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Experience System

Killing monsters gives XP. The same XP goes, at full value, to every progression system you qualify for: masteries, codexes, pets, summons, runes, your boat and more.

XP from a kill

creature XP = creature max HP / 50      (min 1, max 3,500)

Champion spawn minions give ⅓.

No XP from: tamed or summoned creatures, non-monsters, vendors, the Britain Zoo, Turret Defense, or anything during a MOBA match.

Sharing a kill

Your share depends on how much damage you did (your pets' damage counts as yours).

  • You must deal at least 5% of the creature's HP (1% for mini-bosses and bigger) and be within 50 tiles.
  • Solo: you get XP × your damage %.
  • Groups get a bonus multiplier, but each player's damage share counts only up to a ceiling:
group multiplier = 1 + 0.5 × (players − 1)
your XP          = creature XP × min(your damage %, ceiling) × group multiplier
Players 2 3 4 5 6 7 8 9 10+
Damage ceiling 70% 60% 50% 40% 35% 30% 25% 22.5% 20%

Party sharing: party members within 50 tiles pool their damage and split it equally, so everyone in the party gets the same share.

XP bonuses

Bonus Amount
Danger Zone up to +50%
Community Dungeon Trial region +10%
Vial of XP +15%
Scholarship (armor, clothing, runes) +1% per point (max 50)
Server XP event set by staff
All bonuses together are capped at +65%. Rested XP comes on top of that.

Rested XP

  • If you go 8 hours or more without earning XP, you build up 250 rested XP per hour, up to 10,000.
  • While you have rested XP, kills give double XP: the extra XP is paid out of the pool. It doesn't count toward the +65% cap, so your other bonuses never stop the pool from being spent.
  • You'll see a window at login when you have rested XP.

When you can't earn XP

  • You're dead.
  • You have a pending PvM captcha.
  • You haven't moved for 4 minutes.
  • Another account from your IP is within 30 tiles (unless you're VIP).

Where the XP goes

Every system below gets the full XP amount when you meet its requirement:

System Requirement
Masteries one active mastery
Grimoire Wizard mastery item and the pure mage skills
Spell songs Musicianship 50+ and a song selected
Bard mastery 200+ combined bard skills
Summons Spirit Speak 50+, a spellbook and a Summon Mastery tome
Summoner Rituals Spirit Speak 50+, a Summoner Lantern and a ritual selected
Chivalry Chivalry 50+ and a Paladin Tome (or Chivalry 100)
Necromancy Necromancy 50+
Weapon codexes 100 in the weapon skill with that weapon type equipped (Archery also needs a quiver)
Golems and Unchained pets the pet is out with you
PvM runes always (Rune XP)
Boat, sailors, Mariner Parrot you're on your boat
Mentoring you're someone's student