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WOTA (MOBA)

WOTA is a 3 vs 3 MOBA match. Pick a hero, push three lanes and destroy the enemy Nexus. See WOTA Heroes for every hero.

Joining

  • Type [moba to join the queue ([mobastatus shows it, [mobaleave leaves).
  • You need 24 hours of game time. You can't queue from a dungeon or jail.
  • A match starts when 6 players are queued. Parties are kept on the same team when possible.

Draft

Players pick heroes in turn. You have 30 seconds per pick, or a hero is picked for you. Each hero can only be picked once per match.

In the match, your skills, stats and gear are replaced by your hero's kit. Everything is restored when the match ends. During a match you can only equip MOBA items.

The map

  • 3 lanes (top, mid, bottom). Each team has 2 turrets per lane and a Nexus (5,000 HP).
  • Turrets have 1,500 HP, shoot every 2 seconds within 8 tiles, and hit minions hard.
    • Behind your minions, a turret hits you for 40.
    • Without minions in front of you, it hits for 30% of your max HP per shot.
  • Destroying both turrets in a lane makes the enemy Nexus vulnerable from that lane.

Minions

A wave of 6 minions per lane spawns every 30 seconds. Every 6th wave brings a cannon minion that's tough and strong against turrets. Each team has at most 30 minions.

Gold and XP

You start with 300 gold.

Event Gold XP
Mage minion / Warrior minion / Cannon 5 / 2 / 10 150
Nearby when a minion dies (12 tiles) 50% of its gold —
Turret damaged to 75 / 50 / 25% 30 each (team) —
Turret destroyed 30 (team) 1,000
Player kill 300 (scaled by your K/D) 800
Assist 75 300

Kill gold by K/D:

Your kills ÷ deaths 3+ 2+ 1+ 0.5+ below 0.5
Kill gold ×1.5 ×1.25 ×1 ×0.75 ×0.5

Levels

Max level 10. Total XP needed: 1,000 / 2,500 / 4,500 / 7,000 / 10,000 / 13,500 / 17,500 / 22,000 / 27,000 / 32,500.

  • Abilities: at levels 1–3 you choose which of Q, W, E to unlock. R (ultimate) unlocks at level 5.
  • Ability hotkeys: [mobaability1–4. There's a 0.5 s global cooldown between abilities.
  • Ability damage against players is halved.

Death

You respawn at your Nexus after 5 s + 3 s per level.

Jungle

Jungle camps give your team gold and you a buff:

Camp Gold Buff
Wolf Pack 50 Bleed: periodic damage to your target
Golem 75 Resistance: +10 armor
Wraith 65 Cooldowns 20% shorter
Sorcerer 60 Mana costs 20% lower
Berserker 70 +20 Strength

The Ancient Jungle Dragon awakens about 10 minutes in. The team that slays it gets bonus gold for every member.

Shop and upgrades

  • [mobashop: potions (100–150), bandages (200), a teleport rope (200) and hero gear. You get a flask for free.
  • [mobaattr: buy attribute upgrades in 3 tiers (100 / 250 / 500 gold):
Attribute Tier 1 / 2 / 3
Critical strike chance / damage, Lightning strike 10 / 20 / 30%
Backstab damage 15 / 30 / 50%
Spell, weapon or ability damage 10 / 20 / 30%
Armor penetration 10 / 20 / 30%
Magic / physical resistance 5 / 10 / 15
Strength / Dexterity / Intelligence +5 / 10 / 15
Lifesteal, omnivamp, mana leech, stamina leech 5 / 10 / 15%
Weapon accuracy 5 / 10 / 15%
Tenacity 10 / 25 / 40%
Hit slow (2 s) 15 / 25 / 40% chance
Hit poison Lesser / Regular / Greater
Ability cooldown / mana cost reduction 10 / 20 / 30%
Lower reagent cost (spell stone charges) 10 / 20 / 30%

Surrendering and leaving

  • Surrendering sells your shop items for 50% and splits your gold among your teammates.
  • Leaving a match adds a leaver penalty: +5% × your leave count, up to 75%. It reduces the rating you get from wins.

Ladder

Every match is recorded on the WOTA ladder:

  • Win: +100 rating (minus your leaver penalty, minimum 1).
  • Loss: −25 rating.
  • Your wins, losses, K/D/A and per-hero records are tracked. WOTA tournaments run on the same system.

No regular XP is earned during a match.