Dragon
- Spectral Blast: 25% chance on melee hit to fire a line of spectral energy at the target, dealing damage to all creatures in its path (20s cooldown).
- Spectral Veil (passive): 10–40% chance to reflect an incoming monster spell back at the caster (15s cooldown).
Earth (21)¶
| Pet | Slots | Class | Innate | Ability | Passive |
|---|---|---|---|---|---|
| Basilisk | 2 | Bruiser | Savagery | Stone Spray | Directional Bonus, Directional Mitigation |
| Brown Bear | 1 | Tank | HP Regen | Mauling | Endurance |
| Cave Bear | 1 | Assassin | Counter Attack | Bleed Attack | Pack Diversity |
| Cave Kepetch | 1 | Assassin | Poison Damage | Predator Sense | Affliction Predator |
| Dust Lurker | 3 | Bruiser | Savagery | Pestilence Spray | Stone Shield |
| Earth Wyrm | 3 | Dragon | HP Regen | Seismic Slam | Earthwell Revival |
| Earthcrawler | 3 | Tank | Tank Fortitude | Crystallize | Rocky Carapace |
| Forest Spirit | 2 | Mage | Mana Regen | Forest Bloom | High HP Bonus |
| Giant Rat | 1 | Assassin | Pack Synergy | Disease Reflection | Diseased Advantage |
| Great Hart | 2 | Bruiser | Stamina Regen | Quicken | Flanking |
| Great Plains Wolf | 1 | Assassin | Savagery | Pack Fury | Menagerie Alter |
| Grubber | 3 | Bruiser | Tank Fortitude | Executioner Strike | Stamina Regeneration |
| Mountain Ox | 3 | Tank | Tank Fortitude | Charge | Warlord Fury |
| Robust Bull ★ | 3 | Tank | Tank Fortitude | Taunt | Ironclad Wrath |
| Sabertooth | 2 | Bruiser | Savagery | Cleave | Execution Strike |
| Scarab Beetle | 2 | Tank | Absorption | Carapace | Pack Mule |
| Squirrel | 1 | Assassin | Savagery | Bard Invigoration | Berserker |
| Triceratops ★ | 3 | Tank | Tank Fortitude | Charge | Cleave |
| Vollem | 2 | Dragon | Precision | Special Attack | Damage Absorption |
| Vulture | 2 | Assassin | Disease Immunity | Corpse Devour | Poison Eater |
| Young Cu Sidhe | 3 | Tank | HP Regen | Bleed Attack | Enrage |
Ability details: Earth
Basilisk
- Stone Spray: 25% max chance on melee hit to fire stone shards in a cone 3–8 tiles long, hitting multiple enemies for 30–100% damage and applying a freeze (20s cooldown).
- Directional Bonus (passive): +15–30% bonus damage to enemies that are not facing the basilisk.
- Directional Mitigation (passive): 10–25% damage reduction from incoming melee and spell attacks made by enemies not facing the basilisk.
Brown Bear
- Mauling: Each consecutive melee hit stacks +5% bonus damage (max +30%). At the cap, freezes the target for 0.5 seconds and resets the counter.
- Endurance (passive): When near-fatal damage is taken, survives with 25% HP and gains 25–50% magic and physical resistance for 5 seconds (once per 20 seconds).
Cave Bear
- Bleed Attack: Applies a bleed DoT to the target on melee hit (15s cooldown).
- Pack Diversity (passive): Deals up to +40% bonus melee damage scaled by the number of distinct pet types controlled by the tamer.
Cave Kepetch
- Predator Sense: 25% max chance on melee hit to activate a timed mode (6–15s, 30s cooldown): heals 10–20% of raw damage on each hit and deals up to +35% bonus damage to Poisoned, Bleeding, or Diseased targets.
- Affliction Predator (passive): +10–20% bonus damage against targets that are bleeding, diseased, or poisoned (15% base + 2% per stage, capped at 20%).
Dust Lurker
- Pestilence Spray: 25% max chance on melee hit to spray a poison cone (2–5 tile radius) applying Greater poison and dealing damage to all enemies hit (15s cooldown).
- Stone Shield (passive): Every 10 hits received, raises a protection shield on the tamer for 75–125+Stage×10 HP (max 250, 20s cooldown).
Earth Wyrm
- Seismic Slam: Damages everything in front of the wyrm, the size of the slam increases with the wyrms stage.
- Earthwell Revival (passive): When near death, revives once with 15+Stage×5% HP (max 25%) shield AND health - if the 10-minute cooldown has elapsed.
Earthcrawler
- Crystallize: 10–35% chance on melee hit to deal 5 ticks of damage in a 6-tile radius to up to 5 targets, each tick decaying by 25% (10–40s cooldown, scales with stage).
