WOTA (MOBA)¶
WOTA is a 3 vs 3 MOBA match. Pick a hero, push three lanes and destroy the enemy Nexus. See WOTA Heroes for every hero.
Joining¶
- Type [moba to join the queue ([mobastatus shows it, [mobaleave leaves).
- You need 24 hours of game time. You can't queue from a dungeon or jail.
- A match starts when 6 players are queued. Parties are kept on the same team when possible.
Draft¶
Players pick heroes in turn. You have 30 seconds per pick, or a hero is picked for you. Each hero can only be picked once per match.
In the match, your skills, stats and gear are replaced by your hero's kit. Everything is restored when the match ends. During a match you can only equip MOBA items.
The map¶
- 3 lanes (top, mid, bottom). Each team has 2 turrets per lane and a Nexus (5,000 HP).
- Turrets have 1,500 HP, shoot every 2 seconds within 8 tiles, and hit minions hard.
- Behind your minions, a turret hits you for 40.
- Without minions in front of you, it hits for 30% of your max HP per shot.
- Destroying both turrets in a lane makes the enemy Nexus vulnerable from that lane.
Minions¶
A wave of 6 minions per lane spawns every 30 seconds. Every 6th wave brings a cannon minion that's tough and strong against turrets. Each team has at most 30 minions.
Gold and XP¶
You start with 300 gold.
| Event | Gold | XP |
|---|---|---|
| Mage minion / Warrior minion / Cannon | 5 / 2 / 10 | 150 |
| Nearby when a minion dies (12 tiles) | 50% of its gold | — |
| Turret damaged to 75 / 50 / 25% | 30 each (team) | — |
| Turret destroyed | 30 (team) | 1,000 |
| Player kill | 300 (scaled by your K/D) | 800 |
| Assist | 75 | 300 |
Kill gold by K/D:
| Your kills ÷ deaths | 3+ | 2+ | 1+ | 0.5+ | below 0.5 |
|---|---|---|---|---|---|
| Kill gold | ×1.5 | ×1.25 | ×1 | ×0.75 | ×0.5 |
Levels¶
Max level 10. Total XP needed: 1,000 / 2,500 / 4,500 / 7,000 / 10,000 / 13,500 / 17,500 / 22,000 / 27,000 / 32,500.
- Abilities: at levels 1–3 you choose which of Q, W, E to unlock. R (ultimate) unlocks at level 5.
- Ability hotkeys: [mobaability1–4. There's a 0.5 s global cooldown between abilities.
- Ability damage against players is halved.
Death¶
You respawn at your Nexus after 5 s + 3 s per level.
Jungle¶
Jungle camps give your team gold and you a buff:
| Camp | Gold | Buff |
|---|---|---|
| Wolf Pack | 50 | Bleed: periodic damage to your target |
| Golem | 75 | Resistance: +10 armor |
| Wraith | 65 | Cooldowns 20% shorter |
| Sorcerer | 60 | Mana costs 20% lower |
| Berserker | 70 | +20 Strength |
The Ancient Jungle Dragon awakens about 10 minutes in. The team that slays it gets bonus gold for every member.
Shop and upgrades¶
- [mobashop: potions (100–150), bandages (200), a teleport rope (200) and hero gear. You get a flask for free.
- [mobaattr: buy attribute upgrades in 3 tiers (100 / 250 / 500 gold):
| Attribute | Tier 1 / 2 / 3 |
|---|---|
| Critical strike chance / damage, Lightning strike | 10 / 20 / 30% |
| Backstab damage | 15 / 30 / 50% |
| Spell, weapon or ability damage | 10 / 20 / 30% |
| Armor penetration | 10 / 20 / 30% |
| Magic / physical resistance | 5 / 10 / 15 |
| Strength / Dexterity / Intelligence | +5 / 10 / 15 |
| Lifesteal, omnivamp, mana leech, stamina leech | 5 / 10 / 15% |
| Weapon accuracy | 5 / 10 / 15% |
| Tenacity | 10 / 25 / 40% |
| Hit slow (2 s) | 15 / 25 / 40% chance |
| Hit poison | Lesser / Regular / Greater |
| Ability cooldown / mana cost reduction | 10 / 20 / 30% |
| Lower reagent cost (spell stone charges) | 10 / 20 / 30% |
Surrendering and leaving¶
- Surrendering sells your shop items for 50% and splits your gold among your teammates.
- Leaving a match adds a leaver penalty: +5% × your leave count, up to 75%. It reduces the rating you get from wins.
Ladder¶
Every match is recorded on the WOTA ladder:
- Win: +100 rating (minus your leaver penalty, minimum 1).
- Loss: −25 rating.
- Your wins, losses, K/D/A and per-hero records are tracked. WOTA tournaments run on the same system.
No regular XP is earned during a match.