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Enhanced Summons

Summoned creatures on the shard are Enhanced Summons. Each summon spell levels up as you use it and unlocks its own ability tree.

Related pages: Summoner Rituals for the Summoner Lantern, and Creatures for dispelling and followers.

The summons

Summon Spell
Fire Elemental Summon Fire Elemental
Water Elemental Summon Water Elemental
Earth Elemental Summon Earth Elemental
Air Elemental Summon Air Elemental
Daemon Summon Daemon
Energy Vortex Energy Vortex
Blade Spirits Blade Spirits
Summoned Creature Summon Creature
Animated Dead Animate Dead

Basics

  • A summon lasts 10 minutes. Each corpse your Summoner Lantern drains adds 30 seconds. Summon Duration runes and some abilities add more. Hover over the summon to see its time left.
  • Summons are hard to dispel (difficulty 155). Spirit Speak makes them even harder.
  • In PvP, summon stats are scaled down and their skills count as 100 max.
  • Your summons' stats and damage come from your Spirit Speak, your active mastery and your arcane scrolls for that spell.

Leveling a summon

Keep a Summon Mastery tome in your backpack. While a summon is out, monsters you kill give that summon type XP.

  • Each summon type has 10 levels.
  • Level 1 needs 50,000 XP. Each level after that needs 100,000 more.
  • Lower levels earn XP much faster (×25 at the start, ×1 at max).
  • Each level gives 4 Ability Points (AP), so 40 AP at max level.

Two point pools

Pool Max Used to
Ability Points (AP) 40 unlock abilities
Mastery Scroll points (that spell's arcane scroll points) 100 upgrade unlocked abilities (3 levels each)
  • Unlocking costs 3 AP for abilities 1–3, 6 for 4–6, 8 for 7, 10 for 8 and 10, and 12 for 9. That's 67 AP for everything, so you can't unlock them all.
  • Upgrading an ability costs its base cost × the new level. The base cost is 2 for abilities 1–3, 3 for 4–6, 4 for 7–9 and 5 for ability 10.
  • Changes apply the next time you summon.

Ability trees

Each row shows the unlock effect, then the upgrades for levels 1/2/3.

Fire Elemental

Ability Effect Upgrades
Stygian Breath Volley of fireballs at one foe +1/+2/+3 fireballs
Unlimited Knowledge +8 skill caps +10/12/15
Molten Touch Hits can burn the target +1 strike per level
Unconditional Bond When it dies, you regain 8% mana 10/12/15%
Bulwark Stance +7 physical/poison resist 10/12/15
Mirror 10% chance to reflect damaging spells 15/20/25%
Magical Potency Learns Magery, Eval Int and Meditation +5/10/15% Int
Ignitus Breath Melee hits spray fire in a 1-tile cone range 2/3, +15% damage at level 3
Pyrebound Loses 1% HP every 15 s, gains +10% damage −2/3/4%, +15/20/25%
Nitro Area blast within 3 tiles +10/20/30% range and damage

Water Elemental

Ability Effect Upgrades
Splash! Hits up to 3 targets 4/5/6 targets
Unlimited Knowledge +8 skill caps +10/12/15
Arcane Resonance +20% spell damage 25/30/35%
Genesis May regenerate 10% HP over 5 s when hit 14/16/20%
Bulwark Stance +7 physical/poison resist 10/12/15
Elusive Form 10% chance to absorb 20% of incoming damage 15/20/25%
Last Breath On death, another summon heals 5% of its max HP 7/10/13%
Hydro Blast Armor-ignoring blast 2/3/4 blasts
Toxic Water Gains the Poisoning skill +5/10/20
High Tides Damaging tide around it +10/20/30%

Earth Elemental

Ability Effect Upgrades
Crushing Blow Extra damage to its target +25/50/75%
Unlimited Knowledge +8 skill caps +10/12/15
Force of Nature +7% physical damage 10/12/15%
Granite Shield Invulnerable to spells and melee for 3 s 5/7/10 s
Bulwark Stance +7 physical/poison resist 10/12/15
Stonebreaker +20% damage to frozen or paralyzed foes 30/40/50%
Genesis Out of combat, regains 2% HP every 5 s 4/6/8%
Earth-Linked After 5 s standing still, absorbs 15% physical damage 20/25/30%
Massacre Big hit that scales with the target's remaining HP +15/25/35%
Seismic Clap Wide frontal cleave +15% per level