- Rocky Carapace (passive): When struck, fires stone shards back at the attacker dealing 50–100% of the damage received as retaliation.
Forest Spirit
- Forest Bloom: Heals up to 4 nearby allies within 6 tiles: players heal 5–15% of max HP, pets heal 10–20% of max HP (10–30s cooldown, scales with stage).
- High HP Bonus (passive): +15–16% bonus melee damage when the reaper is above 80% HP.
Giant Rat
- Disease Reflection: Reflects an incoming monster spell back at the caster and applies a 3-tick disease DoT on them (15s cooldown).
- Diseased Advantage (passive): +15–30% bonus melee damage against targets that are diseased, bleeding, or poisoned.
Great Hart
- Quicken: 25% on melee / 5% on taking damage: gains 15–30% weapon accuracy and attack speed for 10 seconds and restores stamina (20s cooldown).
- Flanking (passive): +15–27.5% bonus melee damage when the tamer is within range.
Great Plains Wolf
- Pack Fury: 25% max chance on melee hit to enter IsBerserk mode for 8–20 seconds (30s cooldown).
- Menagerie Alter (passive): Outgoing melee damage gains +7% per unique UnchainedPet lineage controlled by the tamer nearby (up to +35%).
Grubber
- Executioner Strike: Deals 2× damage to full HP targets; bonus scales with the target's missing HP and can execute targets outright below 25% HP.
- Stamina Regeneration (passive): Restores 5+Stage stamina per step while controlled.
Mountain Ox
- Charge: Dashes in a line toward the target dealing path damage, ending with a 3-tile AoE slam; grants the tamer 7.5–15% weapon damage and physical resistance for 10 seconds (15s cooldown).
- Warlord Fury (passive): Melee damage increases by 8–8.8% for each additional enemy within 12 tiles (up to +75% cap).
Robust Bull
- Taunt: 5% chance when taking or dealing damage to force nearby enemies to target self and gain 25–50% physical and magic resistance for 7 seconds (20s cooldown).
- Ironclad Wrath (passive): +5–30% bonus melee damage while HP is above 70% (scales with stage).
Sabertooth
- Cleave: 25% chance when surrounded to hit up to 3 nearby enemies in the same swing (15s cooldown).
- Execution Strike (passive): Deals 2× damage when the target is below 30% HP and applies a DoT (20s cooldown).
Scarab Beetle
- Carapace: When taking damage, gains 10–30% magic and physical resistance for 15 seconds (30s cooldown).
- Pack Mule (passive): Carries a StrongBackpack, providing expanded pack animal storage.
Squirrel
- Bard Invigoration: When the tamer's bard performs: 25–75% chance (scales with Stage) to restore 20–40% of max HP and fully refill stamina (20–45s cooldown).
- Berserker (passive): 25% max chance on melee hit to enter IsBerserk mode for 8–20 seconds (30s cooldown).
Triceratops
- Charge: 35% max chance on combat to dash to the target, dealing 2× damage to everything in the path and at impact (15s cooldown).
- Cleave (passive): 25% chance when surrounded by 2+ enemies to cleave and hit up to 3 nearby targets (10s cooldown).
Vollem
- Special Attack: Every 20 seconds, randomly executes one of: Paralyze (3s freeze), Poison (level scales with stage), Double Strike, or Bleed DoT.
- Damage Absorption (passive): While within 2 tiles of the tamer, absorbs 5–20% of all incoming damage directed at the tamer.
Vulture
- Corpse Devour: 10–35% chance every 10 seconds to move to a nearby corpse, consume it (converting it to bones), and restore 10–25% of max HP.
- Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–25% of missing HP.
Young Cu Sidhe
- Bleed Attack: Applies a bleed DoT to the target on melee hit (15s cooldown).
- Enrage (passive): 25% on melee hit / 5% on taking damage: gains 15–30% weapon damage and attack speed for 10 seconds (20s cooldown).
