Champion Spawns¶
A champion spawn is a dungeon-wide fight. Clear 16 levels of spawn around the altar and the champion appears.
The champions¶
| Spawn | Champion | Drops Champion Idol |
|---|---|---|
| Deceit | Paradigm | ✅ |
| Glacia | Frozen Wyrm | ✅ |
| Sandstorm | Sandspire | ✅ |
| Destard | Progenitor Dragon | ✅ |
| Eventide | Goliath | ✅ |
| Shame | Terathan Queen | ✅ |
| Delucia | Molten Wyvern | ✅ |
| Wrong | The Tinker | — |
| Exile | Tortuar | — |
| Hollow | Barracoon | — |
| Ocean | Osiredon | — |
| Doom (community) | the Stygian Champion | — |
Altars set to a random type pick one of Deceit, Glacia, Sandstorm, Destard, Eventide, Delucia, Shame or Wrong each time they restart.
Starting a spawn¶
An altar wakes up once 8 crystal skulls sit on it. Skulls come from two places:
- Champion Crystals: Hard and stronger monsters in Deceit, Glacia, Sandstorm, Wrong, Destard, Eventide, Shame, Delucia, Hollow and Exile have a 1% chance to drop a crystal for that dungeon. Fishing from a boat has a 0.1% chance per catch to give an Ocean crystal. Target the matching altar to place it. Crystals decay after about 7 hours.
- Dungeon kills: killing monsters in the dungeon fills a hidden meter for its altar. Each time it fills, a crystal skull is placed for the player who made the last kill (points set by staff).
Everyone who places a skull becomes a crystal contributor and gets a bonus at the end (see Rewards). When the 8th skull lands, contributors get a window telling them the spawn has started.
Note
You can't place crystals while the spawn is already running, or from a Haven region.
Levels¶
- The altar shows your progress with red skulls (levels) and white skulls (progress through the current level, one per 20%).
- Killing 90% of the current level's kill count advances to the next level. Kill counts and when the spawn gets tougher are set by staff.
- Only creatures from the current stage count toward progress.
- The spawn has 4 stages of creatures. Each stage pulls the spawn area tighter (100% → 75% → 50% → 25% of the radius).
- After level 16, the champion appears in the middle of the altar. If it wanders more than 75 tiles away, it's pulled back.
Stalling: if a level isn't finished within 10 hours, the white skulls are lost. With no white skulls, the spawn drops a level instead.
Spawn creatures are champion minions: they give reduced XP and no rare-loot kill points, and can't be tamed.
Killing the champion¶
The champion is a dungeon boss and uses the shared boss rewards: top-3 rewards, Void Skulls and scaling. Its corpse is worth Champion Idol chances too:
- Paradigm, Frozen Wyrm, Sandspire, Progenitor Dragon, Terathan Queen, Goliath and Molten Wyvern have a 25% chance to drop their Champion Idol for the Tome of the Harrower.
- Paradigm also has a 75% chance to drop the Vile Heartstone (a Peerless offering).
Community rewards¶
When the spawn ends, everyone who damaged spawn creatures or the champion earns Community Champion Rewards:
rewards = your damage ÷ damage per reward
damage per reward = 1,000 × number of participants (min 5,000, max 12,500)
- Crystal contributors get +1 reward and 10 reward points.
- The top 3 damage dealers of the whole spawn get a power scroll.
- Rewards per player per spawn are capped (set by staff).
Say [claimrewards to claim them one at a time. Each claim rolls:
| Chance | Reward |
|---|---|
| 30% | 250–500 gold |
| 20% | 500–750 gold |
| 10% | a magic item (better roll ranges are rarer) |
| 8% | a magic spellbook |
| 7% | 500–750 gold |
| 5% each | treasure map (level 1–2), arcane scroll, mastery orb |
| 3% each | rare-hued dungeon cloth, special item |
| 2% | rare-hued item |
| 1% | power scroll |
| 1% | treasure map (level 3–5) |
Restarting¶
After the champion dies, the altar rests for 8–36 hours before it can start again.
The Stygian Champion (Doom)¶
The Doom spawn is a community event:
- The portal to the Doom Realm opens every 3 days (the timer restarts when the spawn ends). Everyone gets a window, a server broadcast and a Discord message.
- Click join in the window to be teleported in (not from jail or during a duel).
- You can speed it up by offering items at the stone: an artifact takes 2 hours off, an Expedition Ticket 1 hour, an essence 30 minutes.
Doom Realm rules:
- No PvP: players and their pets can't harm each other. Explosion potions and Chain Lightning don't hit players.
- No item loss: you keep your equipment and backpack when you die.
- No mounts (you're dismounted on entry and remounted when you leave). Druid shapeshift speed is off.
- No Recall, Gate Travel, Mark, Wall of Stone or Energy Field.
- You can't loot other players' corpses.
- Its champion is the Stygian Champion, a much tougher Doom Exodus.
- Players who dealt 10,000+ damage to it and are nearby share a pool of Void Skulls, dealt out evenly. The pool is full size with 10+ players and shrinks with fewer (never below ⅓).
- Dealing enough damage during the event also gives a bonus item (item and damage set by staff).