Air Elemental

Ability Effect Upgrades
Double Strike Can land several strikes at once +10/15/20% per strike
Unlimited Knowledge +8 skill caps +10/12/15
Hindering Strike 10% chance to hinder 15/20/25%
Sorcerer's Gambit +35% spell damage, +20% damage taken 15/12/9% taken
Bulwark Stance +7 physical/poison resist 10/12/15
Tempest Chain lightning, 2 strikes 3/4/5 strikes
Mirror 10% chance to absorb and reflect spells 15/20/25%
Cyclone 10% chance for melee to hit 3 more targets +5/7/10%
Eye of the Storm Lightning spells heal it and spread damage +30/40/50% healing
Stampede 6 s of extra attack speed, cast speed and damage 8/10/12 s

Daemon

Ability Effect Upgrades
Growing Anger +1% damage per 30 s alive (max 30%) 2/3/4%
Unlimited Knowledge +8 skill caps +10/12/15
Molten Touch Spells have 5% chance to restore 1% HP 8/10/12%, 2/3/4% HP
Unconditional Bond When it dies, you regain 7% mana 10/15/25%
Bulwark Stance +7 physical/poison resist 10/12/15
Infernal Strike Flurry of burning strikes +1 strike per level
Balrog Tongue Blasts every enemy in a line +10/20/30%
Infernal Shield 10% chance to reflect spells, stronger 15/20/25%
Inferno Damage ripples up to 3 tiles +10/20/30%
Hellfire Summons Ignitus to burn everything around it +10/20/30%, 4/5/6 tiles

Energy Vortex

Ability Effect Upgrades
Ethereal Sap Damage has 5% chance to restore 1% HP 8/10/12%, 2/3/4% HP
Unlimited Knowledge +8 skill caps +10/12/15
Eldritch Touch 10% chance for damage to bounce to another target more targets, 35/45/55% damage
Unconditional Bond When it dies, you regain 8% mana 10/12/15%
Bulwark Stance +7 physical/poison resist 10/12/15
Wither Withering frost on nearby enemies +10/20/30%
Reflective Stance +15% chance to reflect spells 20/25/30%
Quicksilver Big attack-speed boost for 5 s 7/9/12 s
Channeling Pact Loses 30% damage, you gain +15% spell damage −25/20/15%, +20/25/30%
Surge Shoves and damages everything in its path range 2/3/3, +10/20/30%

Blade Spirits

Ability Effect Upgrades
Double Trouble May strike twice +10/20/30% damage
Unlimited Knowledge +8 skill caps +10/12/15
Toxicity Learns Poisoning 100/105/110 skill
Unconditional Bond When it dies, you regain 5% mana 7/10/12%
Bulwark Stance +7 physical/poison resist 10/12/15
Velocity Gets faster the longer it lives +5/10/15%
Death Pact +25% damage dealt and taken −3% per level
Dancing Blades Chance for a bouncing blade +15/20/25% damage
Hemorrhage 15% chance to bleed for 100% extra damage over 10 s 20/25/30%
Efficiency Costs no control slots, but −30% stats and only 1 at a time −25/20/15%

Summoned Creature

Ability Effect Upgrades
Genesis Chance to heal 3% when injured 5/7/10%
Unlimited Knowledge +8 skill caps +10/12/15
Neverending Story +5 minutes summon duration 7/9/12 min
Last Breath On death, another summon heals 5% of its max HP 7/10/13%
Bulwark Stance +7 physical/poison resist 10/12/15
Force of Nature +10% spell or melee damage 15/20/25%
Mirror +15% chance to reflect spells 20/25/30%
Survivalism +8% max HP 10/12/14%
Arcane Empowerment Main ability +15% stronger 20/25/30%
Growing Fury +1% damage per 30 s alive (max 30%) 2/3/4%

Animated Dead

Ability Effect Upgrades
Vengeful Spirit Loses 1% HP every 15 s, gains +10% damage −2/3/4%, +15/20/25%
Unlimited Knowledge +8 skill caps +10/12/15
Already Diseased +7 poison/disease resist 10/12/15
Last Breath +5% melee damage below 25% HP 10/12/15%
Bulwark Stance +7 physical/magic resist —
Unconditional Bond When it dies, you regain 8% mana 10/12/15%
Mirror +15% chance to reflect spells 20/25/30%
Survivalism +5% max HP 7/10/12%
Arcane Empowerment Main ability +15% stronger 20/25/30%
Eldritch Stance Learns Magery +5/10/15% spell damage

Combat bonuses for summoners

  • Each summon you have out can surge (Summon Surge on spellbooks and runes). A surge heals 25% over 5 ticks, adds +1 to its damage scalar (max 30) and gives Quicksilver or 5 empowered spells.
  • Summon Heal (spellbook, runes) gives your summons a chance to heal for 35% of the damage they deal.
  • Summons more than 12 tiles from you deal less damage: −5% per extra tile, max −90%.
  • In PvM, monsters deal extra damage to summons (the amount is set by staff).