WOTA Heroes¶
All 29 heroes you can pick in a WOTA match. Abilities unlock as you level: pick Q, W or E at levels 1–3, and R unlocks at level 5.
| Hero | Role | Str / Dex / Int | Q | W | E | R | Passive |
|---|---|---|---|---|---|---|---|
| Dupre | Tank | 130 / 85 / 85 | Shield Bash | Toast of the Brave | Shield Up! | Paladin's Last Stand | Iron Faith |
| Keeonean | Tank | 130 / 90 / 80 | Ground Stomp | Warlord's Roar | Seismic Clap | Unstoppable Charge | Tremor |
| Lord British | Tank | 90 / 80 / 140 | Royal Decree | Aura of the Crown | Summon the Guard | Divine Protection | Undying Resolve |
| Mors Gotha | Tank | 130 / 90 / 80 | Deadeye Push | Reload! | Exploding Arrow | Precision Shot | Guardian's Aim |
| Barracoon the Piper | Bruiser | 110 / 100 / 90 | Venomous Strike | Poison Eater | Poisonous Aura | Intoxication | Plague Bearer |
| Blackthorn | Bruiser | 120 / 100 / 80 | Chaos Blade | Crushing Blow | Fellowship of Chaos | Vision of Terror | Chaos Surge |
| Corgul | Bruiser | 110 / 95 / 95 | Grav Por | Chain Lightning | Squall Step | Electric Storm | Stormbringer |
| Horance the Liche | Bruiser | 100 / 80 / 120 | Poison Strike | Plague Field | Drain Touch | Death's Domain | Undead Resilience |
| Seggallion | Bruiser | 130 / 85 / 85 | Long Reach | Iron Wall | Bola Throw | Seismic Leap | Ironclad |
| Shamino | Bruiser | 115 / 110 / 75 | Thrown Axe | Beast Call | Enrages | Execution | Ranger's Eye |
| SinVraal | Bruiser | 110 / 95 / 95 | Vortex Pull | Blood Frenzy | Infernal Leap | Soul Spear | Infernal Hide |
| Avatar | Assassin | 110 / 90 / 110 | Soul Anchor | Bracketed Blink | Celestial Cage | Convergence | Virtue Shield |
| Erstam the Mad Mage | Assassin | 70 / 90 / 155 | Warp Cast | Stitches | Phase | Exorcism | Mad Insight |
| Faulinei | Assassin | 85 / 125 / 90 | Death Pounce | Shadow Dagger | Predator's Rest | Dagger Storm | Shadow Hunger |
| Geoffrey | Assassin | 85 / 130 / 85 | Quick Dash | Triple Shuriken | Precision Strike | Strike & Return | Blade Dance |
| Hook | Assassin | 95 / 125 / 80 | Javelin Throw | Shadow Regen | Crippling Attack | Empowered Javelin | Buccaneer's Mark |
| Iolo | Assassin | 80 / 130 / 90 | Triple Bolt | Bard's Ballad | Stuck? | Volley | Sharpshooter |
| Julia | Assassin | 80 / 130 / 90 | Clumsy Shots | Clockwork Turret | Oil Flask | Turret Overdrive | Precision Engineering |
| Mariah | Assassin | 70 / 90 / 160 | Vas Flam | Firewall | Ethereal Rift | Fire Golem | Arcane Mastery |
| Medusa | Assassin | 90 / 120 / 90 | Poison Arrow | Stone Gaze | Poison Eater | Serpent Summoning | Venom Blood |
| Minax | Assassin | 75 / 115 / 130 | Nether Bolt | Dark Pulse | Brimstone Wall | Doom's Clock | Hellfire |
| Pyros | Assassin | 95 / 115 / 90 | Flare Step | Ember Shield | Detonation | Inferno Bounce | Pyromaniac |
| Seiji | Assassin | 85 / 135 / 80 | Shadow Step | Honorable Execution | Death Mark | Rewind | Phantom Bond |
| Frigidazzi | Support | 70 / 85 / 145 | Frost Shard | Glacial Wall | Crystal Volley | Deep Freeze | Brittle Cold |
| Gwenno | Support | 75 / 90 / 140 | Discordant Chord | Silence! | Resonant Wave | Ballad of Britannia | Inspiring Verse |
| Jaana | Support | 75 / 90 / 140 | Entangle | Healing Rain | Nature's Ward | Nature Fury | Verdant Bloom |
| Katrina | Support | 80 / 85 / 135 | Crook Hook | Verdant Path | Frailty | Call of the Wild | Flock's Blessing |
| Sylvani | Support | 80 / 90 / 135 | Life Sap | Nature's Seed | Entangling Strike | Nature's Wrath | Verdant Soul |
| TimeLord | Support | 75 / 85 / 145 | Temporal Strike | Stasis | Time Warp | Temporal Rift | Eternal Patience |
Tanks¶
Dupre
A stalwart paladin and companion of the Avatar, unbreakable in body and spirit.
