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Champion Spawns

A champion spawn is a dungeon-wide fight. Clear 16 levels of spawn around the altar and the champion appears.

The champions

Spawn Champion Drops Champion Idol
Deceit Paradigm ✅
Glacia Frozen Wyrm ✅
Sandstorm Sandspire ✅
Destard Progenitor Dragon ✅
Eventide Goliath ✅
Shame Terathan Queen ✅
Delucia Molten Wyvern ✅
Wrong The Tinker —
Exile Tortuar —
Hollow Barracoon —
Ocean Osiredon —
Doom (community) the Stygian Champion —

Altars set to a random type pick one of Deceit, Glacia, Sandstorm, Destard, Eventide, Delucia, Shame or Wrong each time they restart.

Starting a spawn

An altar wakes up once 8 crystal skulls sit on it. Skulls come from two places:

  • Champion Crystals: Hard and stronger monsters in Deceit, Glacia, Sandstorm, Wrong, Destard, Eventide, Shame, Delucia, Hollow and Exile have a 1% chance to drop a crystal for that dungeon. Fishing from a boat has a 0.1% chance per catch to give an Ocean crystal. Target the matching altar to place it. Crystals decay after about 7 hours.
  • Dungeon kills: killing monsters in the dungeon fills a hidden meter for its altar. Each time it fills, a crystal skull is placed for the player who made the last kill (points set by staff).

Everyone who places a skull becomes a crystal contributor and gets a bonus at the end (see Rewards). When the 8th skull lands, contributors get a window telling them the spawn has started.

Note

You can't place crystals while the spawn is already running, or from a Haven region.

Levels

  • The altar shows your progress with red skulls (levels) and white skulls (progress through the current level, one per 20%).
  • Killing 90% of the current level's kill count advances to the next level. Kill counts and when the spawn gets tougher are set by staff.
  • Only creatures from the current stage count toward progress.
  • The spawn has 4 stages of creatures. Each stage pulls the spawn area tighter (100% → 75% → 50% → 25% of the radius).
  • After level 16, the champion appears in the middle of the altar. If it wanders more than 75 tiles away, it's pulled back.

Stalling: if a level isn't finished within 10 hours, the white skulls are lost. With no white skulls, the spawn drops a level instead.

Spawn creatures are champion minions: they give reduced XP and no rare-loot kill points, and can't be tamed.

Killing the champion

The champion is a dungeon boss and uses the shared boss rewards: top-3 rewards, Void Skulls and scaling. Its corpse is worth Champion Idol chances too:

  • Paradigm, Frozen Wyrm, Sandspire, Progenitor Dragon, Terathan Queen, Goliath and Molten Wyvern have a 25% chance to drop their Champion Idol for the Tome of the Harrower.
  • Paradigm also has a 75% chance to drop the Vile Heartstone (a Peerless offering).

Community rewards

When the spawn ends, everyone who damaged spawn creatures or the champion earns Community Champion Rewards:

rewards = your damage ÷ damage per reward
damage per reward = 1,000 × number of participants (min 5,000, max 12,500)
  • Crystal contributors get +1 reward and 10 reward points.
  • The top 3 damage dealers of the whole spawn get a power scroll.
  • Rewards per player per spawn are capped (set by staff).

Say [claimrewards to claim them one at a time. Each claim rolls:

Chance Reward
30% 250–500 gold
20% 500–750 gold
10% a magic item (better roll ranges are rarer)
8% a magic spellbook
7% 500–750 gold
5% each treasure map (level 1–2), arcane scroll, mastery orb
3% each rare-hued dungeon cloth, special item
2% rare-hued item
1% power scroll
1% treasure map (level 3–5)

Restarting

After the champion dies, the altar rests for 8–36 hours before it can start again.

The Stygian Champion (Doom)

The Doom spawn is a community event:

  • The portal to the Doom Realm opens every 3 days (the timer restarts when the spawn ends). Everyone gets a window, a server broadcast and a Discord message.
  • Click join in the window to be teleported in (not from jail or during a duel).
  • You can speed it up by offering items at the stone: an artifact takes 2 hours off, an Expedition Ticket 1 hour, an essence 30 minutes.

Doom Realm rules:

  • No PvP: players and their pets can't harm each other. Explosion potions and Chain Lightning don't hit players.
  • No item loss: you keep your equipment and backpack when you die.
  • No mounts (you're dismounted on entry and remounted when you leave). Druid shapeshift speed is off.
  • No Recall, Gate Travel, Mark, Wall of Stone or Energy Field.
  • You can't loot other players' corpses.
  • Its champion is the Stygian Champion, a much tougher Doom Exodus.
  • Players who dealt 10,000+ damage to it and are nearby share a pool of Void Skulls, dealt out evenly. The pool is full size with 10+ players and shrinks with fewer (never below ⅓).
  • Dealing enough damage during the event also gives a bonus item (item and damage set by staff).