Noxious (23)¶
| Pet | Slots | Class | Innate | Ability | Passive |
|---|---|---|---|---|---|
| Blightmare | 2 | Assassin | Poison Immunity | Blight Strike | Final Blight |
| Blightworm | 1 | Assassin | Savagery | Bloodrage | Menagerie Alter |
| Carrion Bat | 1/2 | Bruiser | Disease Immunity | Plague Bite | Spell Reflection, Devour |
| Deathcrawler ★ | 3 | Bruiser | Poison Immunity | Bug Exhale | Affliction Damage |
| Dread Spider | 2 | Mage | Eldritch Power | Plaguestriker | Poison Eater |
| Dreadspine ★ | 2 | Bruiser | Poison Immunity | Cone Swipe | Quill Retaliation |
| Giant Serpent | 2 | Bruiser | Poison Immunity | Constrict | Plague Mastery |
| Hiryu | 3 | Tank | Absorption | Virulent Blast | True Bonds |
| Inkmaw | 3 | Mage/Bruiser | Poison Immunity | Ink Burst | Toxic Surge |
| Myrmidex Drone ★ | 3 | Bruiser | Bleed Immunity | Poison Eater | Intoxication |
| Nox Lizard | 3 | Assassin | Poison Damage | Nox Rectangle Blast | Nox Spine Strike |
| Nox Terathan | 2 | Bruiser | Poison Immunity | Venom Snap | Affliction Predator |
| Otyugh | 3 | Bruiser | Poison Immunity | Explosive Eruption | Foul Feast |
| Primeval Spiderling ★ | 3 | Bruiser | Poison Immunity | Rectangle Blast | Poison Eater |
| Robust Slime | 1 | Assassin | Bleed Immunity | Infect | Acid Sting |
| Swamp Worm | 2 | Tank | Poison Immunity | Sand Spit | Corpse Devour |
| Terathan Drone | 2 | Bruiser | Poison Immunity | Genesis Pulse | Venom Charge |
| Umbral Spider | 3 | Bruiser | Ranged Fury | Venom Burst | Arcane Momentum |
| Venomous Grubber | 3 | Bruiser | Poison Immunity | Parasite Burst | Melee Splash |
| Venomvulture | 2 | Assassin | Disease Immunity | Pestilent Cloud | Poison Eater |
| Young Scorpion | 1 | Bruiser | Precision | Paralytic Sting, Venom | Poison Eater |
| Young Swamp Dragon | 3 | Dragon | Poison Immunity | Wildfire Burst | Corrosion Strikes |
| Young Swamp Drake | 2 | Dragon | Disease Immunity | Toxic Swipe | Siphon Venom |
Ability details: Noxious
Blightmare
- Blight Strike: 10–35% chance on melee or spell hit to deal bonus damage scaled by the target's missing HP — the lower their health, the higher the multiplier (up to 1.5×, 10s cooldown).
- Final Blight (passive): On death, releases a plague pulse that applies a DoT dealing 5% of max HP per tick to up to 5 nearby enemies.
Blightworm
- Bloodrage: 25% max chance on melee hit to enter a bloodrage for 5–9.5 seconds (5s + 0.5s×Stage); all hits during bloodrage heal 15–25% of damage dealt (cooldown: 25s − Stage).
- Menagerie Alter (passive): Outgoing melee damage gains +7% per unique UnchainedPet lineage controlled by the tamer nearby (up to +35%).
Carrion Bat
- Plague Bite: 25–50% chance on melee hit to apply a 3-tick disease DoT to the target (15s cooldown).
- Spell Reflection (passive): 25–50% chance to reflect an incoming monster spell back at the caster and apply a 3-tick disease DoT on them (15s cooldown).
- Devour (passive): 25% chance every 15 seconds to consume a nearby corpse and restore 10–25% of max HP.
Deathcrawler
- Bug Exhale: 25% chance on melee hit to spray poisonous bugs in a line toward the target, dealing damage to all creatures in the path (20s cooldown).
- Affliction Damage (passive): +10–30% bonus melee damage against targets that are bleeding, poisoned, or diseased.
Dread Spider
- Plaguestriker: +5–15% bonus damage against targets that are diseased, bleeding, or poisoned (applies to melee and spell hits).
- Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).
Dreadspine
- Cone Swipe: 25% chance on melee hit to execute a 60-degree cone attack dealing damage to all in a 2+Stage/5×2 tile arc (20s cooldown).
- Quill Retaliation (passive): 15–30% chance when struck in melee to apply a DoT to the attacker (15s cooldown).
Giant Serpent
- Constrict: Deals damage on melee hit; freezes mini-sized targets for 1.5 seconds (10s cooldown).
- Plague Mastery (passive): +10–30% bonus damage against targets that are bleeding, poisoned, or diseased.
Hiryu
- Virulent Blast: Sprays 40–60 projectiles with a poison particle effect hitting up to 3 targets; when ridden the blast originates from the rider's position (20s on foot / 15s when ridden cd).
- True Bonds (passive): The rider gains up to 30% melee damage (Scales with pet stage).
Inkmaw
- Ink Burst: 30% chance on melee hit to release an AoE ink ring in a 3-tile radius, blinding OR confusing (50/50) up to 3 nearby enemies for 4–12s and dealing bonus damage (18s cooldown).
- Toxic Surge (passive): 35% chance on spell hit to apply a 5-tick poison DoT to the target (12s cooldown).
Myrmidex Drone
- Poison Eater: 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).
