Traps¶
Two kinds of traps: tinker traps that players place, and dungeon traps hidden in the floor of dungeons.
Tinker traps¶
Placing a trap¶
Double-click a placeable trap in your backpack. Rules:
- You need 80 Tinkering or 80 Remove Trap.
- You can only have one trap placed at a time, and only one trap can be in an area.
- Not in towns, guarded areas, safe zones or duel pits. Not near teleporters.
- In PvP you must dismount first.
- Placing takes 1.5 seconds, and you're frozen while you do it.
- Cooldown: 15 s, −0.25 s per point of Tinkering and Remove Trap above 100 (min 5 s).
- A trap lasts 5 minutes, then disappears.
The trap is invisible. It goes off when a valid target steps on it. You never trigger your own harmful traps, and neither do your pets or your allies' pets.
Range¶
| Range | |
|---|---|
| Against players | always 1 tile |
| Against monsters | by Tinkering + Remove Trap: under 200 = 1, 200+ = 2, 210+ = 3, 220+ = 4, 240 = 5 (+1 with Artisan mastery, max 6) |
You can turn off PvP for your traps in your options, so they never hit players.
Trap types¶
| Trap | Effect |
|---|---|
| Explosive | Fire damage, and sets monsters burning |
| Poison | Poisons (Lesser, Regular at 75 Poisoning, Greater at 100, Deadly at 110) plus half damage |
| Corpse | Damage and bleeding |
| Mortal Strike | Mortal wound for 5 s (no healing) |
| Bear Trap | Freezes for 1 s, then slows to walking speed for 2 s |
| Healing | Heals whoever steps on it |
| Curative | Heals over 30 seconds (15 ticks) |
| Hiding | Hides whoever steps on it |
| Surging | Restores mana |
Damage to monsters¶
A trap hits up to 5 monsters, lowest HP first:
damage = trap base × (1 − 5% per tile from the trap)
× (1 + skill bonuses)
× (1 − 15% per extra monster hit)
× tier reduction
- Skill bonuses: +0.75% per point above 100 in each of Tinkering, Remove Trap and Detect Hidden, +5% for each at 120, +2% per Artisan mastery level, + Trap Damage runes.
- Tier reduction: Hard −15%, Elite and Legendary −25%, Abomination and stronger −75%.
- 33% of the damage lands right away. The other 66% is dealt over 9 seconds (3 ticks).
| Trap | Base damage to monsters |
|---|---|
| Explosive | 650 |
| Corpse | 500 |
| Poison | 450 |
| Mortal Strike / Bear Trap | 150 |
Damage to players¶
damage = 10 + 2 per point of Tinkering above 100 + 2 per point of Remove Trap above 100 (max 50)
The damage is split between every player in range.
Healing traps¶
heal = 20–35 + (Tinkering + Healing) / 8 (+15 + 3 per Artisan level)
The amount is split between everyone in range.
Dungeon traps¶
Dungeons have hidden floor traps.
Spotting them¶
- Walking within 5 tiles gives you a Detect Hidden % chance to spot a trap.
- Using Detect Hidden on the area can also reveal them.
- Revealed traps hide again after about 10 seconds.
Disarming them¶
Use Remove Trap on a trap within 2 tiles, or use its Disarm menu entry.
- Chance: Remove Trap / 100.
- A failed Remove Trap attempt has a 25% chance to set the trap off.
- A disarmed trap rearms after 10–12 seconds.
Types¶
| Trap | Effect |
|---|---|
| Spike | 20–30 physical damage |
| Snow | 20–30 damage and a slow |
| Blood | Bleeding damage |
| Bone | Bone shards hitting everyone nearby for 10–15 each |
| Poison | 5–15 damage, Regular poison (30% chance Greater) |
| Lightning | 15–25 energy damage, 2 s paralyze |
| Disease | Disease damage over time, getting weaker each tick |
A trap can only go off once every 5 seconds.