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Summoner Rituals

Summoners use a Summoner Lantern to collect souls from corpses and release them as a ritual that empowers every summon they have out.

The Summoner Lantern

Wield the lantern (one or two hands). It collects souls from fresh monster corpses within 6 tiles.

  • Spirit Speak triggers a collection every time it succeeds. With Auto-Recharge on, the lantern collects by itself as you walk past corpses, at most once every 10 seconds.
  • Each corpse can only be drained once. Corpses you'd be a criminal for touching don't count.
  • The lantern holds 100 souls. Souls fade by 5% every 15 seconds.
  • Draining corpses also extends the life of your summons.

Souls per corpse

Creature tier Souls
Below Hard 1–2
Hard 2
Elite 4
Legendary 6
Abomination 8
Mini-boss and above 10

Lanterns made from better metal collect more:

Metal Souls Empower bonus
Iron ×1.0 5%
Dull Copper ×1.1 7%
Shadow Iron ×1.2 9%
Copper ×1.3 10%
Bronze ×1.4 11%
Gold ×1.5 12%
Agapite ×1.7 13%
Verite ×1.9 14%
Valorite ×2.2 14.5%
Azurite ×2.5 15%

At 100 souls the lantern can also empower your summons for 15 seconds. They get the bonus above (max 15%).

Rituals

Choose one ritual type. At 100 souls you can perform it (or let Auto-Empower do it). All souls are used up and every summon you own gets the effect.

Each ritual has its own XP, earned while it's your chosen ritual. You need 50 Spirit Speak and a wielded lantern. XP caps at 200,000 per ritual.

Ritual Effect How XP improves it
Genesis Heals each summon based on how much mana you have left 15% + XP/25,000 (max 50%) of the summon's HP × your mana %
Timeless Extends each summon's duration 1 + XP/20,000 minutes (max 10)
Eldritch Gives empowered spells to caster summons 1 + XP/30,000 spells (max 10)
Call of the Sentinel Damage shield on each summon 200 + XP/200 HP (max 750)
Shared Mana Each summon gives you part of its mana 5% + XP/20,000 % of its mana (max 25%)
Quicksilver Faster attacks 5 + XP/10,000 seconds (max 15)
Savagery Summons go savage (+10% damage, +5% per control slot) 10 + XP/20,000 seconds (max 20)
Vigor Refills mana and stamina —

Mystical summons

Each ritual has a chance to turn a summon Mystical (a glowing hue and +10% damage against monsters). The chance is 1% per point of the summon's surge scalar, max 30%.

Rituals don't work while you're in PvP combat.