Experience System¶
Killing monsters gives XP. The same XP goes, at full value, to every progression system you qualify for: masteries, codexes, pets, summons, runes, your boat and more.
XP from a kill¶
creature XP = creature max HP / 50 (min 1, max 3,500)
Champion spawn minions give ⅓.
No XP from: tamed or summoned creatures, non-monsters, vendors, the Britain Zoo, Turret Defense, or anything during a MOBA match.
Sharing a kill¶
Your share depends on how much damage you did (your pets' damage counts as yours).
- You must deal at least 5% of the creature's HP (1% for mini-bosses and bigger) and be within 50 tiles.
- Solo: you get XP × your damage %.
- Groups get a bonus multiplier, but each player's damage share counts only up to a ceiling:
group multiplier = 1 + 0.5 × (players − 1)
your XP = creature XP × min(your damage %, ceiling) × group multiplier
| Players | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10+ |
|---|---|---|---|---|---|---|---|---|---|
| Damage ceiling | 70% | 60% | 50% | 40% | 35% | 30% | 25% | 22.5% | 20% |
Party sharing: party members within 50 tiles pool their damage and split it equally, so everyone in the party gets the same share.
XP bonuses¶
| Bonus | Amount |
|---|---|
| Danger Zone | up to +50% |
| Community Dungeon Trial region | +10% |
| Vial of XP | +15% |
| Scholarship (armor, clothing, runes) | +1% per point (max 50) |
| Server XP event | set by staff |
| All bonuses together are capped at +65%. Rested XP comes on top of that. |
Rested XP¶
- If you go 8 hours or more without earning XP, you build up 250 rested XP per hour, up to 10,000.
- While you have rested XP, kills give double XP: the extra XP is paid out of the pool. It doesn't count toward the +65% cap, so your other bonuses never stop the pool from being spent.
- You'll see a window at login when you have rested XP.
When you can't earn XP¶
- You're dead.
- You have a pending PvM captcha.
- You haven't moved for 4 minutes.
- Another account from your IP is within 30 tiles (unless you're VIP).
Where the XP goes¶
Every system below gets the full XP amount when you meet its requirement:
| System | Requirement |
|---|---|
| Masteries | one active mastery |
| Grimoire | Wizard mastery item and the pure mage skills |
| Spell songs | Musicianship 50+ and a song selected |
| Bard mastery | 200+ combined bard skills |
| Summons | Spirit Speak 50+, a spellbook and a Summon Mastery tome |
| Summoner Rituals | Spirit Speak 50+, a Summoner Lantern and a ritual selected |
| Chivalry | Chivalry 50+ and a Paladin Tome (or Chivalry 100) |
| Necromancy | Necromancy 50+ |
| Weapon codexes | 100 in the weapon skill with that weapon type equipped (Archery also needs a quiver) |
| Golems and Unchained pets | the pet is out with you |
| PvM runes | always (Rune XP) |
| Boat, sailors, Mariner Parrot | you're on your boat |
| Mentoring | you're someone's student |