- Passive: Iron Faith (damage reduction when below 50% HP)
- Q: Shield Bash: Slams an enemy with his shield, dealing damage and stunning them.
- W: Toast of the Brave: Raises a toast, cleansing poison, paralysis, and freeze from himself and nearby allies. Cooldown extends to 18s if any ailments were cured.
- E: Shield Up!: Raises his shield, absorbing incoming damage for a short time.
- R: Paladin's Last Stand: Near death, gains massive armor and deals increased damage.
- Skills: Healing 80, Parry 80, Swords 100, Tactics 100, Resist Spells 80, Focus 60
Keeonean
Minax's monstrous warlord who shakes the earth and charges through battle lines.
- Passive: Tremor (Ground Stomp deals 10% more damage per level)
- Q: Ground Stomp: Slams the ground, dealing damage and stunning nearby enemies.
- W: Warlord's Roar: Lets out a fearsome roar, reducing nearby enemies' armor.
- E: Seismic Clap: Claps with immense force, sending a shockwave that knocks enemies back.
- R: Unstoppable Charge: Charges forward, knocking down all enemies in his path.
- Skills: Macing 100, Tactics 100, Anatomy 80, Healing 80, Resist Spells 80, Focus 60
Lord British
The benevolent king of Britannia, whose royal presence inspires and protects all who serve him.
- Passive: Undying Resolve (passive HP regeneration)
- Q: Royal Decree: Commands enemies to halt, briefly stunning all nearby foes.
- W: Aura of the Crown: Radiates royal energy, healing nearby allies over time.
- E: Summon the Guard: Calls royal guards to shield an ally from harm.
- R: Divine Protection: Grants brief invulnerability to a nearby ally.
- Skills: Healing 80, Anatomy 80, Swords 100, Tactics 100, Resist Spells 80, Focus 60
Mors Gotha
The Guardian's deadly marksman — her bolts knock enemies into walls and detonate on a timer.
- Passive: Guardian's Aim (ranged shots deal bonus damage to slowed or stunned targets)
- Q: Deadeye Push: Toggle — next ranged shot is guaranteed to hit and knocks the target back 3 tiles. If they slam into a wall: stunned 2.5s and deal bonus damage. Expires after 8s if unused.
- W: Reload!: Toggle — drains mana each second while regenerating HP and Stamina. Cancels if you move or run out of mana. 18s cooldown on deactivation.
- E: Exploding Arrow: Toggle — next ranged shot embeds an explosive arrow. On hit: 3-second countdown begins on the target, then detonates for AoE fire damage in a 3-tile radius around their position.
- R: Precision Shot: Lock onto an enemy up to 25 tiles away and channel for 5 seconds. Fires a powerful shot — damage scales with distance, up to 2× at max range. Interrupted if you move.
- Skills: Healing 80, Anatomy 60, Swords 100, Tactics 100, Parry 80, Resist Spells 80, Focus 60
Bruisers¶
Barracoon the Piper
The rat king whose haunting pipe spreads pestilence and intoxicates his foes.
- Passive: Plague Bearer (Barracoon's attacks have a 25% chance to apply Lesser Poison)
- Q: Venomous Strike: Strikes with a venom-coated blade, applying Lethal Poison.
