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Rare Loot

Monsters can drop rare items in two ways: a random roll on each kill, and a guaranteed reward when your kill points fill up.

Which kills count

Monsters you (or your pets) kill while you can earn XP. These don't count:

  • paragons,
  • champion spawn minions,
  • monthly-evolved creatures,
  • mini-bosses and bigger,
  • the Newbie Dungeon and Pit Trials,
  • tamed, summoned or animated creatures.

You also need to have moved within the last 5 minutes.

1. Per-kill drop

Each kill has a chance to drop a rare item straight into the corpse. The chance goes up with the monster's difficulty tier (set by staff). Per-kill drops never count against your daily limits.

2. Kill-point reward

Every kill adds kill points:

points = creature max HP / 5
         × 2 for Elite, × 5 for Legendary and stronger
         × 0.5 for champion minions
         (max 1,000 per kill)

When your points reach the threshold (set by staff), you get a guaranteed rare drop and the points reset. The minimum threshold is 10,000.

Treasure bonus adds extra points per kill and lowers the threshold:

Source Bonus
Danger Zone treasure bonus up to +50%
Not in a Danger Zone −10%
Not in a dungeon −10%
Hunter's Luck (armor, weapon, clothing, crook, runes) +1% per point
Guild Special Items loot buff its %
Server rare-drop event set by staff

The total treasure bonus is capped at +30%.

Daily limits: kill-point rewards are limited per account every 24 hours (Lesser / Regular / Greater limits set by staff).

Rare tiers

Tougher monsters roll better tiers:

Monster Tier
Easy, Medium Lesser
Hard, Elite Lesser or Regular
Legendary, Abomination Regular or Greater
Tier Possible items
Lesser Voting token, bronze brick, common runic components, resource maps, treasure map (1–3), orb fragment or Magical Rose, spell hue deed, spell scroll, Lesser XP Vial, decorative flooring, Compassion tincture, magical jewelry, Golden Ticket, Book of Lost Knowledge page, Lesser Powder of Temperament, mastery orb
Regular Expedition ticket, green thorns, mid runic components, resource maps, treasure map (2–4), silver brick, spell hue deed, spell scroll, orb fragment, Regular XP Vial, flooring, Compassion tincture, magical jewelry, BoLK page, mastery orb, Turret Defense token, Golden Ticket, Vial of XP, Powder of Temperament, Skill Cap Ball
Greater Expedition ticket, gold brick, green thorns, Vial of XP, orb fragment, spell hue deed, Turret Defense token, spell scroll, treasure map (2–5), mastery orb, Greater XP Vial, rare runic components, resource maps, flooring, Compassion tincture, magical jewelry, BoLK page, Golden Ticket, rose, Skill Cap Ball, Powder of Temperament, Book of Lost Knowledge, Epic hair / beard dye, AOS armament dye, arcane wool

Other drops

Drop When
PvM rune (Bronze) 0.25% from Hard+ monsters
PvM rune (Bronze or Silver) 1% from Legendary+ monsters
Magic wand 1% from Hard+ spellcasting monsters
Dungeon plants from Hard+ monsters: desert plants in Compassion and Delucia, frozen plants in Glacia and the Frozen Isle/Plains, swamp or wilderness plants outdoors
Garden seeds from certain plant and animal creatures