Enhanced Summons
Summoned creatures on the shard are Enhanced Summons. Each summon spell levels up as you use it and unlocks its own ability tree.
Related pages: Summoner Rituals for the Summoner Lantern, and Creatures for dispelling and followers.
The summons
| Summon |
Spell |
| Fire Elemental |
Summon Fire Elemental |
| Water Elemental |
Summon Water Elemental |
| Earth Elemental |
Summon Earth Elemental |
| Air Elemental |
Summon Air Elemental |
| Daemon |
Summon Daemon |
| Energy Vortex |
Energy Vortex |
| Blade Spirits |
Blade Spirits |
| Summoned Creature |
Summon Creature |
| Animated Dead |
Animate Dead |
Basics
- A summon lasts 10 minutes. Each corpse your Summoner Lantern drains adds 30 seconds. Summon Duration runes and some abilities add more. Hover over the summon to see its time left.
- Summons are hard to dispel (difficulty 155). Spirit Speak makes them even harder.
- In PvP, summon stats are scaled down and their skills count as 100 max.
- Your summons' stats and damage come from your Spirit Speak, your active mastery and your arcane scrolls for that spell.
Leveling a summon
Keep a Summon Mastery tome in your backpack. While a summon is out, monsters you kill give that summon type XP.
- Each summon type has 10 levels.
- Level 1 needs 50,000 XP. Each level after that needs 100,000 more.
- Lower levels earn XP much faster (×25 at the start, ×1 at max).
- Each level gives 4 Ability Points (AP), so 40 AP at max level.
Two point pools
| Pool |
Max |
Used to |
| Ability Points (AP) |
40 |
unlock abilities |
| Mastery Scroll points (that spell's arcane scroll points) |
100 |
upgrade unlocked abilities (3 levels each) |
- Unlocking costs 3 AP for abilities 1–3, 6 for 4–6, 8 for 7, 10 for 8 and 10, and 12 for 9. That's 67 AP for everything, so you can't unlock them all.
- Upgrading an ability costs its base cost × the new level. The base cost is 2 for abilities 1–3, 3 for 4–6, 4 for 7–9 and 5 for ability 10.
- Changes apply the next time you summon.
Ability trees
Each row shows the unlock effect, then the upgrades for levels 1/2/3.
Fire Elemental
| Ability |
Effect |
Upgrades |
| Stygian Breath |
Volley of fireballs at one foe |
+1/+2/+3 fireballs |
| Unlimited Knowledge |
+8 skill caps |
+10/12/15 |
| Molten Touch |
Hits can burn the target |
+1 strike per level |
| Unconditional Bond |
When it dies, you regain 8% mana |
10/12/15% |
| Bulwark Stance |
+7 physical/poison resist |
10/12/15 |
| Mirror |
10% chance to reflect damaging spells |
15/20/25% |
| Magical Potency |
Learns Magery, Eval Int and Meditation |
+5/10/15% Int |
| Ignitus Breath |
Melee hits spray fire in a 1-tile cone |
range 2/3, +15% damage at level 3 |
| Pyrebound |
Loses 1% HP every 15 s, gains +10% damage |
−2/3/4%, +15/20/25% |
| Nitro |
Area blast within 3 tiles |
+10/20/30% range and damage |
Water Elemental
| Ability |
Effect |
Upgrades |
| Splash! |
Hits up to 3 targets |
4/5/6 targets |
| Unlimited Knowledge |
+8 skill caps |
+10/12/15 |
| Arcane Resonance |
+20% spell damage |
25/30/35% |
| Genesis |
May regenerate 10% HP over 5 s when hit |
14/16/20% |
| Bulwark Stance |
+7 physical/poison resist |
10/12/15 |
| Elusive Form |
10% chance to absorb 20% of incoming damage |
15/20/25% |
| Last Breath |
On death, another summon heals 5% of its max HP |
7/10/13% |
| Hydro Blast |
Armor-ignoring blast |
2/3/4 blasts |
| Toxic Water |
Gains the Poisoning skill |
+5/10/20 |
| High Tides |
Damaging tide around it |
+10/20/30% |
Earth Elemental
| Ability |
Effect |
Upgrades |
| Crushing Blow |
Extra damage to its target |
+25/50/75% |
| Unlimited Knowledge |
+8 skill caps |
+10/12/15 |
| Force of Nature |
+7% physical damage |
10/12/15% |
| Granite Shield |
Invulnerable to spells and melee for 3 s |
5/7/10 s |
| Bulwark Stance |
+7 physical/poison resist |
10/12/15 |
| Stonebreaker |
+20% damage to frozen or paralyzed foes |
30/40/50% |
| Genesis |
Out of combat, regains 2% HP every 5 s |
4/6/8% |
| Earth-Linked |
After 5 s standing still, absorbs 15% physical damage |
20/25/30% |
| Massacre |
Big hit that scales with the target's remaining HP |
+15/25/35% |
| Seismic Clap |
Wide frontal cleave |
+15% per level |
Air Elemental
| Ability |
Effect |
Upgrades |
| Double Strike |
Can land several strikes at once |
+10/15/20% per strike |
| Unlimited Knowledge |
+8 skill caps |
+10/12/15 |
| Hindering Strike |
10% chance to hinder |
15/20/25% |
| Sorcerer's Gambit |