- W: Poison Eater: Consumes poison from a target to heal himself.
- E: Poisonous Aura: Radiates poison, applying Lesser Poison to all nearby enemies.
- R: Intoxication: Plays his pipe, intoxicating enemies and causing erratic movement.
- Skills: Fencing 100, Tactics 100, Anatomy 100, Healing 75, Resist Spells 75, Focus 60
Blackthorn
A corrupted knight who embraced Chaos and now batters foes with tyrannical force.
- Passive: Chaos Surge (abilities have a chance to deal bonus chaos damage)
- Q: Chaos Blade: Strikes with a chaos-infused blade dealing unpredictable damage.
- W: Crushing Blow: Crushes an enemy player — they take damage on every step for several seconds.
- E: Fellowship of Chaos: Plants a destructible Chaos Flag. Nearby allies gain bonus attack speed while it stands.
- R: Vision of Terror: Fires a line of terrifying chaos energy — damages and paralyzes every enemy it passes through.
- Skills: Healing 80, Anatomy 80, Swords 100, Tactics 100, Resist Spells 80, Focus 60
Corgul
The Stormbringer, a dread pirate lord who commands the skies and electrocutes all who oppose him.
- Passive: Stormbringer (dealing damage briefly reduces target's resistances)
- Q: Grav Por: Hurls a bolt of lightning at a target — freezes and damages them on impact.
- W: Chain Lightning: Releases a chain of lightning that arcs through up to 5 nearby enemies.
- E: Squall Step: Places a crackling lightning field at a ground location that shocks enemies who step on it.
- R: Electric Storm: Calls down an electric storm — 25 bolts rain across the area, each target struck only once.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80
Horance the Liche
An ancient liche who poisons the battlefield and siphons life from those around him.
- Passive: Undead Resilience (immune to poison; heals 1% max HP per poison tick nearby)
- Q: Poison Strike: Delivers a poisoned blow that lingers on the target.
- W: Plague Field: Creates a field of disease that damages all who stand within it.
- E: Drain Touch: Drains life from an enemy, healing Horance for the amount taken.
- R: Death's Domain: Raises the dead to fight for him and terrifies nearby living enemies.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80
Seggallion
A massive armored warlord who extends his reach, shields himself from harm, and leaps across the battlefield.
- Passive: Ironclad (bonus physical resistance while Iron Wall is active)
- Q: Long Reach: Extends weapon reach by +3 tiles for several seconds.
- W: Iron Wall: Toggle: becomes frozen but blocks all incoming damage from the faced direction, draining mana each second.
- E: Bola Throw: Throws a bola skillshot — first enemy hit is slowed for 2.5 seconds.
- R: Seismic Leap: Channels for 5 seconds, then leaps to a target location and deals AoE damage on landing.
- Skills: Fencing 100, Tactics 100, Anatomy 80, Healing 80, Resist Spells 80, Focus 60
Shamino
A fierce ranger-lord who calls upon beast and blade to overwhelm his foes.
- Passive: Ranger's Eye (increased attack range and accuracy)
- Q: Thrown Axe: Hurls his axe at an enemy, dealing damage and slowing them.
- W: Beast Call: Summons a wild beast to fight alongside Shamino.
- E: Enrages: Enters a rage, boosting attack speed and damage output.
- R: Execution: Deals massive damage to a low-health enemy.
- Skills: Swords 100, Tactics 100, Anatomy 80, Lumberjacking 80, Resist Spells 60, Healing 80, Focus 60
SinVraal
A daemon warlord who pulls foes to him, leaps across the battlefield, and hunts prey with a soul spear.
- Passive: Infernal Hide (absorbs a portion of fire damage dealt to self)
- Q: Vortex Pull: Aims a cone in front of SinVraal — all enemies within 3 tiles in the forward arc are pulled 2 tiles toward him.
- W: Blood Frenzy: Sacrifices 30% max HP to gain 30% attack speed for several seconds.
- E: Infernal Leap: Leaps to a target location, dealing fire damage in a 2-tile radius on landing and healing for half the damage dealt.
