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Cigal's Mystery Creatures

Cigal is an animal trainer with a challenge for grandmaster tamers: take one of his mystery creatures, train it to its full potential within 72 hours, and earn an Animal Taming or Animal Lore power scroll.

Starting the quest

Double-click Cigal to open the quest window. You need:

Requirement
Animal Taming 100
Animal Lore 100
Followers none (stable your pets first)
Achievement Points 250, spent when you accept

Accept and a mystery creature appears beside you, already bonded and following you. It can't be transferred or shared with friends.

The creature

Every mystery creature is rolled at random:

  • Look: one of 30 creature bodies, hued by its type.
  • Type: Molten, Blood, Lightning, Cold, Poison, Death, Mystic or Earth.
  • Control slots: 1, 2 or 3. More slots means more stats, HP, damage and armor.
  • Style: a mage (more Intelligence, Magery, Eval Int and Meditation) or a melee fighter (more Strength, Dexterity and HP).
  • Skills equal to your Animal Taming.
  • 1 passive and 1 ability per control slot (up to 3), picked from its type's list.

Hover over the creature to see its type, XP, time left, abilities and passive.

Type Possible passives Possible abilities
Molten Flame Strike, Double Strike, Enhanced Regeneration Fiery Touch, Engulfing Flames, Dragon's Breath, Explosive Burst, Inferno Blast, Raging Breath, Divine Smite, Molten Strike, Infernal Shield, Infernal Strikes
Blood Damage Absorption, Enhanced Regeneration, Double Strike Genesis, Savage Fury, Bleeding Wound, Life Leech, Vicious Bite, Healing Touch, Baneful Strike, Blood Syphon, Rending Strike
Lightning Attack Speed Bonus, Double Strike, Spell Reflection Quicksilver Stance, Lightning Strike, Tempest Fury, Conductive Surge, Double Strike, Thunderstruck, Electrify
Cold Double Strike, Hindering Attacks, Spell Reflection Freezing Touch, Mental Focus, Earth Shield, Freezing Aura, Sticky Attack, Crystalize
Poison Isolation Tactics, Weakness Targeting, Poison Immunity Toxic Cloud, Exploit Weakness, Venomous Strike, Venomous Bite, Serpent's Bite, Venom Injection
Death Humanoid Slayer, Energy Discharge, Isolation Tactics Hexing Blow, Withering Aura, Touch of Death, Runic Curse, Illness, Undeath, Isolation Strike
Mystic Mage Slayer, Energy Discharge, Spell Reflection Hypnotic Gaze, Calming Aura, Conductive Surge, Witch Brew, Blinding Strike, Perfect Focus
Earth Giant Slayer, Counter Attack, Enhanced Regeneration Crushing Blow, Grasping Tendrils, Force Repel, Earth Shield, Mauling Attack, Hypnotic Croak, Burst with Speed

Abilities

  • Abilities only fire against monsters, and not while the creature is below 10% HP.
  • Each ability triggers on melee, on being hit or on spells, depending on the ability.
  • Chance: 15% + 5% per stage. Cooldown: 35 s − 2 s per stage.
  • The creature's stage goes up every 20,000 XP, up to stage 5 (40% chance, 25 s cooldown).

Training it

The creature needs 100,000 XP. It earns XP whenever you or any of your pets kill a monster:

  • XP = the monster's max HP, up to 3,500 per kill.
  • Monsters with half the creature's HP or less give only a quarter.
  • In the Haven dungeon, XP is halved.
  • Kills in the Britain Zoo don't count, and you must be able to earn XP (see Experience).

You see your progress after every kill as [XP / 100000 xp].

72-hour limit

You have 72 hours from accepting the quest. If time runs out, the creature disappears and the quest fails. The 250 Achievement Points aren't refunded.

Reward

When the creature reaches 100,000 XP it vanishes and you receive:

  • a +1 Animal Taming or +1 Animal Lore power scroll (50/50), placed in your bank box. It raises that skill's cap by 1, up to 120.
  • monthly ranking points: 500 per control slot.