+35% spell damage, +20% damage taken |
15/12/9% taken |
| Bulwark Stance |
+7 physical/poison resist |
10/12/15 |
| Tempest |
Chain lightning, 2 strikes |
3/4/5 strikes |
| Mirror |
10% chance to absorb and reflect spells |
15/20/25% |
| Cyclone |
10% chance for melee to hit 3 more targets |
+5/7/10% |
| Eye of the Storm |
Lightning spells heal it and spread damage |
+30/40/50% healing |
| Stampede |
6 s of extra attack speed, cast speed and damage |
8/10/12 s |
Daemon
| Ability |
Effect |
Upgrades |
| Growing Anger |
+1% damage per 30 s alive (max 30%) |
2/3/4% |
| Unlimited Knowledge |
+8 skill caps |
+10/12/15 |
| Molten Touch |
Spells have 5% chance to restore 1% HP |
8/10/12%, 2/3/4% HP |
| Unconditional Bond |
When it dies, you regain 7% mana |
10/15/25% |
| Bulwark Stance |
+7 physical/poison resist |
10/12/15 |
| Infernal Strike |
Flurry of burning strikes |
+1 strike per level |
| Balrog Tongue |
Blasts every enemy in a line |
+10/20/30% |
| Infernal Shield |
10% chance to reflect spells, stronger |
15/20/25% |
| Inferno |
Damage ripples up to 3 tiles |
+10/20/30% |
| Hellfire |
Summons Ignitus to burn everything around it |
+10/20/30%, 4/5/6 tiles |
Energy Vortex
| Ability |
Effect |
Upgrades |
| Ethereal Sap |
Damage has 5% chance to restore 1% HP |
8/10/12%, 2/3/4% HP |
| Unlimited Knowledge |
+8 skill caps |
+10/12/15 |
| Eldritch Touch |
10% chance for damage to bounce to another target |
more targets, 35/45/55% damage |
| Unconditional Bond |
When it dies, you regain 8% mana |
10/12/15% |
| Bulwark Stance |
+7 physical/poison resist |
10/12/15 |
| Wither |
Withering frost on nearby enemies |
+10/20/30% |
| Reflective Stance |
+15% chance to reflect spells |
20/25/30% |
| Quicksilver |
Big attack-speed boost for 5 s |
7/9/12 s |
| Channeling Pact |
Loses 30% damage, you gain +15% spell damage |
−25/20/15%, +20/25/30% |
| Surge |
Shoves and damages everything in its path |
range 2/3/3, +10/20/30% |
Blade Spirits
| Ability |
Effect |
Upgrades |
| Double Trouble |
May strike twice |
+10/20/30% damage |
| Unlimited Knowledge |
+8 skill caps |
+10/12/15 |
| Toxicity |
Learns Poisoning |
100/105/110 skill |
| Unconditional Bond |
When it dies, you regain 5% mana |
7/10/12% |
| Bulwark Stance |
+7 physical/poison resist |
10/12/15 |
| Velocity |
Gets faster the longer it lives |
+5/10/15% |
| Death Pact |
+25% damage dealt and taken |
−3% per level |
| Dancing Blades |
Chance for a bouncing blade |
+15/20/25% damage |
| Hemorrhage |
15% chance to bleed for 100% extra damage over 10 s |
20/25/30% |
| Efficiency |
Costs no control slots, but −30% stats and only 1 at a time |
−25/20/15% |
Summoned Creature
| Ability |
Effect |
Upgrades |
| Genesis |
Chance to heal 3% when injured |
5/7/10% |
| Unlimited Knowledge |
+8 skill caps |
+10/12/15 |
| Neverending Story |
+5 minutes summon duration |
7/9/12 min |
| Last Breath |
On death, another summon heals 5% of its max HP |
7/10/13% |
| Bulwark Stance |
+7 physical/poison resist |
10/12/15 |
| Force of Nature |
+10% spell or melee damage |
15/20/25% |
| Mirror |
+15% chance to reflect spells |
20/25/30% |
| Survivalism |
+8% max HP |
10/12/14% |
| Arcane Empowerment |
Main ability +15% stronger |
20/25/30% |
| Growing Fury |
+1% damage per 30 s alive (max 30%) |
2/3/4% |
Animated Dead
| Ability |
Effect |
Upgrades |
| Vengeful Spirit |
Loses 1% HP every 15 s, gains +10% damage |
−2/3/4%, +15/20/25% |
| Unlimited Knowledge |
+8 skill caps |
+10/12/15 |
| Already Diseased |
+7 poison/disease resist |
10/12/15 |
| Last Breath |
+5% melee damage below 25% HP |
10/12/15% |
| Bulwark Stance |
+7 physical/magic resist |
— |
| Unconditional Bond |
When it dies, you regain 8% mana |
10/12/15% |
| Mirror |
+15% chance to reflect spells |
20/25/30% |
| Survivalism |
+5% max HP |
7/10/12% |
| Arcane Empowerment |
Main ability +15% stronger |
20/25/30% |
| Eldritch Stance |
Learns Magery |
+5/10/15% spell damage |
Combat bonuses for summoners
- Each summon you have out can surge (Summon Surge on spellbooks and runes). A surge heals 25% over 5 ticks, adds +1 to its damage scalar (max 30) and gives Quicksilver or 5 empowered spells.
- Summon Heal (spellbook, runes) gives your summons a chance to heal for 35% of the damage they deal.
- Summons more than 12 tiles from you deal less damage: −5% per extra tile, max −90%.
- In PvM, monsters deal extra damage to summons (the amount is set by staff).