- R: Soul Spear: Hurls a Soul Spear up to 100 tiles. Hits the first enemy — if a player, SinVraal teleports to them. Damage scales with distance.
- Skills: Healing 80, Anatomy 80, Swords 100, Focus 60, Tactics 100, Resist Spells 80
Assassins¶
Avatar
The Champion of Virtue, defender of Britannia and embodiment of the Eight Virtues.
- Passive: Virtue Shield (nearby allies gain +5 VA)
- Q: Soul Anchor: Drops an orb at a chosen location after 1.25s. On landing: damages and steals mana from nearby enemies. Up to 6 active — oldest replaced at cap. Enemies can destroy orbs.
- W: Bracketed Blink: Blinks to a target location, marking both origin and destination. Automatically returns after a few seconds — press W again before then to snap back early. Cooldown starts on return.
- E: Celestial Cage: Fires a vine cage skillshot in a chosen direction. The first enemy player hit takes damage and is frozen in place for several seconds.
- R: Convergence: Launches all active Soul Anchors at a target in sequence — each deals damage on impact. Requires at least 1 orb.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80
Erstam the Mad Mage
An eccentric archmage of bizarre experiments who bends the rules of magic.
- Passive: Mad Insight (casting while moving grants bonus spell damage)
- Q: Warp Cast: Fires a warped spell that ricochets between nearby enemies.
- W: Stitches: Links two targets; damage dealt to one is shared with the other.
- E: Phase: Phases out of reality briefly, becoming untargetable.
- R: Exorcism: Banishes a target, briefly removing them from combat.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80
Faulinei
A shadow-born demon who hunts the weak and becomes deadlier the longer she lurks unseen.
- Passive: Shadow Hunger (gains 1% HP per second while unseen by enemies)
- Q: Death Pounce: Leaps at a target from stealth, dealing massive burst damage.
- W: Shadow Dagger: Throws a dagger that marks a target, increasing damage they receive.
- E: Predator's Rest: Enters stealth and rapidly regenerates HP while hidden.
- R: Dagger Storm: Hurls a storm of daggers at all nearby enemies at once.
- Skills: Fencing 100, Tactics 100, Anatomy 100, Healing 75, Focus 75, Resist Spells 75
Geoffrey
A nimble blade-master who dashes twice, fans shurikens, strikes with precision, and blitzes multiple enemies at once.
- Passive: Blade Dance (each ability use briefly increases dodge chance)
- Q: Quick Dash: Dashes in the facing direction. Re-press within 3 seconds to dash again.
- W: Triple Shuriken: Fans three shurikens in a \|/ spread toward a target location, each hitting the first enemy in its path.
- E: Precision Strike: Toggle: next melee attack is guaranteed to hit and deals double critical damage.
- R: Strike & Return: Jumps to and strikes the 3 closest enemies in sequence, then returns to the initial position.
- Skills: Healing 80, Anatomy 80, Swords 100, Tactics 100, Focus 60, Resist Spells 80
Hook
A feared pirate captain who hunts from the shadows and skewers enemies with his javelin.
- Passive: Buccaneer's Mark (bonus gold on kills)
- Q: Javelin Throw: Hurls a javelin in a chosen direction up to 12 tiles. Hits the first enemy in its path — damage scales up with distance traveled.
- W: Shadow Regen: Begins regenerating HP each second while no enemy player has line of sight to Hook. Cancelled instantly if spotted.
- E: Crippling Attack: Cripples an enemy's movement, slowing them to a walk for several seconds.
- R: Empowered Javelin: Launches a massive empowered javelin up to 100 tiles. The first enemy player hit is stunned — stun duration scales with distance traveled.
- Skills: Healing 80, Anatomy 80, Fencing 100, Focus 80, Tactics 100, Resist Spells 80
Iolo
A master crossbowman and bard who strings enemies along with cunning and melody.
- Passive: Sharpshooter (bonus damage from range)
- Q: Triple Bolt: Fires three bolts in rapid succession at the target.
- W: Bard's Ballad: Plays a melody that silences enemies, making them unable to trigger abilities.
- E: Stuck?: Places a trap that will stuns enemies who step on it.