- Intoxication (passive): After every 10 melee hits, applies an intoxicated debuff to the target. Each hit passively stacks +2.5% attack speed, resetting on trigger.
Nox Lizard
- Nox Rectangle Blast: 25% chance on melee hit to fire a wide noxious blast rectangle toward the target (6 tiles deep, 2–5 wide), dealing poison damage to all creatures in the path with staggered delays (15–20s cooldown).
- Nox Spine Strike (passive): 25% chance on melee hit to launch 3+Stage (max 12) venom spine projectiles in a high arc; each deals scaled poison damage; the final spine applies a 3-tick poison DoT to the target (15–20s cooldown).
Nox Terathan
- Venom Snap: 30% chance on melee hit to apply a confusion debuff (5–15s duration scales with stage) to the target, causing erratic behavior (25s cooldown).
- Affliction Predator (passive): +10–30% bonus damage against targets that are bleeding, diseased, or poisoned (10% base + 2% per stage, capped at 30%).
Otyugh
- Explosive Eruption: Fires 3–6 pulse explosions 500ms apart (count scales with stage) hitting up to 6 targets with mixed fire/poison damage; the first 3 targets are also poisoned (10s cooldown).
- Foul Feast (passive): 15–45% chance when a poison tick resolves to heal self for 15–50% of the tick damage dealt (3s cooldown).
Primeval Spiderling
- Rectangle Blast: 25% chance on melee hit to fire a 3–8 tile directional blast toward the target, dealing damage to all creatures in the path (max 5 per point, 20s cooldown).
- Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).
Robust Slime
- Infect: On melee hit, applies poison and a stacking poison malus (Stage × min(Stage×0.01, 0.20)) to the target (15s cooldown).
- Acid Sting (passive): On melee hit or when near-fatal damage is taken, applies a 5–15% physical resistance debuff to the target for 7 seconds (12s cooldown).
Swamp Worm
- Sand Spit: Close range (≤3 tiles): fires a poison cone spray hitting up to 4 enemies with 15% chance per target to apply a 5-tick combined DoT (10s cooldown). At range: spits 3 projectiles with 10% chance to apply Greater poison on impact (2.5s cooldown).
- Corpse Devour (passive): While moving, consumes small corpses within 2 tiles and restores 10–25% of max HP per corpse consumed (10s cooldown).
Terathan Drone
- Genesis Pulse: 5–25% chance (scales with stage) to draw from missing HP and heal self for 5–30% of the deficit (5–18s cooldown, scales with stage).
- Venom Charge (passive): Each melee hit stacks 1–3% bonus damage; once the 27%+ threshold is reached, deals a bonus burst and resets the counter.
Umbral Spider
- Venom Burst: Chance to spray venom projectiles at the target with chance to apply a 3-tick DoT.
- Arcane Momentum (passive): Each spell hit adds 0.005+Stage×0.0025 to CastingSpeedBonus (capped at 30%); at cap, resets to 0 with a visual burst.
Venomous Grubber
- Parasite Burst: 10–35% chance on melee hit to trigger expanding poison rings, apply a 5-tick disease DoT to the primary, and splash a noxious cloud to 3 nearby enemies (20s cooldown).
- Melee Splash (passive): 15–40% chance per melee hit to splash hits onto up to 2 additional enemies within 1 tile when surrounded (8s cooldown).
Venomvulture
- Pestilent Cloud: 10–35% chance on melee hit to apply a 3-tick disease DoT to the primary and splash a noxious cloud to 2 nearby enemies (20s cooldown).
- Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).
Young Scorpion
- Paralytic Sting: Every 10 melee hits, freezes the target for 1.0+Stage×0.3 seconds (max 3 seconds).
- Venom: If the target is already poisoned: deals double damage. If not: applies poison scaled by stage (20s cooldown).
- Poison Eater (passive): 15–45% chance when a poison tick resolves to cure own poison and heal 5–15% of missing HP (10s cooldown).
Young Swamp Dragon
- Wildfire Burst: 10–35% chance on melee hit to apply poison to 2–4 nearby targets in a 2–4 tile radius; poison level scales with stage (Lethal stage 7+, Deadly stage 4–6, Greater stage ≤3, 20s cooldown).
- Corrosion Strikes (passive): On melee hit, applies a 5–15% physical resistance debuff to the target for 7 seconds (15s cooldown).
Young Swamp Drake
- Toxic Swipe: 25% max chance on melee hit to execute a cone attack whose width and length scale with stage (2+stage/5×2 tiles, 15s cooldown).
- Siphon Venom (passive): If the target is poisoned: heals self for the damage dealt. If not poisoned: deals bonus damage and applies poison to the target (12s cooldown).