- R: Volley: Unleashes a barrage of bolts striking all enemies in a wide arc.
- Skills: Archery 100, Tactics 100, Focus 80, Anatomy 80, Healing 80, Resist Spells 80
Julia
A brilliant tinker whose chaotic shots and clockwork traps keep enemies off balance.
- Passive: Precision Engineering (devices deal bonus damage to slowed targets)
- Q: Clumsy Shots: Fires 4 wild shots at random enemies in range, dealing physical damage each hit.
- W: Clockwork Turret: Deploys a clockwork turret that automatically attacks nearby enemies.
- E: Oil Flask: Throws an oil flask that coats the ground, paralyzing anyone who steps on it.
- R: Turret Overdrive: Repairs and overclocks all active turrets, boosting their attack speed and damage.
- Skills: Healing 80, Parry 80, Anatomy 65, Archery 100, Focus 60, Tactics 100, Resist Spells 80
Mariah
A brilliant mage of Moonglow who unleashes arcane devastation with precision.
- Passive: Arcane Mastery (spell damage scales with Int)
- Q: Vas Flam: Launches a powerful fireball dealing high magic damage on impact.
- W: Firewall: Creates a wall of fire that burns enemies who pass through it.
- E: Ethereal Rift: Tears a rift, teleporting Mariah to the target location instantly.
- R: Fire Golem: Summons a Fire Golem at target location. It erupts on arrival then ticks AoE fire damage until it burns out.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80
Medusa
A gorgon whose petrifying gaze and deadly venom bring enemies to their knees.
- Passive: Venom Blood (attackers who strike Medusa in melee are poisoned)
- Q: Poison Arrow: Fires a venom-coated arrow that poisons the target on hit.
- W: Stone Gaze: Unleashes her petrifying gaze, briefly stunning an enemy.
- E: Poison Eater: Consumes a poison stack on herself to restore HP.
- R: Serpent Summoning: Summons serpents to attack all nearby enemies at once.
- Skills: Archery 100, Tactics 100, Anatomy 80, Healing 80, Focus 60, Resist Spells 60
Minax
The Enchantress of Evil, a dark sorceress who scorches foes with hellfire and bends doom itself.
- Passive: Hellfire (Nether Bolt deals bonus fire damage on the return pass)
- Q: Nether Bolt: Hurls a fireball that travels 12 tiles and returns, dealing extra fire damage on the way back.
- W: Dark Pulse: Toggle aura: pulses dark energy every 2s, damaging and draining mana from nearby enemies at a mana cost.
- E: Brimstone Wall: Raises a 3-tile wall of brimstone that slows and burns any enemy who steps through it.
- R: Doom's Clock: Marks all enemy players with a 5-second countdown — at zero, all marked targets take heavy damage.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80
Pyros
A fire-born daemon who dashes through flames and detonates the battlefield.
- Passive: Pyromaniac (taking fire damage within 2s of using an ability triggers HP regen)
- Q: Flare Step: Dashes through flames, leaving a trail of fire in his wake.
- W: Ember Shield: Wraps himself in embers, burning anyone who strikes him in melee.
- E: Detonation: Causes a fire explosion at the target location.
- R: Inferno Bounce: Bounces between multiple targets, leaving trails of fire each hit.
- Skills: Healing 80, Anatomy 80, Archery 100, Focus 60, Tactics 100, Resist Spells 80
Seiji
A phantom blade-master accompanied by an ethereal shadow clone that mirrors his very essence.
- Passive: Phantom Bond (when shadow clone is present, Seiji's abilities cost 10% less mana)
- Q: Shadow Step: Vanishes for 1.5 seconds then teleports to the target location, appearing in a burst of shadow.
- W: Honorable Execution: Toggle: next melee killing blow restores 25% max HP and boosts swing speed by 20% for 5 seconds.
- E: Death Mark: Marks the nearest enemy — fires burst damage after the target takes 5 steps or after 5 seconds.
- R: Rewind: Rewind: instantly restores Seiji's HP, Mana, and Stamina to whatever his shadow clone currently holds.
- Skills: Healing 80, Anatomy 80, Fencing 100, Tactics 100, Focus 75, Resist Spells 80
Supports¶
Frigidazzi
A cold-hearted ice mage who controls the battlefield with glacial precision.
- Passive: Brittle Cold (enemies chilled by Frigidazzi take bonus damage from all sources)
- Q: Frost Shard: Hurls a shard of ice that slows enemies struck on contact.
- W: Glacial Wall: Erects a wall of ice, blocking movement and dealing cold damage.
- E: Crystal Volley: Fires a volley of ice crystals hitting multiple targets at once.
- R: Deep Freeze: Encases all nearby enemies in ice, stunning them briefly.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80
Gwenno
A talented bard and explorer whose songs uplift allies and silence foes.
- Passive: Inspiring Verse (allies near Gwenno gain a small XP bonus per kill)
- Q: Discordant Chord: Aims a dissonant cone blast — damages and slows all enemies caught in the forward arc, showering them in discordant notes.
- W: Silence!: Targets a single enemy player within 8 tiles, silencing them for 4+ seconds (scales with level). Cannot target minions.
- E: Resonant Wave: Fires a musical wave skillshot that passes through all targets — healing and restoring mana to allies, leeching HP and mana from enemies.
- R: Ballad of Britannia: A sweeping ballad that heals all allied players in the arena for a large amount.
- Skills: Healing 80, Anatomy 80, Archery 100, Focus 50, Tactics 100, Resist Spells 80
Jaana
A druidess who channels the power of nature to heal allies and bind enemies.
- Passive: Verdant Bloom (heals grant bonus regen over time)
- Q: Entangle: Roots an enemy in place with nature magic for several seconds.
- W: Healing Rain: Calls a rain of healing energy, restoring allies' HP in an area.
- E: Nature's Ward: Places a protective barrier on an ally, absorbing a hit.
- R: Nature Fury: Unleashes nature's fury, dealing damage in a wide area.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80
Katrina
A humble shepherd of Magincia whose quiet faith grants unexpected power.
- Passive: Flock's Blessing (passive damage reduction for nearby allies)
- Q: Crook Hook: Fires a hooked line toward an enemy with a particle trail. Pulls them 3 tiles toward Katrina and deals damage on impact.
- W: Verdant Path: Draws a healing line from Katrina to a chosen location. All allies standing on the path are healed.
- E: Frailty: Afflicts an enemy with weakness — slows their movement and reduces their damage output for several seconds.
- R: Call of the Wild: Summons a wolf companion that fights alongside Katrina, respecting team lines. The wolf vanishes after a set duration.
- Skills: Healing 100, Anatomy 100, Spirit Speak 80, Animal Taming 70, Meditation 70
Sylvani
A nature spirit who drains enemy vitality, plants explosive seeds, and heals her allies with the forest's fury.
- Passive: Verdant Soul (heals grant bonus regeneration to nearby allies)
- Q: Life Sap: Skillshot that saps HP, mana, and stamina from the first enemy hit, transferring them to Sylvani.
- W: Nature's Seed: Shoots a seed in a direction. Re-press W to detonate it early, or it explodes automatically after 10 seconds.
- E: Entangling Strike: Toggle: next melee attack slows the target's movement for 2.5 seconds.
- R: Nature's Wrath: Pushes all nearby enemies away, then heals surrounding allies 3 times over 6 seconds.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80
TimeLord
An ageless being who exists outside of time, bending moments to aid or confound.
- Passive: Eternal Patience (cooldowns reduce 5% faster per MOBA level)
- Q: Temporal Strike: Fires a temporal bolt skillshot — paralyzes the first enemy hit for several seconds.
- W: Stasis: TimeLord enters self-stasis: becomes Blessed and Frozen, untargetable and unable to act, for a short duration.
- E: Time Warp: Warps time to swap locations with any target — ally or enemy.
- R: Temporal Rift: Tears open a Temporal Rift: allies within 8 tiles gain attack speed, enemies within 8 tiles are forced to walk.
- Skills: Magery 100, Mysticism 100, Eval Int 100, Meditation 100, Wrestling 80, Resist Spells 80, Focus 80